LabRat747 0 Posted August 12, 2015 Hello, I want set up a skill that lets a class/actor craft items. Example: The cleric can mix potions when not in battle. What I tried to do was take the Tidloc alchemy system and create a common event that calls it up. This common event can then be turned into a skill an assigned to a class. For the common event I put used the script option and put in "Tidloc_Alchemy.call" to link to the script titled 'Tidloc Alchemy' I think the theory is sound, but when I try to active the skill during play-testing I crash the game. This is the error. Script 'Game_Interpreter' line 1411: NameError occurred uninitialized constant Game_Interpreter::Tidloc_Alchemy Any ideas? I have zero scripting knowledge. Share this post Link to post Share on other sites
shadowblack 103 Posted August 13, 2015 Usually scripts like that have instructions that tell you what script call to use. So check the script 's instructions. Share this post Link to post Share on other sites