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Turn 75 >
 
[Passive]
HP RegenHero regains 1 HP!
 
[Action]
Hero casts Heal!
Hero recovers 10 HP!
Hero's Heal skill is no longer usable, due to lack of charges!
 
[Result]
Boss HP: 815
Hero HP: 49 [Vampire]
 
[inventory]
-Empty-
 
[Help]
[Vampire] State - Heal HP equivalent to 100% of damage dealt. 3 turn(s) left.
 
Turn END >

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Turn 76 >
 
[Passive]
HP RegenHero regains 1 HP!
 
[Action]
Hero attacks!

Boss takes 1 damage!

Hero recovers 1 HP because of Vampire!
 
[Result]
Boss HP: 814
Hero HP: 51 [Vampire]
 
[inventory]
-Empty-
 
[Help]
[Vampire] State - Heal HP equivalent to 100% of damage dealt. 2 turn(s) left.
 
Turn END >

Edited by Arkaeuss

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< Turn 77 >

[Passive]
HP Regen: Hero regains 1 HP!

[Action]
Hero attacks!
Boss took 1 damage!
Hero drains 1 HP!

[Result]
Boss HP: 813
Hero HP: 53 [Vampire]

[inventory]
-Empty-

[Help]
[Vampire] State - Heal HP equivalent to 100% of damage dealt. 1 turn(s) left.

< Turn END >

Edited by Rikifive

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< Turn 78 >

[Passive]
HP Regen: Hero regains 1 HP!

[Action]
Hero uses Sword Throw!
Boss took 1 damage!

Boss took 1 damage!
Hero drains 2 HP!

 

Hero's [Vampire] State wore off!

[Result]
Boss HP: 811
Hero HP: 56

[inventory]
-Empty-

[Help]
-None-

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Hero Casts stone armor

 

Boss HP 811

Hero HP 57 (stone Armor)

 

Help

Stone armor- Nullifies 3 points of all incoming damages (so for those that just can't math, instead of doing 25 damage a turn, the boss will do 22 until the skill wears off)

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< Turn 80 >

[Passive]
HP RegenHero regains 1 HP!

[Action]
Hero attacks!
Boss took 1 damage!


[Result]
Boss HP: 810
Hero HP: 58 [stone Armor]

[inventory]
-Empty-

[Help]
[stone Armor] State - Reduces all incoming damage by 3 points.

 

< Turn End >

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< Turn 81 >

[Passive]
HP RegenHero regains 1 HP!

[Action]
Hero summons Ifrit!

Boss takes 20 damage! WOW!


[Result]
Boss HP: 790
Hero HP: 59 [stone Armor]

[inventory]
-Empty-

[Help]
[stone Armor] State - Reduces all incoming damage by 3 points.

 

< Turn End >

Edited by KilerDiLeo

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< Turn 82 >

[Passive]
HP RegenHero regains 1 HP!

[Action]
Boss attacks!

Hero took 22 damage!

Hero attacks!

Boss took 1 damage!


[Result]
Boss HP: 789
Hero HP: 38 [stone Armor]

[inventory]
-Empty-

[Help]
[stone Armor] State - Reduces all incoming damage by 3 points.

 

< Turn End >

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<Turn 83>

 

[Action]

Hero Casts Critical!: Full Heal!

Hero has now Critical!:Full heal buff!

 

[Result]
Boss HP: 789
Hero HP: 38 [stone Armor] [Critical!: Full Heal]

[inventory]
-Empty-

[Help]
[stone Armor] State - Reduces all incoming damage by 3 points.

[Critical!: Full Heal] State - Hero's HP Will recover to 100% once the health is at Red.

< Turn End >

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< Turn 84 >

[Passive]
HP RegenHero regains 1 HP!

[Action]
Hero attacks!
Boss took 1 damage!

[Result]
Boss HP: 788
Hero HP: 39 [stone Armor][Critical!: Full Heal]

[inventory]
-Empty-

[Help]
[stone Armor] State - Reduces all incoming damage by 3 points.
[Critical!: Full Heal] State - Recover 100% HP once the health is at Red.
 
< Turn End >

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< Turn 85 >

[Passive]
HP RegenHero regains 1 HP!

[Action]
Hero casts Fortune!
Hero gains [Fortune] State!
 
Hero sneaks a stab!
Boss took 1 damage!
Hero gains 1 Gold!

 

[Result]
Boss HP: 787
Hero HP: 40 [stone Armor] [Fortune] [Critical!: Full Heal]

[inventory]
Gold: 1

[Help]
[stone Armor] State - Reduces all incoming damage by 3 points.
[Fortune] State - Gain Gold equivalent to 100% of damage dealt.
[Critical!: Full Heal] State - Recover 100% HP once the health is at Red.

Edited by Eien Nanashi

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< Turn 86 >

[Passive]
HP RegenHero regains 1 HP!

[Action]
Hero casts Power Charge!
Hero is focusing for a powerful physical attack!

 

[Result]
Boss HP: 787
Hero HP: 41 [stone Armor] [Fortune] [Critical!: Full Heal][Power Charge]

[inventory]
Gold: 1

[Help]
[stone Armor] State - Reduces all incoming damage by 3 points.
[Fortune] State - Gain Gold equivalent to 100% of damage dealt.
[Critical!: Full Heal] State - Recover 100% HP once the health is at Red.

[Power Charge] State - The next physical attack does more than double damage.

Edited by Rikifive

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<Turn 87>

 

Hero uses Cresent slash!

10 HP Has been dealt to the boss (Power charge bonus!: Times 2 = 20)

Power charge buff has faded!

Hero gains 20 Gold!

 

RESULT

 

Boss HP : 767

Hero HP: 41 [stone Armor] [Fortune] [Critical!: Full Heal]

 

[inventory]
Gold: 21

 

[Help]

[stone Armor] State - Reduces all incoming damage by 3 points.
[Fortune] State - Gain Gold equivalent to 100% of damage dealt.
[Critical!: Full Heal] State - Recover 100% HP once the health is at Red.

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< Turn 88 >

[Passive]
HP RegenHero regains 1 HP!

[Action]
Boss attacks!
Hero took 22 damage!

Hero's [stone Armor] breaks!
Hero's HP reached critical state!
Hero recovered 100% HP

Hero's [Critical!: Full Heal] state disappears!

Hero attacks!

Boss took 1 damage!

Hero gains 1 gold!
 
[Result]
Boss HP: 766
Hero HP: 100 [Fortune]

[inventory]
Gold: 22

[Help]
[Fortune] State - Gain Gold equivalent to 100% of damage dealt. [4 turn(s) left]

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< Turn 89>

[Passive]
HP RegenHero regains 1 HP!

[Action]

Hero request Artillery support !

Nearby artillery group comply to request

Boss took 0 damage!

Hero gains 0 gold!
 
[Result]
Boss HP: 766 [Targeted]
Hero HP: 100 [Fortune]

[inventory]
Gold: 22

[Help]
[Fortune] State - Gain Gold equivalent to 100% of damage dealt. [4 turn(s) left]

[Targeted]  State - Deal ongoing damage each turn. [5 turn(s) left]

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< Turn 90 >

[Passive]
HP Regen: HP is at maximum!

[Action]
Hero attacks!
Boss took 1 damage!
 
An artillery shell hits!
Boss took 5 damage!

Hero gains 6 gold!
 
[Result]
Boss HP: 760 [Targeted]
Hero HP: 100 [Fortune]

[inventory]
Gold: 28

[Help]
[Fortune] State - Gain Gold equivalent to 100% of damage dealt. [3 turn(s) left]
[Targeted] State - Take 5 damage each turn. [4 turn(s) left]

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< Turn 91 >

[Passive]
HP Regen: HP is at maximum!

[Action]
Hero attacks!
Boss took 1 damage!
 
An artillery shell hits!
Boss took 5 damage!

Hero gains 6 gold!
 
[Result]
Boss HP: 754 [Targeted]
Hero HP: 100 [Fortune]

[inventory]
Gold: 34

[Help]
[Fortune] State - Gain Gold equivalent to 100% of damage dealt. [2 turn(s) left]
[Targeted] State - Take 5 damage each turn. [turn(s) left]

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< Turn 92 >

[Passive]
HP Regen: HP is at maximum!

[Action]
Hero Ready counter
 
An artillery shell hits!
Boss took 5 damage!

Hero gains 6 gold!
 
[Result]
Boss HP: 749 [Targeted]
Hero HP: 100 [Fortune] [Aware]

[inventory]
Gold: 39

[Help]
[Aware] State - Reflect 40% damage back to the boss [1 time only]

[Fortune] State - Gain Gold equivalent to 100% of damage dealt. [1 turn(s) left]
[Targeted] State - Take 5 damage each turn. [2 turn(s) left]

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< Turn 93 >

[Passive]
HP Regen: HP is at maximum!

[Action]
Hero casts blizzard!

Boss took 4 damage!

Boss is frozen!
 
An artillery shell hits!
Boss took 5 damage!

Hero gains 9 gold!
 
[Result]
Boss HP: 740 [Targeted][Frozen]
Hero HP: 100 [Aware]

[inventory]
Gold: 48

[Help]
[Aware] State - Reflect 40% damage back to the boss [1 time only]

[Targeted] State - Take 5 damage each turn. [turn(s) left]

[Frozen] State - Frozen battlers always receives critical hits from physical attacks. Damage received from ice spells is halved, while fire damage is doubled [turn(s) left]

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< Turn 94 >

[Passive]
HP Regen: HP is at maximum!

[Action]
Hero does Inferno Blade!
Critical Hit!

Boss took 20 damage!
 
An artillery shell hits!
Boss took 5 damage!
 

The effects of [Targeted] has worn off!

The effects of [Frozen] has worn off!

 

[Result]
Boss HP: 715
Hero HP: 100 [Aware]

[inventory]
Gold: 48

[Help]
[Aware] State - Reflect 40% damage back to the boss [1 time only]

Edited by Eien Nanashi

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< Turn 95 >

[Passive]
HP Regen: HP is at maximum!

[Action]
Hero casts Toilet's wrath!
Boss took 3 damage!

 

[Result]
Boss HP: 712
Hero HP: 100 [Aware]

[inventory]
Gold: 48

[Help]
[Aware] State - Reflect 40% damage back to the boss [1 time only]

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Hero shoots the boss with a crossbow.

 

Boss takes 4 damage

 

Boss HP 708

Hero HP 100 [Aware]

inv

Gold:48

Help

Aware- Reflect 40% of damage taken -1 time only-

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< Turn 97 >

[Passive]
HP Regen: HP is at maximum!

[Action]
Hero casts Antipode I!
Boss took 20 damage!

 

[Result]
Boss HP:
692
Hero HP: 100 [Aware]

[inventory]
Gold: 48

[Help]
[Aware] State - Reflect 40% damage back to the boss [1 time only]

 
[skill Info]
Antipode I: A Fire/Ice Combo skill that deals big damage to the enemy.

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< Turn 98 >

[Passive]
HP Regen: HP is at maximum!

[Action]
Boss attacks!
Hero took 25 damage!

10 damage is reflected back to boss!

Hero's [Aware] State disappears!

Hero attacks!

Boss took 1 damage!

 

[Result]
Boss HP: 681
Hero HP: 85

[inventory]
Gold: 48

[Help]
---

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< Turn 99 >

[Passive]
HP Regen: Hero regains 1 HP!

[Action]
Hero picks up the 32 thrown coins from way back before!

10 of the coins were damaged due to the various attacking moves...

Hero gains 22 Gold!

 

Hero uses Crimson Clock!

Boss took 12 damage!

Boss receives [bleeding Hour] State!

 

Hero took 10 damage due to the effects of Blood Magic!

 
[Result]
Boss HP:
669 [bleeding Hour]
Hero HP: 76

[inventory]
Gold: 70

[Help]

[bleeding Hour] State - Take 2 damage every turn. [12 turn(s) left]

Edited by Eien Nanashi

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