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Hanabi Blaster is a platform shooter with custom graphics.

Choose between two story modes!

 

Recruiting:

  • Musician: Compose MIDIs appropriate for the games atmosphere. (Currently covered by EpicFILE28)
  • Writer: Help flesh out backstory for stages, NPC dialogue / characters, and add a bit more to the storyline.
  • Scripter: Help adjust scripts to create things like a "hookshot" event, tools, skills, etc. Mostly needed for writing things that I put off for later.

 

Characters:

Jericho, the "Cobra"

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Jericho is a looter, who prefers the euphemism of being called a "ruin explorer" instead. He finds a mysterious tome known as the Firedrake Manual on one of his runs. Following the instructions sealed in this foregone tome, our hero crafts the lost dragonic weapon known as a "Blaster". This tool has the ability to shoot out powerful forces of an element, equivalent to a dragons breath. However, reports of inactive, mythical dragons suddenly start to appear throughout town. In the middle of the night, a serpent dragon appears and abducts his daughter, Samantha, on a floating continent. Can the uncovering of these new fire weapons have a connection to the awakening of dragons appearing in the world?

 

Mint, the "Misplaced"

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The townspeople report of a mysterious golden tower appearing instantly overnight. What hides within this tower? Mint, an adolescent with bright green horns and small wings, awakens from a mist of slumber. Besides her, only a bow riddles her empty state. When leaving the abandoned tower in the middle of the night, a dragon soars above before landing on a distant, floating continent. Where did that dragon come from? And why does she have the desire to chase after it? Maybe, just maybe: following her instinct is where she will find answers.

 

Interface:

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Pick a storymode from the beginning and play as either Jericho or Mint! Both characters have different features. For example: Mint can glide in the air for a short amount of time while Jericho has access to the variety of "Blaster" weapons, but falls faster due to being much heavier in weight.


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Learn an enemies pattern! Certain enemies fly and defy gravity. Others patrol areas and hurt you if you touch them. Eitherway, learning how each enemy functions in a map will help you to your advantage!

 

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The day and night system makes certain things appear and dissapear throughout the 24 hour period. A few examples already implemented in the game is a purple "night" chest, nocturnal NPCs or monters, areas accessible only at night, et cetra. Progression in the story relies on the day and night system, allowing gameplay to be more naturalistic and interactive.

 

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Watch out for that tree! Falling from great heights can damage you, so be careful! The higher up you are, the deadlier the impact.
 

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All custom graphics made by yours truly! Changing your gear will always alter your characters appearance! New weapons means new bullets, and different ways to play. Also, break ALL of the things.

 

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The environment is a harsh mistress. Use tools and key items to surpass things that are unfair. Like gravity. Or water buoyancy. Or simply an area that was unpassable before you obtained that required item!

 

Screenshots:

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Credit:

V.M of D.T

mobychan

Bird Eater

Yanfly

tomoaky

Yami

Archeia_Nessiah

Moghunter

Fomar0153

Edited by Roo
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I love your custom graphics :) And the little pulsing heart is so cute!! The game is obviously highly customised in every way. The sidescroller is an unique option, but obviously you've done it very well!

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Thanks!

Funny story, I was playing Yoshi's Story a few weeks ago and was inspired by the super cute health bar in that game! I had to have something cute like that in mine.

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Like Tsarmina said, I love your custom graphics and amount of them. Your game is original and for the first look it doesn't even look like a game made in RPG Maker. =)

WELL DONE! =)

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That looks cute, and unique!  :lol:

I don't even know that rpg maker is capable to make a game like that.

 

Good job!

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Hi guys!

 

I had the time out of my hectic schedule to post two videos of the game so far.

 

 

 

I'm hoping to have a demo posted as soon as I can fix the boss, and also a few maps that need tweaking... However as a working grad student I can't make any promises.

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