Capt_Elfimis 55 Posted August 6, 2015 (edited) Just really starting to get my self deep into VX Ace and thought I'd share some early shots of the work for critique. This is all for a small and simple game that I am doing just to familiarize my self with Ace, Scripting, Mapping, etc. before I undergo a serious/large project. Simple Mountain Town. This is 4 maps, used PS to stitch them together, any and all feedback is appreciated. Some interior shots as well, I feel like the Pub/Inn came out superbly. These maps all have custom Lighting via Yami's Overlay but I didnt feel like taking ingame screens as the window is tiny and stitching all those together will come later if i feel like it. I'll post a few lit shots a little later on. I have another small project that I am doing with Parallax Mapping only but there has been a few hiccups so I'm waiting till I smooth things out for screens of that. Edited August 6, 2015 by Capt_Elfimis Share this post Link to post Share on other sites
Capt_Elfimis 55 Posted August 6, 2015 Here is the interior of the Pub 1F and the Town Hall 1/2F Share this post Link to post Share on other sites
Rikifive 3,411 Posted August 6, 2015 It looks really nice, good job with these! =) ~ I don't have any suggestions, since I'm not good with RTP-mapping. =P But it all looks neat and I liked it. =) *after appear of mystical second post* The interior looks really great! Everything is clean and kinda detailed. Well sorry that I can't tell anything more, I'm not a mapper so it's hard to judge ~ I don't see any bad things here anyway. =P ~I can feel the magic of blue text coming this way... xD~ Share this post Link to post Share on other sites
+ Takeo212 1,079 Posted August 7, 2015 (edited) Your interior mapping looks really nice. my only flaw/nit pick is the bookcases. They look weird and kinda ugly how there placed. If you want them as a standing bookcase, you should move them down one square so there on the floor. If you want them against the wall like a wall shelf bookcase, then you might have to edit the top part of them. They look like there in the wall, but the "roof" of the bookcase makes them look like there standing. It looks weird. Same with the screenie with the bed and side table. there literally on the wall, and it looks really weird. If there to far from the wall when you move them down, you may have to edit the tileset yourself to move them up slightly so they sit better. Your maps look really nice, but these little positioning mistakes ruin the awesomeness you have :c Other than that though - I really like the detailing and layout you have. It looks really nice - packed, but not overly packed. EDIT: Your town hall kitchen area and such should also be adjusted. It has the same issue the bookcases and such have - there in the walls and its visibly off putting, in my opinion. Edited August 7, 2015 by Takeo212 1 Share this post Link to post Share on other sites
Capt_Elfimis 55 Posted August 7, 2015 Revised, how is this? 2 Share this post Link to post Share on other sites
+ Takeo212 1,079 Posted August 7, 2015 that looks much better. The bed/bookshelves look natural now and not weird Also, looking at the carpet in the second one, maybe consider the shift-mapping for that bottom corner? its nothing serious or bad, but it would help have the carpet look like its going behind the bottom wall. (just incase you dont know what I mean: When you hold shift and right click a peice of map, it copies it exactly. If you shift click a side of the carpet edge and shift left click somewhere, you can copy that exactly edge elsewhere.) Thats nothing serious though, since your maps already look amazing Share this post Link to post Share on other sites
Capt_Elfimis 55 Posted August 7, 2015 Thanx for the pro-tips, that is certainly much cleaner over all and really makes the space feel more believable I honestly find Parallax mapping easier than tile-mapping in some regards but nonetheless, I want to do a full RTP (Or mostly RTP) demo just for the sake of familiarization and pro's/con's of both styles). 1 Share this post Link to post Share on other sites
+ Takeo212 1,079 Posted August 7, 2015 Im glad I'm helping and not just being a nuisance xD my last thing would be doing the same above the stairs. have the left side of teh carpet go straight onto the stairs so it looks likes it connecting and not sperate, but overall, that does look cleaner Also, last thing... the stuff on the right (spears, swords ect), maybe try moving them down 1 space and only have the top of the spears/swrds show? this makes it look like its behind the wall also, and might look nicer? Again though just an idea, and nothing serious. RTP always looks so clunky, but it would look nice if its mixed well - like in your screenies~ I'm horrible at mapping, so seeing maps like these really inspire and make me remember RTP maps can look great xD Sorry for the constant nit picks, but honestly, overall, nothing really needs changed. I do really like your small detailing Share this post Link to post Share on other sites
Capt_Elfimis 55 Posted August 7, 2015 Im glad I'm helping and not just being a nuisance xD my last thing would be doing the same above the stairs. have the left side of teh carpet go straight onto the stairs so it looks likes it connecting and not sperate, but overall, that does look cleaner Also, last thing... the stuff on the right (spears, swords ect), maybe try moving them down 1 space and only have the top of the spears/swrds show? this makes it look like its behind the wall also, and might look nicer? Again though just an idea, and nothing serious. I already did both of these things after your last suggestions 1 Share this post Link to post Share on other sites
xoferew 261 Posted August 7, 2015 Nice, I like all the detail and how you've broken up the space with stuff that would realistically be there, without too much danger of getting trapped by wandering NPCs. (In my maps I specialize in getting trapped by NPCs, ha ha.) I don't know how far away from the windows trees could get, maybe not in the middle of the room? Share this post Link to post Share on other sites
Capt_Elfimis 55 Posted August 7, 2015 I don't know how far away from the windows trees could get, maybe not in the middle of the room? What do you mean by this? Share this post Link to post Share on other sites
xoferew 261 Posted August 7, 2015 I mean, would all their leaves fall off if they didn't get enough light? Okay, I'm being way too picky. It looks fine. Share this post Link to post Share on other sites
Capt_Elfimis 55 Posted August 7, 2015 If someone plays my game and is just like ".....idk...these tree's are definitely not getting enough light right here..." hahahahaI don't even know what to say to that. 1 Share this post Link to post Share on other sites
Rikifive 3,411 Posted August 7, 2015 LOL I can't believe I overlooked these bookshelves etc., but now I see that. Glad Takeo pointed that out and helped you with solving that. =) Anyway, well done! I really like all the details etc. these maps are not empty ~ I like it! Share this post Link to post Share on other sites
Capt_Elfimis 55 Posted August 7, 2015 LOL I can't believe I overlooked these bookshelves etc., but now I see that. Glad Takeo pointed that out and helped you with solving that. =) Anyway, well done! I really like all the details etc. these maps are not empty ~ I like it! I have the entire first town location of the game completely revised and near it's final stage. All interior/exterior lighting/shadows near completion then i'll post them for further review. 20 Total maps and this is just for a demo game lol. 1 Share this post Link to post Share on other sites
Capt_Elfimis 55 Posted August 9, 2015 Here is a screen shot of one of the castle exteriors using primarily RTP assets only with a few of Celianna's tiles in there as well. 1 Share this post Link to post Share on other sites
xoferew 261 Posted August 9, 2015 Ooh, so pretty! Love the waterfalls! I totally want to live in that castle. As long as I don't have to mow the lawn. Where does the water come from, is there a river above the castle, or just a spring underneath and they pump it up? I see from the hole in the lower left that either players can pop out there from a secret passageway or else the castle has a problem with groundhogs. Share this post Link to post Share on other sites
Capt_Elfimis 55 Posted August 9, 2015 The waterways come "through" the castle, the interior maps will tie that aspect together Share this post Link to post Share on other sites
+ Takeo212 1,079 Posted August 9, 2015 (edited) I see no flaws with the castle mapping, however I must agree with xoferew. That is such a nice map - I love the sizing you've done. I imagine wandering around that with a chibi size character would be really nice, as well as the view from the top. Your waterworks has my attention - I look forward to seeing those interior maps! Edited August 9, 2015 by Takeo212 Share this post Link to post Share on other sites
Capt_Elfimis 55 Posted August 9, 2015 It will make sense and tie the immersion together once you see the interiors. I pre-plan all my maps and all of their visual aspects with dynamic flow and purpose in mind so I have a rough draft that I work by and make the proper alterations as I work. 1 Share this post Link to post Share on other sites
shadowblack 103 Posted August 9, 2015 The height of the walls feels a bit off. Look at the entrance to the castle: The wall is 3 tiles high. Now look at the walls to the side - they seem to be 5 tiles high instead. Top of the caste: The walls on the left and right side are both 2 tiles high, however the waterfalls are 3 tiles high and the walls in the middle part are also 3 tiles high. The rest of the map looks great, it's just the castle walls that feel a bit off to me. Share this post Link to post Share on other sites
Capt_Elfimis 55 Posted August 16, 2015 (edited) So I am slowly converting these into Parallax MapsThis is the first map *Edited* That was the wrong image, lol That's better. Edited August 16, 2015 by Capt_Elfimis 2 Share this post Link to post Share on other sites
Rikifive 3,411 Posted August 16, 2015 Looks good! neat and clear. =] Share this post Link to post Share on other sites
Tsarmina 2,612 Posted August 16, 2015 The grass fringe at the bottom of the house is a different color than the grass on the "floor" probably want to touch that up. Also the bottom of the cliffs (where it meets the grass floor) could use a little fringe as well to make it look more natural Share this post Link to post Share on other sites
Capt_Elfimis 55 Posted August 20, 2015 The grass fringe at the bottom of the house is a different color than the grass on the "floor" probably want to touch that up. Also the bottom of the cliffs (where it meets the grass floor) could use a little fringe as well to make it look more natural I'm slowly working on fixing things like that and modifying the tiles myself. It's just a slow 1-man show Share this post Link to post Share on other sites