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Dive into a world straight out of your closet!

 
(This topic is meant for The Gaming Lounge)

 

Abstract: RPG The Board Game is a twist on the traditional roguelike genre, using game boards and dice rolls to "generate" a playthrough.

 

Genre: Fantasy, roguelike

 

Features

  • Roguelike-inspired game progression: Player encounters with monsters and events are determined by dice rolls. Unlucky rolls can leave the player severely underleveled for the bosses, or in danger of dying in the next encounter
  • Fast-paced, no-frills battles: A simple battle system stripped of RNG dictates the pace of monster encounters. All player and enemy info is freely available to the player, allowing them to plan accordingly for victory or to cut their losses and escape.
  • Seize control of your fate: Powerful equipment shops, special event tiles, subquests, and the almighty Loaded dice allow the player to adapt to the RNG, or even to seize control of it in order to tip the scales in their favor.

 

Demo Play Time: 15 minutes (Come on, it'll be fun)

 

RPG: The Board Game is a small project that I would really like to explore. I am a huge fan of roguelikes, where your fate is constantly at the mercy of the dice, so I decided to apply that dynamic in my own way in this demo.

 

 





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Credits:

 

 

Victor Sant

  • Basic Module
  • Passive States

Yanfly

  • Ace Core Engine
  • Ace Battle Engine
  • Enemy Target Info
  • Party System
  • Ace Equip Engine
  • Instant Cast
  • Active Chain Skills
  • Enemy Levels <- especially important
  • Parameter Bonus Growth
  • Base Troop Events

Hime

  • Feature Manager
  • Custom EXP Curve
  • Add Parameter
  • Global Common Events
  • Restricted Move Input

Other

  • modern algebra - ATS: Formatting
  • Yami - fix for Ace Battle Engine
  • Kread - No Skill Message
  • AdiktuzMiko - Chest drop Randomizer Ace
  • HBK61 - Battle end Common Event
  • Galv - Explorer's HUD
  • Nelderson - NASTY Extra Stats
  • Maliki - Parameter minimum Script
  • TheoAllen - Custom Parameter Formula
  • Reedo - Reedo's Random Shop-by-Level
  • Dekita - Perfect EXP Curve
  • Joe Pro - Map Battleback
  • Ventwig - Enemy HP Bars

 


 
Each "Board" is a scenario with its own little plot; players move around the board based on dice rolls, and different events happen on different tiles. Players gain levels, meet quest NPCs, and fight sub-bosses, ultimately to complete the Board objective. Although most of a characters's journey is randomized, there are plenty of aspects of the playthrough that a good player may change to adapt to the situation. Players may buy equipment suited to their current parameters, implore the grace of the many Dungeon Spirits, or even use the mighty Loaded Dice to dictate the pace of the run!
 

 

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The Magma Caves: Home of the fearsome Magma Dragon!

 
 
Story: This demo contains the board "The Magma Caves", a dungeon where the player goes around a the Board multiple times, gaining levels and defeating powerful guardians, all for a shot at the Magma Dragon himself.

 

Cassidy, Captain of the Guard, has been sent by the king to vanquish the Magma Dragon that has recently taken residence in the Magma Cave dungeon. She is the only player character in the game.

 
This Board was inspired by a board game called "Magma Dungeon" we had at home when I was a kid. All the classes and monsters were ripped straight out of Ragnarok: Online, and the mechanics were pretty thin, but at age 8 I really thought it was a masterpiece :P
 
Demo is here: X
 

Known Issues: Haven't worked out the common event kinks with the final boss completely yet. It doesn't  really affect the gameplay, but the interface does get weird when you do certain things.

Feel very very free to leave any kind of comment; criticism, suggestions, it's all good.

Edited by Veethree
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I was expecting the board to look like a 'traditional board'. Maybe something along the lines of Dragon Warrior/Quest 3's Pachisi Tracks or something.

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I was expecting the board to look like a 'traditional board'. Maybe something along the lines of Dragon Warrior/Quest 3's Pachisi Tracks or something.

When I pick up this project again I'm going to use parallaxes to make it more like that :)

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Very interesting. It's so good for fun, it could be a smartphone game.

But the free actions make it VERY exploitable - at the second lap I already knew I couldn't lose the game.

On to the bugs:

When you get a bonus such as +2 MP, the HUD doesn't update.

 

Other than that keep the good work!

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Very interesting. It's so good for fun, it could be a smartphone game.

But the free actions make it VERY exploitable - at the second lap I already knew I couldn't lose the game.

On to the bugs:

When you get a bonus such as +2 MP, the HUD doesn't update.

 

Other than that keep the good work!

 

Thank you! I'll be sure to work out the bug/s (I'm surprised there was only one) for my next release :)

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Very nice game. I really like the completely different logic of it. I didn't really think I would like it but you surprised me!

 

A small bug is at the menu status, Captain of the Guard is not shown properly (is that what you wanted to say?) .

 

I would really like to have the board show where the next step is. In some occasions it is obvious, in others it is not so much.

 

I gave the magma to the goblins and they enchanted my weapon. When I used the combo (pressed A) I took damage too. Is this normal? I didn't fully read what he told me :D

 

The one think that I didn't like was that I never knew what damage I would do to someone. In some fights I hit for 5, and then in the next one for 40... Could you explain the mechanic to me?

 

One last thing, is it normal that all the monsters have 0 armor? I shifted all of them and didn't find anyone with armor... (bug?)

 

Keep up the good work, I believe this will be a successful game!

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