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Vlue

Restore/Set after Battle/Level

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Restore/Set after Battle/Level v1.1

By V.M. of D.T.

 

Introduction

Simple simple simple... Lost where I was going with that. Small edit to allow you to set hp/mp after battle by percentage or certain amount.

Perfect if you say want full restores after battle or for hp or mp to recover by a certain amount after each battle.

Now with restore after Level!

 

Features

- Set by number or percentage amount of hp/mp to be restored after each battle.

 

How to Use

Plug and play and customize if need be.

 

Script

Convenient Pastebin: Here

Care to help out? Use this link instead: Here

 

FAQ

N/A

 

Credit and Thanks

- By V.M. of D.T.

- Free to use in any project with credit given.

 

Author's Notes

I really need something bigger to work on, these small scripts aren't as accomplishing.

 

History

Version 1.1 - Added restore after leveling

Edited by Vlue

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This script isn't compatible with the GameOver with choices script I'm using:http://www.rpgmakervxace.net/topic/357-gameover-with-choices/

I found that this restore after battle script is actually keeping me from getting Game Over in my project. The only other script other than these two that dealt with battle ends was a Victory Aftermath script.

 

It was a very simple fix though. I changed line 36 of your script to this and got everything working:

class Victory_Aftermath < Scene_Base 

 

Just posting this for those who might have this problem. :)

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Thank you for this script, is there a way to have the actor only gain the HP/MP they received from the level up?

Edited by redmage1000

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Easy enough.

Updated the pastebin with a PARTIALRESTORE options, will only restore an amount equal to the max hp/mp an actor gained on level when set to true (false by default) (should work, probably)

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Easy enough.

Updated the pastebin with a PARTIALRESTORE options, will only restore an amount equal to the max hp/mp an actor gained on level when set to true (false by default) (should work, probably)

Thank you, it works great!

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