Jump to content
Sign in to follow this  
Aged Rain

character sprite critique wanted

Recommended Posts

Hi hi, people~ I haven't introduced myself here yet, but I primarily joined up to set this thread up anyways, so I just couldn't help myself.

 

Anyways, I have ambitions to develop my own art assets for a game, and one of the main things I envision for it is larger sprites than like you'd see from the RTP and stuff. So, I've been sketching out a template to use as a basis for all my character (overworld) sprites, but the real test is how it looks like as pixel art.

 

So, before I sketch out more frames and finish more sprites, I want feedback for this style I'm developing. I know it's a single frame right now, but I'd really appreciate any comments so that I may touch it up and keep that critique in mind going forward.

 

Edit: I almost forgot! A zoomed in pic might help, so here ya go: link

post-57781-0-70472200-1435023651.png

Edited by Aged Rain

Share this post


Link to post
Share on other sites

For me it looks great!

Simple yet interesting style, I liked it!

I love when people are doing their own stuff in their game, no matter how crappy it would be.

I'm not saying that your sprite is crappy, don't get me wrong. :P

I really liked your style! ;)

Share this post


Link to post
Share on other sites

I can dig it! One thing that might help is if you have a more uniform type of shading. Right now all the shading on various parts are sitting in different types of shadows. The hair is using more of a gray, the purple clothes are receiving more of a red while the shading on the sleeves(i think i see some there) is super light and maybe a hint of red too!

The biggest issue with that inconsistency makes it harder to read your character. Especially when the most noticeable shading is on the hair. I have to really look hard(or squint) to see the shading everywhere else, perhaps darken it up some!

One question I have, is what program are you using to pixel?

Share this post


Link to post
Share on other sites

ah, thank you two for the comments!

 

I made the color palette by choosing the base colors and then using a multiply layer of a warm desaturated color. I might tweak the palette some to see if I can get better results, thank you for the input!

 

I use GraphicsGale for the spritework. I couldn't get comfy with GIMP and I don't have Photoshop so it's light-weight and ease of use has been very suitable for me.

 

(pardon if my writing is sloppy in this post, it's like 5 am for me)

 

On the bright side, I've been making good progress! I've started doing pencil tests for her idle battle animation, and I'm really liking it so far. I've not really had much experience with animation so this is proving to be a fun project.

 

EDIT: Okay so I tweaked the colors a bit. Better or worse?

EDIT2: more tweaking

post-57781-0-23217500-1435055845.png

post-57781-0-54867600-1435056217.png

Edited by Aged Rain

Share this post


Link to post
Share on other sites

Definitely getting better! I would also suggest upping the saturation in her hair a little. It looks a bit dusty right now. :) The shading can probably be kept a little more muted.

Share this post


Link to post
Share on other sites

Hi!  This is cute!  I like the big hands and I also like not trying to cram lots of features on the face.  Curious to see what the side view will look like.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted