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Rhayne

Need Feedback/Suggestions On Compatibility Project

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Title :  XAS ABS  Compatibility Project.

 

Purpose:  I've been working on a small compatibility project for XAS ABS.  What this is, is not a game.  It's just ALOT of different mechanics all implemented onto 2 very small maps to see what does, and does not, get along with each other.  It will be used in a game very soon in the future.

 

I'm looking to get feedback, and suggestions on this.  It can be anything as long as it's constructive and not demeaning, if so I'll just pretend you don't exist lol. Also, please read the notes on the videos.  They may have suggestions you're already thinking of smile.gif

 

Below are two videos showing it's features.  They are each about 2 min or less, and the second one is just an update! Thanks XD

 

Character Bios: Test subject/guinea pig.  Since there are no characters/story/plot, there are no bios, I hope this suffices for now.

 

Credits:

Khas - Khas Awesome Light Effects.

Killozapit - Khas add on for lights to move with an event for example, the fireball.

Vlue - (Basic Climate, Advanced Game Time, Crafting System, Basic Options Menu, Basic Message SE, Popup Window, and Basic Quest System)

Xiderwong & Moghunter - XAS ABS Hero Edition Ace (Ver Experimental 0.5)

Shaz - Overlay Effects

Zeus - Fullscreen ++

 

 

Videos: (No screenshots, I'm hoping videos can be used instead, If mandatory, Let me know, I'll add some, thanks.  :)  )

 

#1 First Draft

 

 

 

Notes/Features::

Light Effects and add on so Fireballs will emit a light source

Climate, Message SE, Popop Windows, Quest System

Xas Abs, with edits to the CT system, hud placement.

Overlay Effects

 

#2 Update

 

 

Notes/Features::

Update for Xas Abs Compatibility Project.
 
1. First in the video I show you that the fireballs now emit a light source even,  also changed how light reacts to walls and what not.
with the added layers(sunshine/rays of light). Had to change Z surface values.
 
2. I've also implemented a day and night system (thanks Vlue!) that interacts with the layers
and weather. If it's day time, and it rains, the rays of sunshine dissappear and
reappear when it stops raining. This give the effects that clouds are covering the sun.
Also lights and the sunshine/rays of light, turn on and off depending on day/night.
(if you do something like this don't forget to event your transfer events when you're
returning outside or it'll be really weird tongue.gif)
 
3. Alchemy, I think that explains itself.
 
4. I've added CT(stamina) penalties if you hold your shield up too long
or if you dash for too long, or if you simply use up all of your stamina.
If you do, you have to wait for it to fully recharge to use your shield or run again.
Can still swing your sword though, I couldn't be tooooo Sadistic XD
 
Next update will have the tints all worked out to look right/better.
Some animation changes. (hopefully)
Better pixel movement (probably won't happen, but I'm gonna to try my hardest)
 
If you have any suggestions let me know below please. smile.gif

 

 

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