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'Rider' Style Form Changes?

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So, I make little things with RPGMaker to share with my friends, and fill them with references, inside jokes, and so on. The most recent thing I'm doing calls for, at one point, a character to change like a transforming hero into another state. I've figured out a lot of the basics (how to make the state change into a skill to be used, how to make it unlock other skills specific to that form), but what's got me stumped is the fact that I can't seem to figure out how to:

 

A: Remove said skill after the fight (or in the case of the final form, after its three turns are up)

B: Block off the skill after its been used once (to avoid endless buffs)

C: Actually enable changing to other states - by which I mean removing one form's buffs and applying the other's

And D: Make it so the health buff of the tank form doesn't leave the character in question crippled by their now low health.

 

It's probably something easy, but I'm dumb and thus, stumped. Does anyone have any idea how to make something like this work?

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A: You could make a state, that 'Adds' (unlocks) other skill, then it would be removed along with that state (at least I think so xD, but I'm pretty sure it should work)

B: After using that skill, you could set that to apply a state on character, that 'Seals' said skill. It should be unlocked back, when state wears off.

C: This should be possible via damage formula. When using a skill it removes other buffs and applies that one or something ~ I know that not helps at all, but I'm really tired today and I'm unable to think logically for now.

D: I'm not sure I understood, do you want to temporarily increase MAX HP along with current HP? It also could be done with damage formula.

 

To be honest it's not that easy ~ well it kinda is, but not for beginner. And it requires some time to setup everything properly.

 

As for the formulas ~ I think it's worth to take a look on that. I'll finish some things I'm going to sleep soon, because I'm working/helping others for ~13 hours now... =P

Sorry for silly help.

 

WtvmtpT.png

lol I can't even type correctly, sorry for grammar etc.

Edited by Rikifive

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A: You could make a state, that 'Adds' (unlocks) other skill, then it would be removed along with that state (at least I think so xD, but I'm pretty sure it should work)

B: After using that skill, you could set that to apply a state on character, that 'Seals' said skill. It should be unlocked back, when state wears off.

C: This should be possible via damage formula. When using a skill it removes other buffs and applies that one or something ~ I know that not helps at all, but I'm really tired today and I'm unable to think logically for now.

D: I'm not sure I understood, do you want to temporarily increase MAX HP along with current HP? It also could be done with damage formula.

 

To be honest it's not that easy ~ well it kinda is, but not for beginner. And it requires some time to setup everything properly.

 

As for the formulas ~ I think it's worth to take a look on that. I'll finish some things I'm going to sleep soon, because I'm working/helping others for ~13 hours now... =P

Sorry for silly help.

 

WtvmtpT.png

lol I can't even type correctly, sorry for grammar etc.

The help's much appreciated, Riki. About the HP thing, the tank form raises Max HP, but after the raise, the character's health is extremely low due to that former amount being miniscule. It's not a serious issue, but I dislike the way it looks. As for the other things, I'll try experimenting a little with what you said.

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So yeah, you can add HP recovery to skill/buff that inreases MAX HP, so it would raise MAX HP as well as current HP. It could be done in formula, you can make complex formulas to have multiple effects. Read that tutorial, because it should have some useful info. If you'll have any problems, I'll try to help you tomorrow, because I'm kinda useless for now.

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