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Brosephus180

Combat system idea

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So i'm starting to get an idea of what i'm going to do for my combat system. Still needs to be fleshed out.

 

I want my project to have the general controls of Rogue. Turn-Based, enemies only move when you move, etc.

This will not feature random dungeons or permadeath, so this will not be a roguelike.

 

I want to implement an AP system. Whenever the player uses any sort of attack, they use AP. You regain +1 AP every time you move a square. I also want to simplify or remove any extra stats. HP, AP, ATK, and MAT are the only stats I want to use. Numbers will also be made smaller in scale.

 

All(or most)of this I want to do without scripts. What would be your advice?

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Hmm, well for AP regen you could do something like:

 

 

variable[x] = steps (found under game data)

 

if variable[x] =  1 

AP+1

variable[x] = 0

end

 

Probably in a common event so it'll apply to all maps.

 

 

 

As for altering the display of stats you probably will have to look through the default scripts. As long as you don't use them in your formulas I don't see the harm in leaving them in; just comment them out ('#') of the various windows so they aren't visible to the player.

 

GL with the game.

 

Edit: For clarity; 'If' means use conditional branches, and any line in scripts with  '#' applied isn't read by the engine

Edited by Tarq
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