Vlue 269 Posted April 28, 2012 (edited) Restore/Set after Battle/Level v1.1 By V.M. of D.T. Introduction Simple simple simple... Lost where I was going with that. Small edit to allow you to set hp/mp after battle by percentage or certain amount. Perfect if you say want full restores after battle or for hp or mp to recover by a certain amount after each battle. Now with restore after Level! Features - Set by number or percentage amount of hp/mp to be restored after each battle. How to Use Plug and play and customize if need be. Script Convenient Pastebin: Here Care to help out? Use this link instead: Here FAQ N/A Credit and Thanks - By V.M. of D.T. - Free to use in any project with credit given. Author's Notes I really need something bigger to work on, these small scripts aren't as accomplishing. History Version 1.1 - Added restore after leveling Edited August 5, 2012 by Vlue 1 7heHopeMan reacted to this Share this post Link to post Share on other sites
Tobyej 4 Posted April 28, 2012 Psh! These small scripts rock! I only use a few, but they don't have dangly extra bits I have to try to get rid of ^^ 1 Vlue reacted to this Share this post Link to post Share on other sites
MachRiderZ 1 Posted June 17, 2012 I was looking for this! I remember seeing a similar script for VX. Thanks a bunch! 1 Vlue reacted to this Share this post Link to post Share on other sites
Mayul 6 Posted October 22, 2012 Good stuff, glad you added the level up restore. 1 Vlue reacted to this Share this post Link to post Share on other sites
MachRiderZ 1 Posted October 28, 2012 This script isn't compatible with the GameOver with choices script I'm using:http://www.rpgmakervxace.net/topic/357-gameover-with-choices/ I found that this restore after battle script is actually keeping me from getting Game Over in my project. The only other script other than these two that dealt with battle ends was a Victory Aftermath script. It was a very simple fix though. I changed line 36 of your script to this and got everything working: class Victory_Aftermath < Scene_Base Just posting this for those who might have this problem. Share this post Link to post Share on other sites
Mymarn 2 Posted December 11, 2013 Thank you will be a big help. Share this post Link to post Share on other sites
+ 7heHopeMan 13 Posted January 11, 2014 I was looking around for this! I couldn't seem to figure out how to set up a common event that ran and recovered all after every level. So i started looking to learn how to do it, but this is even better! Thank you. 1 Vlue reacted to this Share this post Link to post Share on other sites
Redmage1000 2 Posted September 9, 2014 (edited) Thank you for this script, is there a way to have the actor only gain the HP/MP they received from the level up? Edited September 9, 2014 by redmage1000 Share this post Link to post Share on other sites
Vlue 269 Posted September 16, 2014 Easy enough. Updated the pastebin with a PARTIALRESTORE options, will only restore an amount equal to the max hp/mp an actor gained on level when set to true (false by default) (should work, probably) Share this post Link to post Share on other sites
HumanNinja 144 Posted September 18, 2014 Thanks for the cool script Share this post Link to post Share on other sites
Redmage1000 2 Posted September 22, 2014 Easy enough. Updated the pastebin with a PARTIALRESTORE options, will only restore an amount equal to the max hp/mp an actor gained on level when set to true (false by default) (should work, probably) Thank you, it works great! 1 Vlue reacted to this Share this post Link to post Share on other sites