Jump to content

Recommended Posts

So, I have in my mind an idea for a sequel to Pokemon Snap - for those of you who somehow don't know what Pokemon Snap is (gasp!), it is a spin-off Pokemon game about Pokemon photography. The player is put on a vehicle clalled the ZERO-ONE, which is attached to a track/path where they try to get pictures of different Pokemon in the environment, which are later scored by Professor Oak based on certain criteria that you're supposed to meet when taking these pictures.

 

My idea for a sequel to this lovely game is as follows:

 

The player starts off their first day at a prestigious Pokemon Art/Photography school. Their first "mission" would be in a simulated area where the character must ride the ZERO-ONE and try to take quality pictures of the Pokemon - nastolgia for those who played the first one. The rest of the game would consist of assignments given for specific environments, where the students are expected to go on an adventure to photograph real Pokemon in the wild.

The player would have a rival in the school, who thinks they are better than the player because they're more well-versed in photography jargon and theories (I know, what a pompus jerk, right?). So, the player would have more motivation to get a better score than their rival.

Obviously, their would be items like in the original game, though I would love to incorporate some new items with different abilites.

 

I even have character designs for the main character and their rival!

 

http://twitchinghades.deviantart.com/art/Poke-Photographers-530902774

 

Now, while traveling around in the traditional RM style would be fine in most areas of the game, I think that the taking of photographs should be done in first-person, as it would make the most sense in order to have the quality of the image in the player's hands.

 

Is there any way to toggle between a third-person and first-person view? Is there a script somewhere that I could use to incorporate that? Specifically, a first-person view where the player would maintain control while a background animation played? And a way to capture a still image from a moving animation and save the image in an album of some sort?

 

And, if this project is possible, would anyone like to help me with it? Of course, I'm open to critiizism and suggestsions/changes. Teamwork! :D (Plus, I don't think I could do all the animating necessary for this project on my own, let alone the scripting...)

Obviously, it would be a nonprofit project (as Nintendo would shut this down faster than a fly would be on dog poop if anyone profited from it). Just a fun project for fans of the original game that would like to see something more made with the idea...

 

Share this post


Link to post
Share on other sites

since RM is a 2D game maker, first-person view isnt possible. It is possible, however, to play an animation or bring up a movie once the character reaches a spot. To take a still picture of said movie clip, you would probably need a script. I doubt one like that exists currently, but you could make a request in Script Requests and maybe someone could help you out.

 

If you need anything else, feel free to PM me and I could help out with the project.

Edited by RainingJelly

Share this post


Link to post
Share on other sites

Yes You can do this!

But you need a lot of money for the script! also you need too many graphics to make it real and 3d also you can use another game engine for this!

Share this post


Link to post
Share on other sites

RPG maker isn't really built for what you're trying to do. It's (probably) not impossible, but it would be extremely difficult. You'd want to use a 3D engine to make it, as well as 3D modeling software.  A long time ago I used Unreal Editor. It was a stripped down version of the Unreal Engine that was built for first person shooter games. The editor actually came with the game which was released either '03 or '04.  You could look and see if they have a newer version that won't cost you an arm and a leg. Buying a full blown engine is usually very very expensive. At the time, the full version (with the rights to use it commercially) cost $250,000.

Share this post


Link to post
Share on other sites

RPG maker isn't really built for what you're trying to do. It's (probably) not impossible, but it would be extremely difficult. You'd want to use a 3D engine to make it, as well as 3D modeling software.  A long time ago I used Unreal Editor. It was a stripped down version of the Unreal Engine that was built for first person shooter games. The editor actually came with the game which was released either '03 or '04.  You could look and see if they have a newer version that won't cost you an arm and a leg. Buying a full blown engine is usually very very expensive. At the time, the full version (with the rights to use it commercially) cost $250,000.

UE4 is free these days unless you're making X amount on your projects but that's just a % of profit. 

 

Yea, you could do this with RPG Maker, the best way to go about doing this is using a mode7 script and have an event setup to follow rails but allow the player to rotate the map.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted