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Aurawhisperer

About boulders moving (Trap topic)

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Alright. Yeah, so far the only way to reset the boulder is if the NPC is present in that certain area. But when out of range, the boulder doesn't reappear. This probably requires some kind of script I bet.

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No I think its just a Memory Saving Feature of RMVXA..

 

Well I figured out a way, because Parallel Process Events don't count under those rules. (Once I had a Torch Event travel clear across a 500x500 map to meet up with the Player...that what game me the idea)

Buuuuttt...

It will require some doing, and 1 common Event, 2 Switches, and 4 Variables.

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Well Im working on it.. but now its doing continuous damage to the player...

 

I need to eat, Ill pick it up after.

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I apologize Aurawhisperer, I did forget to reply my findings.. Been a terrible, long week, but no excuse.

 

I cannot figure out how to make your event trigger parallel Processed. I mean I got it to work as intended, only issue was it continued to do Damage to the player from activation on, just over and over.

Good news Boulder rolled, and respawned as wanted.. But could find no way to limit the damage to only when touched.

 

As I destructed what I did, I figure the Parallel Process is running the damage Command IF either of the Player X or Y matches the Events.

So if Player is at, lets say, X: 100 Y: 200 and the Event is at X: 100 Y: 100 it still triggers damage cause the X matches.. Even though it is conditional branched requiring BOTH X and Y to be same..

If Player is at X: 100 and Y: 100 and the Event is at x: 50 Y: 50 no damage is done.. but cross one of its X/Y and Bam continuous damage as long as the player shares a X or Y.

I don't understand why..

I even tried having the Same X or Y add a Variable +1, then on Variable = 2 Do damage.. nope

Tried having the same X/Y trigger a Common Event to do damage. Nope..

Share one X or Y and Damage.. any which way.

Except the original way we figured out, but only activates within range of the Player...

 

Im sorry, but I have no idea.

I admit defeat my friend.

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Only way I can think of fixing this is by using a script. I wonder, has anyone made a script based on activity without the player present within a unlimited radius? because the boulder theme works, just only activates when the player is a certain distance. It has to be active overall within the dungeon after the switch is tapped

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Closing at request.

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