Aurawhisperer 1 Posted July 14, 2015 So I want to create an event based on the player being able to function, while the boulder is function the same time. It moves on the pathway the player needs to use in order to reach the other side, and if it hits the player, player takes damage. I also want the boulder to vanish, then repeat from its starting point. Know this sounds silly, but where would I start with this event? Share this post Link to post Share on other sites
1imaddoc 35 Posted July 15, 2015 Hello Aurawhisperer, I would say put the Movement route of the boulder to Custom then fill that with the path you want it to take. Then set the Trigger to Player Touch. Inside the Event Command Window put: Change HP (Player) - X Change Event Location: X/Y But I have a hunch that it will continue its move route where it left off, probably screwing up the plan, like going right instead of left.. If so I have an idea that might work but Id have to test it. Let me know my friend. Share this post Link to post Share on other sites
Aurawhisperer 1 Posted July 15, 2015 Hello Aurawhisperer, I would say put the Movement route of the boulder to Custom then fill that with the path you want it to take. Then set the Trigger to Player Touch. Inside the Event Command Window put: Change HP (Player) - X Change Event Location: X/Y But I have a hunch that it will continue its move route where it left off, probably screwing up the plan, like going right instead of left.. If so I have an idea that might work but Id have to test it. Let me know my friend. A little confused on the change event location part because you're suggesting the use of variables. Never tried that before with the event location. Plus, it seems the boulder will disappear when it hits the play, but I don't want that. Instead if it hits the player, it goes through the entire party, damages, and resume onward. Share this post Link to post Share on other sites
1imaddoc 35 Posted July 15, 2015 ...First I never said Variables. The Set Event Location: X/Y is a screen pop up like that of Transfer Player, you click where you want it to go. Second: I cant copy and paste so you said on the 2nd last line of your first post: 'I also want the boulder to vanish, then repeat from its starting point.' If you want the Boulder to pass through the player then put a 'Set Move Route: Through ON' at the beginning of the Player Touch Event, then Wait 15 Frames, then Through OFF so it can hit the player again. THEN at the END of its Route return to start? In the Custom Move route at the very end put a Switch ON, have the Switch trigger a second page that uses the Set Event Location, then Turns off the Switch. It should revert back to the original Page and start the Move Route again. You should be more clear with what you want, my Friend. Does that work? Share this post Link to post Share on other sites
Aurawhisperer 1 Posted July 15, 2015 (edited) Oh my mistake! What I meant on the vanish part is when the boulder hits a certain destination on the map, it vanishes and repeats its cycle, rather than stay in one spot clogging up the area. If it hits the player, it just continues onward after damaging the party. My bad aha Edited July 15, 2015 by Aurawhisperer Share this post Link to post Share on other sites
Aurawhisperer 1 Posted July 15, 2015 ...First I never said Variables. The Set Event Location: X/Y is a screen pop up like that of Transfer Player, you click where you want it to go. Second: I cant copy and paste so you said on the 2nd last line of your first post: 'I also want the boulder to vanish, then repeat from its starting point.' If you want the Boulder to pass through the player then put a 'Set Move Route: Through ON' at the beginning of the Player Touch Event, then Wait 15 Frames, then Through OFF so it can hit the player again. THEN at the END of its Route return to start? In the Custom Move route at the very end put a Switch ON, have the Switch trigger a second page that uses the Set Event Location, then Turns off the Switch. It should revert back to the original Page and start the Move Route again. You should be more clear with what you want, my Friend. Does that work? Reason why I mention variables is because I was glancing at the X/Y and it was asking for variable switches. Share this post Link to post Share on other sites
1imaddoc 35 Posted July 15, 2015 No I meant as in what it looks like, I was giving the gist. I wouldn't think you'd need full explanations this far in. There is the option to choose the location like a Transfer Player Event. Just click on it, then where on the map you want it to go. It automatically fills the X/Y. Share this post Link to post Share on other sites
Aurawhisperer 1 Posted July 15, 2015 Ohhhh! So the Direct designation is what I need to check! Share this post Link to post Share on other sites
1imaddoc 35 Posted July 15, 2015 Yes, I should have Clarified I suppose. Hope it works for you. Share this post Link to post Share on other sites
Aurawhisperer 1 Posted July 15, 2015 (edited) Alright, so when you say second page, I assume a separate page right? Because I don't think the boulder can go back by itself without another event activating it. Will event touch be proper for this or no? Actually, hold on. iI'll screenshot my work lol http://postimg.org/image/d8vfujv45/ http://postimg.org/image/muojx7rnl/ http://postimg.org/image/6lura9s7x/ Edited July 15, 2015 by Aurawhisperer Share this post Link to post Share on other sites
1imaddoc 35 Posted July 15, 2015 No I mean 2nd Page on the Event. With the Switch Off it will lie Dormant, then when you turn it on it will switch to it, change its location, turn off its own switch then revert back to the original page, starting the move route again. Also, I noticed the Set Move Route for the Through, its set to Repeat. Probably should remove that cause I think it will make that keep repeating on and off because it was triggered once. Share this post Link to post Share on other sites
Aurawhisperer 1 Posted July 15, 2015 I notice when you say you. Are you referring to a player turning this on? Share this post Link to post Share on other sites
1imaddoc 35 Posted July 15, 2015 No, You as in You the Designer. Remember? You put in the Custom Move Route at the end of its Route a Switch turned ON? That's the Switch you use for the 2nd Page. Then on the 2nd Page you put the Set Event Location, and then Turn OFF that same Switch. It should return to the First Page and Start its Route from Start. Share this post Link to post Share on other sites
Aurawhisperer 1 Posted July 15, 2015 Yeah, it still isn't working. I did what you've suggested and the boulder still vanishes. You say set location on second page and then after that, put the switch that was previously used set as operation off. Thing is, the boulder doesn't show up again. Share this post Link to post Share on other sites
1imaddoc 35 Posted July 15, 2015 Alright give me a minute. Im home now so I can actually test my suggestions. I must be getting something backwards. Share this post Link to post Share on other sites
Aurawhisperer 1 Posted July 15, 2015 Alright. Might as well take a breathier while i wait Share this post Link to post Share on other sites
1imaddoc 35 Posted July 15, 2015 Alright so... You will need to activate a Switch somewhere to start the whole mess, so in the example the #1 switch is called 0019(Test2): Note the Switch 0018(Test) turning ON and 0019(Test2) Turning OFF. Set its Trigger to Event or Player Touch, which ever works best for you. Second Page, same Event It turns ON with Switch #2, in this Example its 0018(Test). Then notice the Direct Designation Event Location? That's the Start Position. Then Turn Back on the Original Switch, and Turn OFF the second one. IMPORTANT: It needs to be Parallel Process! Just recreate that and it will work, I tested it. 1 Share this post Link to post Share on other sites
Aurawhisperer 1 Posted July 15, 2015 Still nothing.. http://postimg.org/image/9jk1rkf5f/ http://postimg.org/image/veijw462p/ http://postimg.org/image/xdltvxqv9/ My only solution is switching those switches and see if it'll make a difference Share this post Link to post Share on other sites
1imaddoc 35 Posted July 15, 2015 Well my friend... I don't know what you are doing wrong. Doing it EXACTLY like I had in the pictures (Of course using whatever Switch Numbers you want, Whatever Move Routes you want, and whatever location) it works as you described your need. My Test: Trigger Switch 1. Event Starts Rolling Forward Event Hits Player Player Takes 50 DMG Event goes THROUGH Player Event Reaches end of Route and Disappears Event Appears back at Starting Position and again Starts Rolling Forward Event Hits Player Player Takes 50 DMG ....etc So unless you want to post pics of your current Event I don't know what to say. Share this post Link to post Share on other sites
Aurawhisperer 1 Posted July 15, 2015 And you say your test repeats? Like the boulder goes down its path, hits the destination it's meant to hit, disappears, reappears at its previous start point, then repeat? Oh. My other solution is mayhap is could be the distance of the map? Like it's out of range on the map? Share this post Link to post Share on other sites
1imaddoc 35 Posted July 15, 2015 (edited) Sorry I when I typed that you hadn't added the pictures. Looking at them it should work, you did exactly as I did, and yeah it repeats indefinitely. I don't understand... And you're turning on the First Switch somehow, like the player enters area and it turns ON? *Edit* Might be if you're using an Anti Lag Script, but beyond that No. Edited July 15, 2015 by 1imaddoc Share this post Link to post Share on other sites
Aurawhisperer 1 Posted July 15, 2015 No. I did a player touch as a testing example. If anything, the real switch will be an actual switch when the player opens the door to further themselves into the ruin, and that's when all the traps start going off. It's going to be a huge switch encounter. not to mention, allow monster encounters enable. Share this post Link to post Share on other sites
1imaddoc 35 Posted July 15, 2015 (edited) Yeah Okay that's what I did, just an Event on the floor for test. So far its hit my Player for 7000+ HP at 50 a hit.. Im almost dead. Edited July 15, 2015 by 1imaddoc Share this post Link to post Share on other sites
Aurawhisperer 1 Posted July 15, 2015 Mines a one hit kill. It's suppose to be a tough dungeon. Well, I did the actor thing you mention. Now it worked. But the boulder only showed when I approach the part of the screen where the boulder is suppose to output. So maybe it's base on appearance? Share this post Link to post Share on other sites
1imaddoc 35 Posted July 15, 2015 Hm, yeah maybe NPC's Move Routes only activate within a Set range.. Mine does that anyway cause of an Anti Lag Script I use, Spawns events within 6 tiles. I want to try something.. hang on.. Share this post Link to post Share on other sites