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End1.png

 

Download:

https://www.dropbox.com/s/cehqdz347wz52of/The%20Great%20Empty%20-%20Demo.zip?dl=0

 

Sreenshots

ChaundraII.png

OrneonPrime.png

BlakelineIV.png

Encyclopedia.png

 

Features

-A large galaxy with dozens of unique planets.

-Unique gameplay that you won't find in any other rpg maker game.

-Open world (you can travel to any point in the galaxy straight away).

-Resource management.

-Titanic unique creatures, often covering the entire screen.

-Detailed Encyclopedia.

-Colorful worlds, with everything from lava-planets to the middle of nebulas.

-Several endings, depending on a number of factors, so replayability will be high.

-Beautiful graphics.

 

Credits

Scripts

RPG Maker Source

Yanfly

Victor

Nicke

Galv

Moghunter

YesImAaron

Tsukihime

modern algebra

V.M of D.T

 

Music

Captain Panic

DDmyzik

Echo Grid

George Sundancer

Marco Margna

Mogueheart

Seed

Subterrestrial

Victor Figuera Molina

 

Playtesters

AislingCait
kumada

Edited by SnowOwl
  • Like 2

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WOW. I just played the demo of the game. I visited every single planet. The game is really cool. You have put so much effort on this!

 

Graphics are really nice. 

 

Ok, here are some things that bothered me a bit:

 

1. When you are in the galaxy map, why can't you access your ship? I wanted to see the suit requirement of a planet and then buy that suit, but then I had to go to another planet and then back to the ship in order to buy the suit.

 

2. Why do you have to visit 5 places before leaving a planet? I mean, if you are out of oxygen, why bother staying on the planet and get killed and not just leave?

 

3. Are there going to be other civilizations and people? I don't like the being-alone style of the game. If he does find others, make him trade with them, so he can make money (just an idea).

 

4. My personal opinion is that in order to draw people's attention you should have an ultimate goal. I mean finding big creatures is ok. But you should find a really big reason for that guy to explore the universe. Like, earth is being destroyed, or civilizations are at war one with the other and you are in the middle of this as a scientist. Who will you help, by giving them the DNA of those giant creatures in order to make an army of these (however who gave you the right to take advantage of their DNA - but what will you do? let your civilization be destroyed??)  I mean, don't make it a game where he's alone because it gets boring pretty soon.

 

This advice of course is just my opinion. But please consider having an ultimate goal.

 

Overall, great concept, nice game, amazing graphics, but I think you should work on the story part.

Edited by Rodoren

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1. I'll put that into my to-do list (which is looooong).

 

2. I've already changed this in my version of the game, so expect this to not be a problem in the finished game.

 

3. Yes, there will be both human and non-human civilizations which you can meet.

 

4. Of course, there will be a story to the whole thing, so the goal thing will tie into that.

You will meet other people/aliens fairly regularly, and the story will be revealed as you travel.

  • Like 1

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