Morrik Inkura 0 Posted August 11, 2015 Hello, I am new to RPG Maker VX Ace, and I was wondering if it would be possible/simpleish to make an incremental game. The basic theory behind incremental games (If you dont know already ) Is that you perform an action to get a reward, repeat until you have enough to upgrade said original action. Progress is marked by unlocking new rewards and increased levels or profit/automation. Ideally this would be represented by the world changing, new buildings popping up, new shops, event etc. All of which would be driven by a selection of different currencies and the levels of your abilities/structures. Wanting to spitball/potentially find someone to assist with developing this project from a script/eventing angle. Looking forward to hearing your thoughts/opinions/advice, Thanks Share this post Link to post Share on other sites
Fhizban 96 Posted August 11, 2015 Hi, Of course thats possible. you do not even require extensive scripting for this. Just use events. You can have a specific variable increase each time the player does a specific action (like talking to a town person) and have other events change on the amount that variable holds. Quite simple. One drawback: Incremental games are usually browser games with no load time and worldwide accessability. That wont be possible using VXA. Share this post Link to post Share on other sites
devonm0 37 Posted August 12, 2015 If you really want to dothis, then I would suggest making it a side activity in a game with more to it. A game with just that doesn't sound very immersive. It sounds like Farmville. Share this post Link to post Share on other sites
Morrik Inkura 0 Posted August 15, 2015 The thought was that the more you draw on this income, the more unlocks. The main income would be a form of arcane energy from a rift in space, this could eventually lead to combat, building towns and the like. Does anyone perchance know how I would best go about this kind of thing? Also, is it possible to have 3-4 "currencies" at once? Share this post Link to post Share on other sites
Kayzee 4,032 Posted August 15, 2015 I don't tend to like these types of games much, but A Dark Room was pretty good I guess... I could see something like that working in RPG Maker, especially the later parts. I think the structure should change a bit so there isn't as much waiting around and unlocking is based on actions though. 1 Share this post Link to post Share on other sites
Morrik Inkura 0 Posted August 16, 2015 (edited) I agree that waiting around for long periods of time detract from the gameplay and make it more like Farmville than something actually interesting :/ Small amounts of time based things are fine, Rome wasn't built in a day and all that I am still completely lost on this front however, I know how to make an event trigger based on an item being present in the party's inventory, but how would I A; Shift these items into different kinds of currency and B; make the event trigger only once, leaving behind a permanent change to the map. Is it possible for said change to be implemented without it requiring a new map and instead being entirely triggered in coding. I don't tend to like these types of games much, but A Dark Room was pretty good I guess... I could see something like that working in RPG Maker, especially the later parts. I think the structure should change a bit so there isn't as much waiting around and unlocking is based on actions though. A dark room is pretty much what I am after, just wanting to make it slightly more visual It seems to me that I might be better off using an engine such as Unity. It will allow it to remain web based, but also work with things such as putting it on Steam Edited August 16, 2015 by Morrik Inkura Share this post Link to post Share on other sites
Kayzee 4,032 Posted August 16, 2015 (edited) Honestly if I were you, I would try using HTML5+Javascript i you want it to be web-based. Doesn't Unity only work on the web via a plugin that only works on some browsers? Edited August 16, 2015 by KilloZapit Share this post Link to post Share on other sites
Morrik Inkura 0 Posted August 17, 2015 Honestly if I were you, I would try using HTML5+Javascript i you want it to be web-based. Doesn't Unity only work on the web via a plugin that only works on some browsers? Yes, but it will also allow me to deploy as a standalone on PC etc. Thanks for all the advice guys <3 Share this post Link to post Share on other sites
alberthk 4 Posted August 21, 2015 . . .you mean like clicker games?. . . . . .these games have some simple genius formula behind that. . . . . .it has precise calculation of difficulty for each phase in the game. . . . . .the problem is the formula you can come up with to make the perfect balance for each phase in the game. . . . . .I'd like to see the end result of your idea. . . Share this post Link to post Share on other sites