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tiles Thoughts On My Version Of RTP

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So I noticed the other day that most of my asset creations (tilesets) don't quite fit with the standard RTP (as seen in the following image)

 

 

PQR1pvn.png

 

 

...and it was also pointed out to me that my style is more of a pixel art style, and the RTP seems to be digitally painted, which explains why they clash with one another.

So to counter this, I have decided to maybe re-do most of the standard B and/or C Tiles in my style and would like your thoughts on the subject.

 

Below is an example:

 

 

0fFLlw8.jpg

 

 

...do the pix-elated versions work better?

 

Thanks for your input.

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That's pretty damn good, fits really well. Hell, I'd buy that...

 

That being said the perspective on the barrel looks a little off to me, for example it has less of a top-down perspective and more of a frontal view on it. Other than that I'm definitely impressed.

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I was just thinking about that barrel lol, should be an easy fix.

Thanks. I don't think I will be selling these, if anything I'll be posting them for free for anyone to use.

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Well, you seem to be aware of the problem. Your style is indeed more of a pixely one and it does not mix well with the RTP. If you want them to match, one thing you could do is to use way more anti-aliasing. Another thing would be to make sure that your color palette is a better match to the RTP tiles.

However that being said, I don't think your original work is all that bad. Pixely art has it's own appeal and if you'r up for it I would suggest that you make your own tileset in your own style and use that. It takes more time, yes. But you will learn more and your game will stand out.

Also the cogs on the wall in the second screenshot don't stand out much. You need to add more contrast and/or highlights to make them "pop".

Edited by Illsnidig
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I agree about the colour palette, I could easily grab colours from the RTP and use them in my tiles, I don't know why I haven't tried that haha but for me personally, I like rich saturated colours and the standard RTP seems a little too bland for me. This will indeed be a big project to incorporate my own tiles but as you stated, it would be a great learning experience.

 

As for the cogs, I will indeed work on getting them to pop. Currently they are animated to spin so it looks a little different in game, but the left cog is still a bit dark.

 

Thanks for the input.

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I like everything that I see here.  I’d just say that I think the colors could be lightened up just a little.
 

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