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Genre: snes/ps1 style RPG
Average Demo Time: 1.5 - 2h
Game Progression: ~60% complete, all behind the scenes has been compleated, more resourses for different areas need to be compleated. Only first area is avalible in demo.

 
Required:
Story / Setting / Purpose:

A story of a doomed individual that will slowly destroy herself and those around her.

Our hero wakes up in a dungeon with no memory of how she ended up there. After a brief exploration she meets an explorer and is unsure if they are friend or foe as he demands compensation for everything he does. Upon reaching the town our hero continues to explore the tower after a mysterious accident cut off communication to the different sections of the tower in order to save anyone still trapped inside.

After progressing to certain floors, the unknown explorer who initially helped our hero will return with offers that both help and hinder, occasionally with severe results.

 
Character Bios:
Ashe - Jo/Bo wielding heroine

EPfbtoo.gif

 

Rei - Tonfa wielding Monk

Iu8gmzP.gif

Shade - Throwing Dagger and Sword wielding assassin

7HTo4mR.gif

 

Cobble - Duel Sheild Wielding tank

D2Cgq2S.gif

 

Tinker - Arm Cannon wielding crazy rabbit

lB7H9bx.gif

 

Grey - Magic tossing white haired old man

uEUg5lv.gif

 

May - Magical Orb wilding dress wearing rabbit

s65lX7H.gif

 

Credits:
-Yanfly for multiple scripts

-Gamesfreak13563 for Stop State Removal On Death Script

-Molegato for Custom Battle Status Window Script

-Galv for Animated Battlers Script

-Holder for providing the original(but extreamly edited) base on Ashe, Rei and Cobble

-Remaining scripts were made by myself.

 
Screenshots:

In Town:

A5Tq2bS.png
 

Teleporter Room:

qLvfAYB.png
 

Party Select:

hqSCjZK.png

 

Armor Upgrade:

e9HnZAU.png

 

Weapon Upgrade:

O6Sdo7L.png

 

In Battle:

OtEH6m6.png

 

In Doungeon:

bjIDZGO.png

 

In Battle 2:

Lttr47E.png

 

In Battle 3:

a2kLTAg.png

 

In Battle 4:

4pbJSAe.png

 

 

Features:
Fully drawn pixel art Sprites, Tiles, Battlers and Battlebacks.

Scaling exp based on level.

Magic system similar to FF7's materia/Sukioden's Rune system.

Choices that affect all characters

Perma-Death

Perma-Character disfigurement? (don't know how to word it)

 

Download:
http://www.indiedb.com/games/choose-your-fate/downloads/choose-your-fate

 

Version 1.1:

-Reworked enemy damage and exp on first floor.

-Fixed Softlock bug at the end of the 3rd floor.

-3 of the 6 additional characters must now be found on the first 3 floors in order to be played.

-2nd area is accessible but untested, bugs are likely.

Edited by limp3324
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I know it's only been a day or so, but I saw there was a decent number of downloads. Was wondering what people think of it/have any feedback?

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It looks so original! I'm interested.

I gonna check this out tomorrow. :)

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I used my game-breaking skills to break your game.

I think I was not supposed to go there:

http://imgur.com/a/R6WtB#2

And I don't know if I did something wrong, but the game got frozen at this point:

uvF1RaN.png

Anyway, that game was awesome, I enjoyed that unique graphics and gameplay!

I loved that kind of 8-bit style. :D

 

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I used my game-breaking skills to break your game.

I think I was not supposed to go there:

http://imgur.com/a/R6WtB#2

And I don't know if I did something wrong, but the game got frozen at this point:

uvF1RaN.png

Anyway, that game was awesome, I enjoyed that unique graphics and gameplay!

I loved that kind of 8-bit style. :D

 

Glad you liked it!

 

I just fixed the "You shall not pass" bug, and how you got into the shortcut area, but how did you end up walking on the walls? Can't figure out how to fix that.

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If you fixed the shortcut area, then walking on walls is probably fixed as well.

You can get on a wall when you broke the shortcut and go around to the other side (through the grass halls).

Simply go to the shortcut from the down entrance twice. :P

 

@ EDIT

Here are the instructions :D

kOvzFB4.png

Edited by Rikifive

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I realized that the game in its current form doesn't really live up to the title as you don't really "choose" anything, so I decided to alter it to go back to what I originally had in mind of the game.

I added in choices every few floors that will vary from greatly hindering to greatly helping. At the end of each section, a more serious decision between 2

hindrances must be chosen, you must either sacrifice a character or sacrifice everyone's left eye. (See Picture)

JemrjfP.gif

 

shMN4ch.png

 

 

I just upload version 1.10 with some tweaks to the game:

-Added story in multiple areas.

-Reworked enemy damage and exp on first floor.

-Fixed Softlock bug at the end of the 3rd floor.

-3 of the 6 additional characters must now be found on the first 3 floors in order to be played.

-2nd area is accessible but untested, bugs are likely.

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The Cruel Yet Awesome Quote:

" (...) you must either sacrifice a character or sacrifice everyone's left eye. (...) "

 

That's kinda cruel. =P

...But, it's getting interesting. =]

Are you planning multiple endings too?

For choices like that there should be. =P

 

Oh, and I don't know if I have mentioned that earlier, but when I was playing that game, I had a little problem understanding what the second skill does. (I mean these character's special or something)

Edited by Rikifive

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There will be multiple endings, and even more weird/awesome choices like that one. That was just the warm up. :D

 

The 2nd skill for the Ashe was a heal that scaled higher as she got lower in health, it does next to nothing when at full hp, a small heal when around half health, and a 65% heal when near death. I'll put an explanation in somewhere in-game.

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