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ReidenLightman

{help} I think my messaging script (yanfly's actually) is wigging out

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I'm using Yanfly's messaging system script for VX Ace (until I can get my own messaging system made).

 

But, this thing is happening where the game's message boxes get way out of hand. I've attached pictures so you can see what I'm talking about. If anybody can help me fix this, that would be great.

 

So far, this has happened when certain variables are changed. 007 and 021-030 seem to be the big offenders, but I can't figure out why it would be doing this.

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We can't find out a reason in a vacuum. Are you using any other scripts? Variables shouldn't affect this script's behavior.

So it's probably one of the two: either you've tampered with the script or some other script is causing this.

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We can't find out a reason in a vacuum. Are you using any other scripts? Variables shouldn't affect this script's behavior.

So it's probably one of the two: either you've tampered with the script or some other script is causing this.

I took out other scripts, and Yanfly's messaging system seems to be the problem.

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Okay, we've continue to test it even further, and we have no idea what the hell is causing it to happen. We're trying to find a work-around. If it continues to be a shit-hole, I'll make a different post and have a closed demo ready for whoever wants to help.

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If you post the demo let me know so I can look into it, because from here I really can't say what's wrong.

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Yanfly's Ace Message System has 2 variables you can use. Assign a name to them at the beginning of your project.

# This variable adjusts the number of visible rows shown in the message
    # window. If you do not wish to use this feature, set this constant to 0.
    # If the row value is 0 or below, it will automatically default to 4 rows.
    VARIABLE_ROWS  = 21
    
    # This variable adjusts the width of the message window shown. If you do
    # not wish to use this feature, set this constant to 0. If the width value
    # is 0 or below, it will automatically default to the screen width.
    VARIABLE_WIDTH = 22

These are the ones by default. Of course you forgot about them and you used them to store a value. That value increased the rows of the message window.

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Ofc. I use YF sustem as well and completely forgot about that.

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Ofc. I use YF sustem as well and completely forgot about that.

 

I did a good job at pointing this, then...

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Sure you did :) anyway it's good practice to organize these variables as data, control an game flow in order to avoid confusion!

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Yanfly's Ace Message System has 2 variables you can use. Assign a name to them at the beginning of your project.

# This variable adjusts the number of visible rows shown in the message
    # window. If you do not wish to use this feature, set this constant to 0.
    # If the row value is 0 or below, it will automatically default to 4 rows.
    VARIABLE_ROWS  = 21
    
    # This variable adjusts the width of the message window shown. If you do
    # not wish to use this feature, set this constant to 0. If the width value
    # is 0 or below, it will automatically default to the screen width.
    VARIABLE_WIDTH = 22

These are the ones by default. Of course you forgot about them and you used them to store a value. That value increased the rows of the message window.

This was the problem.

 

Shame I didn't think of this earlier. Anyway, we've already constructed a workaround using showpicture. But this can now be considered solved.

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