Teivel 8 Posted July 31, 2015 So, in my current project you get to decide your characters gender at the beginning and close to the start you also decide your class.My problem is that I have made classes for the other party members you come across in your journey and now have almost nothing new and exciting for the main character to choose unless I decide to give him/her the same choices that will already exist with the possible party members.Any fresh takes on classes you guys have or anything that could help me along would be very much appreciated. Share this post Link to post Share on other sites
Lord Vectra 414 Posted July 31, 2015 Battlemage - A mixture of might and magic. In most games, this class is usually offensive. Angelico - Similar to Battlemage but consist of holy powers. Their spells are often defensive since they focus on the preservation of the team rather than an her/himself. Voodoo Warrior - Similar to the other two but solely consist of offensive spell. They must reign across the battlefield or else it'll be hard for them since they carry no defensive spells or skills. Voodoo Witch/Warlock - Spells are rituals that take time but in return delivers deadly effects. Most common are poison and curse. Vigilante - They tend to use poisons and traps as their greatest weapon. Unlike assassins, they can go on a toe-to-toe fight and they have unique skills. They can deliver ailments like stun or poison. If their traps/items are used carefully, they can help enhance the effects of the Vigilante's combat skills. Share this post Link to post Share on other sites
HeckHound 61 Posted July 31, 2015 1. What classes have you currently got? 2. What's the general plot of your story? Share this post Link to post Share on other sites
JaiCrimson 22 Posted July 31, 2015 -The Newspaper Knight -The Video Camera Vigilante -The Popcorn Paladin -The Stone Cyborg -The Carpet Mage -Turtle Thief -Bag Pirate -Spiderman -Window Warrior -John Cena Share this post Link to post Share on other sites
Radiant Arin 412 Posted July 31, 2015 When in doubt, always make him/her a glass cannon. Share this post Link to post Share on other sites
Nhale 6 Posted July 31, 2015 Or you can make him/her a versatile class, with a mix of everything but not as good as others specialists.... Share this post Link to post Share on other sites
Kayzee 4,032 Posted August 1, 2015 I always thought it would be kind of neat to have a main character be a sort of mimic-type character that can sort of copy abilities from other party members or monsters. Exactly how that would work without becoming unbalanced or boring I have some vague idea about but would probably need to work out the exact details of more. 1 Share this post Link to post Share on other sites
+ caelumania 54 Posted August 1, 2015 Some classes for a joke game I'm planning to make one day. Maybe you can get some ideas from them. Jobber: Deals 10x damage against non-bosses, deals only 10% against bosses. Savior: Deals only 10% against non-bosses, deals 10x damage against bosses. Sadist: Deals more damage the lower the enemy's hp is. Masochist: Gets stronger every time she receives damage. Edgelord: Can't be healed or buffed by party members, deals damage to everyone every time he does something, does a lot of damage against primary targets. Ex-Final Boss: Can't use items, can't be healed, has many different forms as well as evolving forms, has very high hp. Analytics Guy: Can block damage between a certain range, deals solid damage that ignores armor, gets weaker every time someone crits or gets a lucky dodge. Smugknight: Gets permanently stronger every time she defeats someone. Share this post Link to post Share on other sites
Sainthell 1 Posted August 1, 2015 What about a chemist/ninja mix? Use items more efficiently, mix and match potions to make powerful poisons/bombs, AND at the same time, make items more useful. Share this post Link to post Share on other sites
+ CVincent 234 Posted August 1, 2015 I always thought it would be kind of neat to have a main character be a sort of mimic-type character that can sort of copy abilities from other party members or monsters. Exactly how that would work without becoming unbalanced or boring I have some vague idea about but would probably need to work out the exact details of more. This is exactly the kind of thing I'm working on and I find it to be one of the most interesting ways to handle character skills/class abilities. As the player's character interacts and progresses through the story with other characters, everyone will learn new skills relative to their class while the player learns skills specific to whom they had journeyed alongside. My question for the OP is why limit yourself to classes? Do you want the game to be replayed for the player to have the full experience or do you other goals in mind? Classes are a hugely oversimplified gameplay element that can really add an extra layer of uniqueness to your game. It's easy to give a class and name skills and giving them their own unique properties that differentiate themselves from each other, but will this solve your issues of classes becoming too similar and not reacting with each other well enough? Something else that is important to understand is that a character's class is not necessarily just their abilities, it includes their personality and what their skills are. You could totally have a "ninja" class, but in order for it to be a convincing element of the character it must be true to who they are. Character development will prevent classes clashing together too much. Your gameplay systems are also a factor here. You can employ other gameplay elements to assist how classes come in to play during all aspects of the game. The skills a character learns should be there to help them progress through the story/game as opposed to being the newest most kick-butt movie-star take-down move. For example, if you have an alchemy then perhaps a more combat oriented character will have the ability to craft combat skill enhancing potions. If you have a farming system then there may be herbs that could be grown to craft said potions. So what can you take from all this? Let your characters and your story develop your gameplay for you. Your classes can influence more than just combat. Share this post Link to post Share on other sites