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Tdanger

Character selection menu concept.

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This is a rough concept of the character selection menu I think I'm going to use. The demo below is just the character select menu, you can't actually select anything, just navigate the menu.

 

You can download the menu demo here.

I'm looking for some feedback regarding the starting position of the menu. It's currently the upper left corner, but I was thinking the middle might be better. I was going to add some sound effects, and maybe a screen shake on invalid input, but I figured I had put enough work in already for something that is purely conceptual at this point.

 

This was my first event based menu and I think I like it, but I'd really like any input, so please let me know what you think.

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Vectra, can you add a little more feedback? (It takes it out of the "spam" range :))

 

@Tdanger: Wow, that's really well done! c: (That's a nice scrolling BG you have on the title screen too, hehe). I think your selection is done really well, I just feel it might be overwhelming at first due to the large number of choices. Adding in the selection sound effect and maybe a slide animation from character to character (rather than just having the image switch over) would probably add to the polish of the menu, too.

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Thank you both, for the positive feedback.

 

@Tsarmina: The character selection is a little overwhelming, and I originally planned on having a branched menu to kind of reduce that initial explosion of choices. In the end though I realized I personally would just end up going back and forth checking each one before making a decision, so I figured I would just toss them all together. Do you think it would be better to start with a selection of each class type first? So: Martial, Arcane, Divine etc. and then each of those would branch into three sort of archetypes. Martial turns into Knight, Fighter, and Ranger. So on and so forth. Meh?

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I actually think that might be a better idea organisationally ^u^ (Just, you know, as long as the Esc/back button is still available in case you want to change classes!~) I think the key to having a not-too-complex mix in the selection menu is to make sure there aren't too many steps (and considering you only have two, I think you'll be just fine.)

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Alright, so something maybe a little more like this?

Download

 

With better quality menu images and some better sound effects eventually?

Edited by Tdanger

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Yes, I like this better :) Though maybe with a different background, I don't think the map really suits it. 

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Bah! I had a black screen set up just for that menu, and I was so tired I forgot to transfer the events over, easy enough to fix though. Anyway thanks a lot for helping me sort that all out, it's kind of hard to bounce ideas off your self.

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