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LabRat747

Need a Common Event to call up a Script

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Hello,

I want set up a skill that lets a class/actor craft items. Example: The cleric can mix potions when not in battle.

What I tried to do was take the Tidloc alchemy system and create a common event that calls it up. This common event can then be turned into a skill an assigned to a class.

 

For the common event I put used the script option and put in 

"Tidloc_Alchemy.call"  to link to the script titled 'Tidloc Alchemy'

 

I think the theory is sound, but when I try to active the skill during play-testing I crash the game. This is the error.

 

Script 'Game_Interpreter' line 1411: NameError occurred

uninitialized constant Game_Interpreter::Tidloc_Alchemy

 

Any ideas? I have zero scripting knowledge.

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Usually scripts like that have instructions that tell you what script call to use. So check the script 's instructions.

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