Cookie Holiday 3 Posted July 22, 2015 Still nothing...could the common events be conflicting? I'm guessing not? Share this post Link to post Share on other sites
Rikifive 3,411 Posted July 22, 2015 (edited) Sorry for stupidity of that, but I just want to eliminate that possibility: Make sure this battle event is in troop, where the battle takes place. -------------- I'm not sure what is wrong, can you post a picture of full event? Edited July 22, 2015 by Rikifive Share this post Link to post Share on other sites
Cookie Holiday 3 Posted July 22, 2015 Sure, here's the full battle event, first part and scrolled down. Share this post Link to post Share on other sites
Rikifive 3,411 Posted July 22, 2015 (edited) Hmm... What exactly did you tried? It doesn't work for both conditions? (killed / MP=0) Hmm... I don't know why it doesn't work... And remember it will work only at the end of the turn, so you need to wait a little for effect. Nah, you surely know that. Edited July 22, 2015 by Rikifive 1 Share this post Link to post Share on other sites
HeckHound 61 Posted July 22, 2015 (edited) Try modifying the condition to Turn No. 0 + 1*x and keep the span at turn. That worked for me. Edited July 22, 2015 by HeckHound 1 Share this post Link to post Share on other sites
Cookie Holiday 3 Posted July 22, 2015 Okay, so I've found the problem. Pretty stupid of me not to notice in truth so I apologise. Using Fomar's CTB script is clearly messing with the length of what is considered a turn. I'm going to have to mess around with the script settings and see if I can make it match what the default system considers to be one turn. Apologies again for not thinking about that sooner, I had trouble with other stuff before when I was set up as ATB with that script but setting it to CTB made me kind of forget all about it. :/ Share this post Link to post Share on other sites
Rikifive 3,411 Posted July 22, 2015 Yeah, the battle systems breaks turn lengths. I'm having problems with turn duration for past 2 moths and I doubt I'll fix that. Share this post Link to post Share on other sites
Cookie Holiday 3 Posted July 22, 2015 Yeah, I've tried altering turn length but it seems to have no effect. Shame since I'm really not a fan of the default system and having the whole party take their turns and then the enemies take theirs. Looks as though it's going to have to be a choice between that or altering the way of these skills work for now though! Share this post Link to post Share on other sites
Rikifive 3,411 Posted July 22, 2015 (edited) Perhaps there could be a workaround for that... Setting span to moment and putting "wait" somewhere to make event occur after every ~1sec or something... But I absolutely have no idea how to make that work, nor if it's even possible. At least as for now, because I didn't used events much in RPG Maker. Edited July 22, 2015 by Rikifive Share this post Link to post Share on other sites
Cookie Holiday 3 Posted July 22, 2015 (edited) I don't think that will make any difference, just tried running it with "moment" and it carried on running fine but seemed to have no effect as well. For now I think hunting down a similar CTB script and hoping it's compatible will be the best option. Edited July 22, 2015 by Cookie Holiday Share this post Link to post Share on other sites