Demonfire94 5 Posted August 6, 2015 If i may focus your attention on this: Geez... is yanfly actually getting early access to make it or something? It seems speculative and vague to me. I have not at all seen any information about MV's scripting. Edit: Well, actually I do remember someone talking about it using Ruby 2.0, but I still haven't seen much official info. Ruby 2.0? Is that a step back or forward? I'm not really a scripter so I'm confused. Share this post Link to post Share on other sites
draykorinee 3 Posted August 6, 2015 (edited) This will be an instant buy, I've dabbled in rpg maker since the 2000 one i think? but never seriously tried. Made one game back in 2005 then lost it and kinda gave up. Now I'm very much looking to make educational rpgs for my kids, they have loved my first attempt. Edited August 6, 2015 by draykorinee Share this post Link to post Share on other sites
Traverse 144 Posted August 6, 2015 Ruby 2.0? Is that a step back or forward? I'm not really a scripter so I'm confused. RGSS3, which is what RMVXAce features, uses Ruby 1.9.2 if I remember correctly, so Ruby 2.0 would be a step forwards. It's not the latest version of Ruby (which I believe is 2.2.something) and is seemingly a couple of years old by now, but it's newer than what Ace uses. Although I'd be interested in knowing where Killo heard about it, as that would confirm the script editor is staying in at least (there's not enough to comment on the Yanfly thing right now). Share this post Link to post Share on other sites
Kayzee 4,032 Posted August 6, 2015 (edited) I honestly can't remember where I heard it, just found it searching stuff about MV on google or something. Think it was another forum though. I wouldn't take anything as more then a rumor until the details are officially announced. Edited August 6, 2015 by KilloZapit Share this post Link to post Share on other sites
Rikifive 3,411 Posted August 6, 2015 I only hope, there will be Eric in that new RM. If they'll remove him I'll be sad. Share this post Link to post Share on other sites
xoferew 261 Posted August 6, 2015 Rikifive, changing your game to "My Little Pony... and Eric"? Share this post Link to post Share on other sites
Rikifive 3,411 Posted August 6, 2015 (edited) Rikifive, changing your game to "My Little Pony... and Eric"? That would be awesome! ~or Eric the Pony. My Little Pony: Eric is Magic. xD In all seriousness: It's the only thing I really love in RTP. He's kinda everywhere, u know - on script screenshots etc. My favorite character! I love jokes with him. xD Edited August 6, 2015 by Rikifive Share this post Link to post Share on other sites
+ GethN7 24 Posted August 7, 2015 (edited) Ruby 2.0? Is that a step back or forward? I'm not really a scripter so I'm confused. RGSS3, which is what RMVXAce features, uses Ruby 1.9.2 if I remember correctly, so Ruby 2.0 would be a step forwards. It's not the latest version of Ruby (which I believe is 2.2.something) and is seemingly a couple of years old by now, but it's newer than what Ace uses. Although I'd be interested in knowing where Killo heard about it, as that would confirm the script editor is staying in at least (there's not enough to comment on the Yanfly thing right now). Latest version of Ruby is 2.2.2. RM VX Ace uses 1.9.3 From what I understand 2.0 isn't a major change from 1.9.3, so scripts from Ace should be mostly importable with few issues. The change notes for 2.0 look promising for those hoping to import ACE scripts. https://www.ruby-lang.org/en/news/2013/02/24/ruby-2-0-0-p0-is-released/ Edited August 7, 2015 by GethN7 Share this post Link to post Share on other sites
Traverse 144 Posted August 7, 2015 (edited) From what I understand 2.0 isn't a major change from 1.9.3, so scripts from Ace should be mostly importable with few issues. Uh. Even if 2.0 isn't that much of a change, that's not necessarily going to make scripts "mostly importable" from Ace. At all. In fact I'm going to say that it is extremely likely that any Ace script that references any of Ace's default classes - which is most of them - is probably not going to work with MV, even if MV has a script editor. Edited August 7, 2015 by Traverse Share this post Link to post Share on other sites
+ GethN7 24 Posted August 7, 2015 From what I understand 2.0 isn't a major change from 1.9.3, so scripts from Ace should be mostly importable with few issues. Uh. Even if 2.0 isn't that much of a change, that's not necessarily going to make scripts "mostly importable" from Ace. At all. In fact I'm going to say that it is extremely likely that any Ace script that references any of Ace's default classes - which is most of them - is probably not going to work with MV, even if MV has a script editor. You're probably right. Also, turns out MV will be using a modified variant of Javascript instead, not an updated version of Ruby. Share this post Link to post Share on other sites
Kayzee 4,032 Posted August 7, 2015 (edited) Where did you hear that? If true... Eh... I rather use Ruby, though javascript is okay I guess, if a bit more annoying. I never got big into javascript. Though there is apparently a Ruby to javascript compiler out there. Edited August 7, 2015 by KilloZapit Share this post Link to post Share on other sites
+ GethN7 24 Posted August 7, 2015 Where did you hear that? If true... Eh... I rather use Ruby, though javascript is okay I guess, if a bit more annoying. I never got big into javascript. Though there is apparently a Ruby to javascript compiler out there. Found out via the current thread on MV via the official forums. Share this post Link to post Share on other sites
Traverse 144 Posted August 7, 2015 (edited) Javascript. Guess Ruby was too good for mobile platforms after all. And a plugin manager. Yeesh. I'll judge it when I see it for real, but... seems like everything under the hood has been swapped out. Same paintjob, new engine. EDIT: Now wait a minute, what's this "integrated RTP" stuff about? Hasn't the RTP always been integrated into the engine? As in, won't-run-without-the-RTP level of integration? Edited August 7, 2015 by Traverse Share this post Link to post Share on other sites
Fhizban 96 Posted August 7, 2015 Thats the price one has to pay for being cross-platform. I guess switching to JS was just the easier decision for them. Sadly all the DLLs will be gone that Im using right now in VXA (mode 7, first person dungeon explorer etc.) ...aaand: I see a shipload of lousy MV RTP games laying siege on the web and app-stores because NONE of the old tilesets (not even commercial ones) will fit! Share this post Link to post Share on other sites
Traverse 144 Posted August 7, 2015 Updated the original post with everything officially known so far about the new maker. RPGMaker hasn't had a great reputation to speak of lately, but at least until now the hate was generally only limited to PC users for obvious reasons. Guess we'll see what happens a few months after this thing hits the shelves. Share this post Link to post Share on other sites
Kayzee 4,032 Posted August 7, 2015 Eh, I am not feeling too positive about it but we will see. Share this post Link to post Share on other sites
Dainiri.Art 155 Posted August 7, 2015 I just wish the license for making games in other platform is already included in MV once you bought it. But I'm afraid it will be just like other game engines that offer licenses for other platform, where the license is much more expensive than the maker. Share this post Link to post Share on other sites
Fhizban 96 Posted August 7, 2015 mac export could be tied to the apple developer tools, so not a legal issue Share this post Link to post Share on other sites
draykorinee 3 Posted August 7, 2015 RPGMaker hasn't had a great reputation to speak of lately, but at least until now the hate was generally only limited to PC users for obvious reasons. Guess we'll see what happens a few months after this thing hits the shelves. How do you mean its got a bad reputation? Bit new to this. Share this post Link to post Share on other sites
+ TBWCS 953 Posted August 7, 2015 Where did you hear that? If true... Eh... I rather use Ruby, though javascript is okay I guess, if a bit more annoying. I never got big into javascript. Though there is apparently a Ruby to javascript compiler out there. Hi Killo! The problem though is that not anyone is knowledgeable with the JVM and Ruby configuration not unless you really dig deep. We also haven't seen anyone who created an Android game through RPG Maker, we've only seen a Direct Emulation kind of thing. AFAIK, mobile devices maybe able to run the RPG Maker games but it needs a high system requirement, which even in D.E., can't simplify. In JavaScript as its main language for the MV, there'd be a lot of advantage, such as: Dynamic Effects DOM Generators and Iterators Browser Control OS Detection Client / Server configuration and support Object Support Most of these are of course in Ruby, but the DOM and Client/Server is one of the thing I liked in JavaScript that is kinda hard to follow in Ruby. To be honest with you, I don't even know how that works in Ruby. The fact that JavaScript also supports HTML5 is a big plus that is already embedded in RPG Maker MV that we don't have to take our hairs off, unlike in Ace that we can only play on the PC. Share this post Link to post Share on other sites
Kayzee 4,032 Posted August 8, 2015 (edited) Hi Killo! The problem though is that not anyone is knowledgeable with the JVM and Ruby configuration not unless you really dig deep. We also haven't seen anyone who created an Android game through RPG Maker, we've only seen a Direct Emulation kind of thing. AFAIK, mobile devices maybe able to run the RPG Maker games but it needs a high system requirement, which even in D.E., can't simplify. In JavaScript as its main language for the MV, there'd be a lot of advantage, such as: Dynamic Effects DOM Generators and Iterators Browser Control OS Detection Client / Server configuration and support Object Support Most of these are of course in Ruby, but the DOM and Client/Server is one of the thing I liked in JavaScript that is kinda hard to follow in Ruby. To be honest with you, I don't even know how that works in Ruby. The fact that JavaScript also supports HTML5 is a big plus that is already embedded in RPG Maker MV that we don't have to take our hairs off, unlike in Ace that we can only play on the PC. Aren't most of the things you talked about extensions to the language and not part of it's core? Unless you think RPG Maker MV is going full HTML5 I don't know why it would include the same DOM support or browser stuff, and even less so client/server stuff which I think is mostly done through external; libraries. Though all that would be interesting if it did work like that, and probably not too far fetched. As far as doing all that in Ruby, I thought all that stuff was what Ruby on Rails was for. As far as the JVM and Ruby goes, I am only pointing it out as one possible idea of how it might work. There are direct Ruby interpretors for Android as well. I have not seen any Android RPG Maker VX Ace games at all myself, but I have a sneaking suspicion that, if they exist, they probably don't have any custom scripts. Not sure what you mean by "Direct Emulation" anyway, unless you just mean a native interpretor without the JVM. Anyway, I personally may or may not stick around with RPG Maker when MV comes out... I may decide to move on to do something else. I will probably still hang around here though. It's not like I really have done that much but try to answer questions on the forum for the last few months anyway. Edited August 8, 2015 by KilloZapit Share this post Link to post Share on other sites
+ TBWCS 953 Posted August 8, 2015 Direct Emulation is when you use an emulator to play a game. For example, To The Moon uses an emulator to be played to Android Phones. I experimented with it and the problem with emulators is that the game itself requires higher memories and therefore can't be played with phones with lower android version and memory. Ruby on Rails...oh that's right. Wonder why they went all JS for a second if there's Ruby and Ruby on Rails. But I guess that has something to do with all the popularity of JS than of Rails. The DOM and all the ones I've mentioned are in assuming that these might be included in the RPG Maker MV's preset or content. But if its not, well, that's one quite disappointment. Share this post Link to post Share on other sites
Kayzee 4,032 Posted August 8, 2015 (edited) What, like a PC intel x86 emulator that simulates all the windows api calls and everything? I find that somehow unlikely. Unless Wine works on android, but Wine Is Not an Emulator. It's not able to actually emulate a CPU on another chipset. Edited August 8, 2015 by KilloZapit Share this post Link to post Share on other sites
+ TBWCS 953 Posted August 8, 2015 Try doing an rpg maker emulator in an older version, like the Samsung Galaxy Android Phones for example. If you try to emulate your XP or VX Ace games that the emulator promises to play, that it does, it would load slow and would likely crash lots of times. 1 Share this post Link to post Share on other sites
Traverse 144 Posted August 8, 2015 (edited) How do you mean its got a bad reputation? Bit new to this. Let's just say that the phrase "made with RPGMaker" is synonymous with "cookie-cutter and lazy" in more than a few places. You might not have been around when Steam Greenlight and Kickstarter were flooded with all those RPGMaker games, but it happened. There were quite a few people who thought that they could earn a quick buck (and some even did) by throwing together a project made with RPGMaker without any original/non-RTP resources, the bulk of these games being rather poor quality. People soon started being able to tell when a game was made with RPGMaker simply from the resources* and so, of course, the brand "RPGMaker" became inextricably associated with poor-quality titles made to rip off casual buyers. It's only natural when the whole target audience of RPGMaker is hobbyist developers who don't want to or can't procure custom resources for their games. The inevitable side effect is that most of them end up looking the same ("cookie-cutter") and of course, it attracts some developers who are genuinely lazy too and think they can get easy profit from throwing together a quick hotpot from default resources**. I don't know how many would still try it now with Steam's new refund policy and the market saturated by those cheap titles, but the mobile market is a different story. Quality for games there tends to be gauged on a lower standard than PC games and there are probably fewer who have been exposed to the toxic reputation that RPGMaker carries with PC users. So RMMV might not be judged as harshly there, but then again that might only encourage the would-be-arbitrageur developers to try flooding app stores like they did with Steam and then history could repeat all over again. Who knows. * I'll just say that VXAce's 100+ premade sample maps didn't help. ** It also doesn't help when you have actual scammers like this making a mini-scandal which lead to news sites apologizing for being fooled. Edited August 8, 2015 by Traverse 1 Share this post Link to post Share on other sites