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Audio Fade In. Easy to use! (BGM, BGS, ME.)

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Freebies_Audio.png


 


This script adds the “fade in†function to the Audio channels, since by default, only “fade out†is included as an event command.

 

It is very easy to use, just add the correct command using a Call Script event command after you use a Play BGM/BGS/ME one.

Read the header for more info.

 


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It means the sound file starts playing at 0 volume, and then gradually gets louder to the desired volume over a specified amount of time. RPG Maker already has a fade out feature, which is the exact opposite: the audio becomes gradually quieter instead of stopping abruptly.

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It means the sound file starts playing at 0 volume, and then gradually gets louder to the desired volume over a specified amount of time. RPG Maker already has a fade out feature, which is the exact opposite: the audio becomes gradually quieter instead of stopping abruptly.

 

Oh, SE doesn't have fade out.

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