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Phil-S

Major capital city in my game

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Hi everyone! This is Adrigal City, the capital of the kingdom of Adrigal. It's a hub that the player returns to on a consistent basis. There's but four other towns/villages in the game, so this serves as a significant place.

 

I'm wondering if the scope is too large. On one regard, I have no problem with writing lots of text for the people that inhabit the city, since that is enjoyable for me. With another regard, it might be too overwhelming for the player. Perhaps I could add signs to the front of each house to display what's inside. Thus, the player won't be confused on where places are, nor will they get frustrated upon entering houses they've already been in. Still, maybe some houses could just have no door to enter, sort of like Pokemon towns and how they have extra buildings to make the cities seem larger and more populated than they actually are.

 

In a design sense, I'm happy with how this turned out. It's obviously incomplete, but I like the look.

 

The spoiler contains four screenshots-- one is the full town view, the others are in-game screenshots (obviously missing the actual townspeople).

 

Thanks for looking! :)

 

 

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should change some of the colors of the roofs so it wont look so confusing. also might want to break up the color palette more

try adding dirt under the grass  its a bit odd that grass is on a nicely built road.

maybe fence of the water on the right side so it won't look so dangerous 

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Yeah, my fear with using a lot of different colors was that if I use too many, when I create the other towns they might all look samey. However, I agree with you that there's a little too much sameness in the town already regardless concerning the roofs. I'll be sure to add dirt to the paths for sure! I'm sure it'll look better that way and less odd. As for the water, that's another good point.

 

Thanks Asura, for your guidance!

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Well let's see... so far, you have the right layout for a little port town (least that is what I think it is xD)~ :3 There are just a couple of things just to be a little careful about:

  • The Tile you used for the borders or docks is creating unintentional shadows around making it look like they have higher elevations. You can remove those shadows with the shadow pen tool. I'm mostly referring to the borders near the center and to the one of the very south. The shadows on the water are fine since it it is the right elevation. :)
  • It is a little odd to see patches of grass turfs on a literally concrete flooring because it doesn't have that natural feeling, unless of course this is an old port/ town~
  • Sadly with the way RPG Maker handles its roof tiles, it creates it into one big roof and it sometimes does have a little wonky perception; mostly onto the ones where the roofs are not one big rectangles. As a mapper of tilesets, there isn't an easy way to fix it so I'll leave it there ahaha~ xD

Well that's what I can find for now but I do have a little suggestion in the future if you don't mind.

  • Avoid making your town into a basic shape/one big rectangle, You can accessorize your town the same way you did to your roofs for example. Making your town a little geometric will give the players a very nice setting around their environments. :)
  • It seems you have 2 levels of elevation but the way it looks; you have it on one level.  add a wall layer so that it marks the elevated spot~ :3

That is what I have for now, you have the right Idea Phil, but it just needs a minor sharpening on the landscape a tad bit. Good work so far!~

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Hi LadyMinerva! The city is the capital of the kingdom, with the bridge at the top leading to the castle. What water is there at the top is the moat. I wanted a Mediterranean style for the town. Upper to middle class.

 

I used some tips from both you and Asura (thank you, both!) to make this draft of the city. I think it looks a lot better.

 

 

K7YbCP3.jpg

 

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I think the town looks really nice! I like the upgraded version. It looks very bright and happy.

 

I think i also kind of agree though, that the (remaining) grass could be slightly fenced or elevated or something. Or maybe put dirt first, and then the grass. Imo, it looks a bit like the grass is growing directly from the pavement. :)

 

I also think the fence surrounding the water would look nice white, or as wood/ something less bulky looking.

 

My last opinion.. Is then that imo, for a capital city/ town, maybe there can be doors for most of the houses? :)

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Hey there! Thank you for the feedback! The doors will be there when I do events, which will come later, so no worries on that! The capital city denizens can afford doors! lol

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The map itself looks the part, cudos for conveying the theme! That being said it feels a little empty, and some of the building arrangement is a little too symmetrical.

 

To address the first issue I'd recommend littering the map with the odd bucket or barrel to make it feel as though people live and work in the city, as for the buildings it wouldn't hurt to shift a few of them a tile or so in another direction.

 

One thing I sometimes like to do is to create an artificial alleyway between buildings by putting them closer together in a way that might either appear attractive, repel the PC or allow a story event to be set up. 

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