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Raizen

Akea Battle Camera

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Akea Battle Camera

 
 
Compatible with: RMVXAce
Compatibility :good
Usage difficulty: easy
 

Usage Condition


 Can be modified and distributed as long as the credits remain
  for portuguese users: Here
 

Script functions

 
The script allows camera movement on script calls, use it with either battle events, or battle systems that do allow the use of script calls!
 
 

Script

 
http://pastebin.com/JdKkRuec

for Victor's Animated Battle http://pastebin.com/75gTR156

If any other battle system, has issues with 'target' command, just tell me :)

 

Images and Videos



The video is just a basic demonstration of what the system does :)



 

Credits

 
 
 Raizen for the script Edited by Raizen

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Very nice looking script B) Thank you for this. :D

 

 

 

I was just beginning to attempt to use OC Motion Battle Camera for my project but was having some issues with my current battle system.

 

This seems like a good alternative for what I need; I'm not exactly sure where to use the script calls though.

 

I am using Victor Engine - Animated Battle as the base for my battle system, could you give me some advice on where to use the script call?

Edit: Solved. See Below

 

 

Edited by CT Bolt

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For what I saw on his manual, just use this notetag on item/skill

 

script: akea_camera(n);

 

And exchange the n for the id configured on my script x).

 

If you do test it, tell me if it works fine with his battle script(just the target function won't work :))

Edited by Raizen

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Hmm... that is kinda what I would have thought also. I've tried everything I could think of but still doesn't seem to work.

Perhaps I'm just not doing it right. Would you mind seeing if you can get it to work with the demo attached below?

 

Akea Battle Camera with Victor's Animated Battle Engine: Demo (Not working)

 

 

 

Edit: Solved. See Below

Edited by CT Bolt

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For what I saw on his manual, just use this notetag on item/skill

 

script: akea_camera(n);

 

And exchange the n for the id configured on my script x).

 

Hmm... that is kinda what I would have thought also. I've tried everything I could think of but still doesn't seem to work.

Perhaps I'm just not doing it right. Would you mind seeing if you can get it to work with the demo attached below?

 

Akea Battle Camera with Victor's Animated Battle Engine: Demo (Not working)

 

I checked here xD, its because the script call he makes is on a different class, but No problem :D

 

Just put it like this for example

script: SceneManager.scene.akea_camera(0);

 

I'll add these comments on the script also, It might be good xD.

 

And it works oks :), the target problem I'll try to find a way to make it compatible with other battle systems like Victor's xD

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I checked here xD, its because the script call he makes is on a different class, but No problem :D

 

Just put it like this for example

script: SceneManager.scene.akea_camera(0);

 

I'll add these comments on the script also, It might be good xD.

 

And it works oks :), the target problem I'll try to find a way to make it compatible with other battle systems like Victor's xD

 

Oh that makes sense. Thanks for checking it out & responding so fast. Works great so far.

 

Thanks again & thanks for the future possible compatibility :D

Edited by CT Bolt

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First get this script xD,
http://pastebin.com/75gTR156

I added the target function to Victor's Battle also, this is really easy to add in other battles, but since its kind of specific I did it for you and those who use Victor's Animated Battle x).


then I put this configuration on Victor's Animated Battle
 

# Movement to target
<action: move to target, reset>

wait: targets, movement;
move: self, move to;
script: SceneManager.scene.akea_camera(0);
direction: self, subjects;
jump: self, move, height 7;
pose: self, row advance, all frames, wait 4, loop;
wait: self, movement;
script: SceneManager.scene.akea_camera(1);
</action>

Put the script I put it here, and change just those lines that you'll get to see the script in action :)

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First get this script xD,

http://pastebin.com/75gTR156

 

I added the target function to Victor's Battle also, this is really easy to add in other battles, but since its kind of specific I did it for you and those who use Victor's Animated Battle x).

 

 

then I put this configuration on Victor's Animated Battle

 

# Movement to target
<action: move to target, reset>

wait: targets, movement;
move: self, move to;
script: SceneManager.scene.akea_camera(0);
direction: self, subjects;
jump: self, move, height 7;
pose: self, row advance, all frames, wait 4, loop;
wait: self, movement;
script: SceneManager.scene.akea_camera(1);
</action>

Put the script I put it here, and change just those lines that you'll get to see the script in action :)

 

 

 

My Hero! Thank you so much for this. You're the best.  :D So fast too. B)

 

For other users:

Demo Link (fixed): Akea Camera for Victor's Animated Battle Engine

Edited by CT Bolt

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Oh, just for saying since I downloaded the demo, put mine below Victor's Sant scripts, the camera is just doing the zoom and is not moving because of the order of the scripts x)

Edited by Raizen

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Why do the sprites themselves move in addition to the camera when zooming?? It is like everything is gravitationally pulled to the center of the screen whenever there is a camera movement. Am I messing something up or is that just how it is? Using Victor's.

Edited by KaosChrist

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