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KingKraken

Gameplay demonstration, gauging for overall "appeal."

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Hey all! So I've been working on this game for a couple a months now, mostly learning a lot about scripting and pixel art. The pixel art/animation, little dusting effects and music, is all mine(minus a few rtp effects and sounds). So with that being said here is the result of that work in combat atleast!

My main issue though, is that I've been staring at all this thing for months and was wanting some outside eyes to tell me if combat seems interesting enough? My main inspirations are fighting games and part of the Super Robot Taisen series and I'm hoping it shows. Anyways any thoughts?

 

Edited by KingKraken

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The battle animations are pretty amazing, so is the idle sprite for the player. Having the player moving in-between turns though draws attention to how static the enemies are.

 

Main thing though is to definitely remove that pre-turn screen (Fight/Escape); there's very little benefit to it, the graphical style of it is different, and much more bland, than the other input window, and the way it appears in the centre is pretty offputting. Its a pretty simple feat to accomplish; I can't remember how I did it but if you decide you want to do it and need help then I'll look back through my project

 

Good luck with the game.

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The battle looks amazing, And I totally agree with Tarq.

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Really awesome! It's great to see the effort you put in this :)

 

I think those RTP crystal ball things really stand out in comparison though. And your maps don't have a lot of detail, even with all-pixels...maybe you could add some texture to the grass or the streets?

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The battle animations are pretty amazing, so is the idle sprite for the player. Having the player moving in-between turns though draws attention to how static the enemies are.

 

Main thing though is to definitely remove that pre-turn screen (Fight/Escape); there's very little benefit to it, the graphical style of it is different, and much more bland, than the other input window, and the way it appears in the centre is pretty offputting. Its a pretty simple feat to accomplish; I can't remember how I did it but if you decide you want to do it and need help then I'll look back through my project

 

Good luck with the game.

 

Thanks so much, I would really appreciate some help with getting that unnecessary fight/escape thing outta here. Adding an escape option to the command list would make it all so simple too!

Really awesome! It's great to see the effort you put in this :)

 

I think those RTP crystal ball things really stand out in comparison though. And your maps don't have a lot of detail, even with all-pixels...maybe you could add some texture to the grass or the streets?

Oh haha, those crystal balls are purely there for my testers to use for healing/resetting their level for balancing runs. But for the grass, I can totally see adding more detail to them. At the moment I've been going for an "pokemon" aesthetic for the overworld. Simple but effective. I'll look into some more interesting grass techniques though.

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The battle animations are pretty amazing, so is the idle sprite for the player. Having the player moving in-between turns though draws attention to how static the enemies are.

 

Main thing though is to definitely remove that pre-turn screen (Fight/Escape); there's very little benefit to it, the graphical style of it is different, and much more bland, than the other input window, and the way it appears in the centre is pretty offputting. Its a pretty simple feat to accomplish; I can't remember how I did it but if you decide you want to do it and need help then I'll look back through my project

 

Good luck with the game.

 

Thanks so much, I would really appreciate some help with getting that unnecessary fight/escape thing outta here. Adding an escape option to the command list would make it all so simple too!

Here, I wrote them both into one script for you http://www.rpgmakervxace.net/topic/32970-a-more-intuitive-default-battle-system/

 

Edit: In hindsight, despite being very reminiscent of the default UI it is still a SBS and this script may not work. Either make a copy of your project before attempting to use my script (in case you have trouble undoing my script) or link me to whatever script you're using and I'll do what I can to make it compatible.

Sorry for not paying enough attention the first time around.

Edited by Tarq

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