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Fox420

I need some help with a puzzle idea like Lufia 2.

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I'm working on my own project solo, and want to make it have various puzzles. One such puzzle I want to replicate is from Lufia 2: Rise of the Sinistrals from SNES. I want to recreate the colored block puzzle where if you press three or more together that they vanish by each color. I was wondering if there's a script out there someone's made for it, or I need help figuring out how to event it. 

 

 If anyone on here can help, it'd be much appreciated. I've included the puzzle page here so you can see what I mean. http://shrines.rpgclassics.com/snes/lufia2/puzzles/alunze2.shtml

Edited by Fox420

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I know how to create the blocks that move.  Simple create an event, give it a colored block sprite.  set priority to same as player, and set trigger to player touch.  

Then in the event section, set a move route and have it move away from the player.  This will make the event move the opposite direction from the player when touched.  

I don't know how to do the rest.  sorry.

 

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For the rest of it you'd have to have an event set to parallel process that checks the x and y coordinates for all the block events and a conditional branch to check if they're lined up properly.

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That's a tall order. Ace doesn't distinguish events by "type" so you'd need to create variables to track the positions of every single block, then account for every single possible permutation of block placements. It's technically doable, but unless you create a very small play area with a limited number of potential moves, it doesn't seem worth the effort. You'd definitely need some advanced scripts for this.

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I know, but it's something I want to do. Guess I'll have to dig around the net to see if I can find a script or just figure out how to do the eventing. And yes it won't be very big, just a small puzzle room. I'm also needing to figure out how to do a light puzzle like lights out.

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