Roflpwnage 0 Posted June 14, 2015 I'm new to this whole RPG Maker (honestly, I have 0 experience points) and these forums, so I hope I'm in the right place.Anyway, I was going around playing with everything, trying to get a feel for it. I found myself playing with the skills for the classes. I decided I'd play with the "Cleave" ability. I checked it first in a fight against 8 slimes, and it hit them all. I didn't like it that way, so I went to change it to hit a fixed number, but saw I was limited to 1 target, all targets, or 1~4 random targets. I figured random would work, but I didn't have any control of the initial hit so I didn't like that either. So I stared at the window for like 10 minutes wondering if there was some option to make it work in my favor (I have no idea how to code so I won't even touch that), didn't see anything. I just wanted the cleave to choose a target, it would hit that target plus a nearby target(s) as well.Long story short; Is there some way I can get a 'target selection' for skills to have specific multiples, or specific initial but random seperate targets.Thanks for any feedback. Share this post Link to post Share on other sites
StrayBalloon 19 Posted June 14, 2015 What you see is pretty much what you get when it comes to target selection. A different battle engine might have more options. Share this post Link to post Share on other sites
Rikifive 3,411 Posted June 15, 2015 I don't know if it's possible to make that using standard options or at least I don't know how, but I'm using MOG scripts and that includes "MOG_Active_Chain" script. This script allows to have combination of skills. For example make a skill that simply attack one target, that you'll select and then make another skill that hits random enemies and combine them both. In practice it would look like this: You will use a skill that hits one selected target, after that chain appears, that tells you to press for example "Z" or "X" button. When you'll press the button, the second skill is used after the first one which hits random enemies. Shortly: Uses single target skill > one target takes dmg > presses X button > random enemies take damage > turn end. Share this post Link to post Share on other sites
Hikitsu 31 Posted June 15, 2015 (edited) So you need some kind of a Script that only attacks Random Number of Enemies, without targeting the same enemy more than once ? What you need is this script by TheoAllen : Link Here is how you make it work : Open Tools -> Script Editor in your RPG Maker and place it below Materials Place it below any Battle Engine Scripts that you happen to use Type <abs target> in the "Note" Section on a Skill. Assign the Number of Targets for your Skill (Ex : 2 Random Targets) This makes the Skill always Hit only 2 Random Targets and never the same Target more than once. Edited June 15, 2015 by Hikitsu Share this post Link to post Share on other sites
Omen613 8 Posted June 17, 2015 Yanfly has a script that does Area of Effect damage that might interest you for your Cleave skill https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/target-manager/area-of-effect/ Share this post Link to post Share on other sites
StrayBalloon 19 Posted June 17, 2015 I'd be curious to know how that works. From what I gather, it'd be possible to create a focused "AOE" (oxymoron) by using enemy id's to create new targets. N = selected target id, then cause further damage to target N + 1 and N - 1. Then it's just a matter of arranging the battlers in the picture left to right numerically, and coming up with some sort of nil case if N+/-1 yielded no actual battler. To bad I have no understanding of how to script for this. Share this post Link to post Share on other sites