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What if you can? I've seen those parts of collision or you can actually make a custom collider. In my game Concealing the Oblivion, it was locked under a small collision, but you can actually change it to 100 x 100 pixel collision. In my WIP game right now, I can expand to 48 x 48, 50 x 50, 100 x 100, you name it. There's no HD Ace game because no one has the time to do it or just the proper resource to do it. But as for the collision there's really nothing impossible as long as you script it.

Thats pretty cool, but thats a lot of work. :) I've seen games made in RM with 1x1 pixel colliders btw. I just can't find a way to describe what I'm talking about lol.

I might just need  to search for samples hehehe.

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This is a RPG Maker MV Post right?

Why we are talking about RPG Maker VX Ace?

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This is a RPG Maker MV Post right?

Why we are talking about RPG Maker VX Ace?

Hahaha I don't know either lol! Let me back read why? *confuse

 

edit:

Ah I see its about the MV character importing to Ace thing? IDK.

Edited by Dainiri

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This is a RPG Maker MV Post right?

Why we are talking about RPG Maker VX Ace?

Because people are comparing the two and discussing wether they are going to move over to MV.

 

If you feel the topic is getting derailed please report the post rather than "backseat modding" which we do not allow.

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Amazing thing I found About RMMV...So what is the news.....Is it release date?

No its not release date its the specification in which the software require to run check it out here : https://tkool.jp/mv/?_e_pi_=7%2CPAGE_ID10%2C5445638035

scroll down and you found something like OS :... I can't understand Japanese so if someone translate it..it will be awosome.!

Amazing thing I found About RMMV...So what is the news.....Is it release date?

No its not release date its the specification in which the software require to run check it out here : https://tkool.jp/mv/?_e_pi_=7%2CPAGE_ID10%2C5445638035

scroll down and you found something like OS :... I can't understand Japanese so if someone translate it..it will be awosome.!

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To be honest with you we actually knew that the moment the MV news was released.

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Noooooooo!!! No Eric in new RM!

No Eric no fun, how could they do that! I'll miss Eric appearing everywhere... =<

UM80lpx.pngSAVE ERIC! DON'T LET HIM DIE! HE NEEDS TO BE A DEFAULT CHARACTER IN RPG MAKER MV. DON'T LET THIS HAPPEN! RM WITHOUT HIM WILL BE EMPTY! SAVE ERIC!!!

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i don't think Eric is necessary because every time new actors come.....

I have a question its not too related with RMMV but also with this site...

Is there will be a new rmmv forums? or this forums will be renamed?

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Eric finally tripped and fell on his hand ax...  I guess this day had to come.

 

What kind of lead protagonist chops enemies up with an ax anyway?  Is that heroic? 

 

Rikifive maybe you could equip all your ponies with hand axes so his legacy will live on.  ^_^

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Eric was the only thing I loved in the whole RTP... He was everywhere ~ new project - ERIC, script screenshots - ERIC, script demos - ERIC, going to the shop in rl - ERIC... or not... He's so funny, I don't know why... Maybe because I have 8 Erics on one map for testing purposes so far. xD

 

You're right, Maybe I'll put hand axes somewhere to be obtained with a reference of Eric. =P

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Eric is a guy who wear armor and has an Axe but what happen when the Eric wear a suit like Obama and attack with spear

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Stop spamming about Eric and get back to the topic before I get the warn stick out.

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I really wonder about true expandability of MV. Being cross-platform is a true downer here:

 

With that I mean things like DLLs found in many VX/VXA projects. My current project for example, uses the "First Person Labyrinth explorer"  It adds a 3d view of the dungeons to the game. Guess that kind of stuff wont be possible using MV.

 

Why? Because Mac OS-X does not use DLLs and neither does the iPhone or Android Mobiles (not sure for Android) - not to speak about browser games! That would mean to offer 3-5 different code-equivalents in order to make just one advanced, external script (DLL) run on other platforms - if thats possible at all!

 

To broaden the subject even a bit more: The true expandability we currently have with VXA won't ever be possible in my eyes (attention, thats just IMHO!).

 

Just because of the various platforms the games can be exported to. I guess thats a serious drawback and one of the sacrifies we have to make.

 

No 3d labyrinth's, No Mode 7, No hooking into win 32 API etc. etc. It all must be done from within MV or made in Javascript.

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You know the rendering is done in OpenGL this time instead of windows GDI. This means that 3D view dungeon scripts and so on will still be possible and I think a lot easier to make.

Since you now have full controll of the scripting part there is much less need for win32 api calls. 

With MV you will have the most expandability of all rpg makers to date. If you want to use .dlls it still will be possible I think, but your project will only work on windows.

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@Evgenij: Good points, thanks!

 

My knowledge about MV is quite limited at that time. I just wondered how they planned this to work out.

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I think we'd still be able to do those, its just that we have to consider making it again from scratch or have someone make it from scratch because since the language is different, we'd have to start over, like what RMXP scripting introduced. It'd be a lot easier now, its just we'd have to wait some time before we can experience that feature again.

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There's a picture on the official website that looks like an isometric building (if this can support an isometric movement through scripting, that'd be cool!).

Anyway, with a bigger resolution, I think we can expect a game that looks like a 2d PS1 era game

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I'm pretty sure those isometric images were just promotional artwork and not actually representative of the style. The screenshots and images of the actual engine contain nothing to suggest any sort of isometric-style support.

 

The resolution of the engine is known, check the first page of the thread for info.

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There's a picture on the official website that looks like an isometric building (if this can support an isometric movement through scripting, that'd be cool!).

Anyway, with a bigger resolution, I think we can expect a game that looks like a 2d PS1 era game

 

You can make a 2D PS1 era kind of game in RMXP, VX or VX Ace. There's really no question how it is different in terms of features in MV, but 2D PS1 era games are already doable in XP.

 

As for the isometric things, I agree that those are just promotional things. Look at how RMVXAce was given a PV in English, most of the features you've seen on the PV don't even exist by default, which kinda gives that wrong notion that those are doable on the fly.

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You know, I was thinking, I really hope that the RTP for MV contains a wider variety of resources than the past RPG Maker's. There are more time periods for games to be set in than just the middle ages, so I'd appreciate it if Enterbrain didn't hold all modern/sci-fi resources just for Resource Packs like they usually do (and those resource packs never really have quite enough anyways). I know it probably won't happen but I'd sure appreciate it.

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You know, I was thinking, I really hope that the RTP for MV contains a wider variety of resources than the past RPG Maker's. There are more time periods for games to be set in than just the middle ages, so I'd appreciate it if Enterbrain didn't hold all modern/sci-fi resources just for Resource Packs like they usually do (and those resource packs never really have quite enough anyways). I know it probably won't happen but I'd sure appreciate it.

 

I agree. Most of the resource packs aren't even that of a great resource as it isn't complete at all. Enterbrain should consider that not all users of the tool would like to make a medieval rpg, so they should have a bonus whether which RTP to use or resource to add. Just like how Unity handles their assets.

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I'm only really curious how scripting will like.

I guess it will be better than Ruby right?

Is Javascript much harder to learn?

The rest of features are kinda *meh* for me ~ actually the higher resolution and of course multiple OS support are interesting.

 

I'm more curious than excited about that MV.

We'll see how it turn out.

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Yea, if they aren't going to do it, they should at least bump up the quality of their resource packs. I'd rather pay 30 dollars for a complete pack instead of the 5-10 dollars that most of their resource packs are that don't contain enough resources to create a whole game. Like what's the point of buying the Modern Day Tiles resource pack when I can only create so many different looking locations. The game is going to feel samey no matter what you do.

 

Speaking of, I'd also appreciate a better character generator in MV. The amount of options in the current character generator, ESPECIALLY for females, is super lax. They could do much better than this. I mean if so little is going to be included they should at least make some generator parts DLC. People with no art skills are very reliant on that thing so it should be done better. If it had enough options to create even the most rudimentary emoset, I'd cry tears of joy, haha

Edited by Novem
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