EpicFILE 200 Posted August 13, 2015 (edited) Progression Story: 100% Music: 90% Graphics: 80% Gameplay: 20% Overall: 73% (No demo) Genre RPG, Puzzler, Dungeon Crawler Hi! EpicFILE here! First of all, thank you for dropping by! What you see above is my "icy" game, Father's Trace. So what is this Father's Trace anyway? Okay, let me provide the details It was a snowy day. The four Feri's child were waiting patiently in their home, hoping that their father will going back with bags full of foods. He promised that he will be back in two days. But it have been three days since he left the home.... There was a snowstorm outside. A violent one. When the snowstorm started to grow weaker, Angga, Beni and Dimas entered the snowy field, searching for their father. Soon the snow will feel the warmth in their hearts.... Witness the power of the brotherhood! Main Angga The eldest Feri's son. He is calm and responsible. Harmony is his main concern Beni The second Feri's son. Stubborn. Most of the times he act and talk without thinking. He highly respect his big bro, so he always listen what his big bro says. Dimas The youngest Feri's son. Smart. He tries his best to become a good little brother as well as a good big brother to his little sister, Citra. Others Feri A single father that always take care of his children well. He make coats from the animal pelts and sells them in the city. Citra Feri's only daughter, the youngest child. She is energetic and loves running around. Erin Feri's wife. She was passed away 2 years ago. Mr. Edi One of Feri's customer. He always respect Feri. Hari The naughty Mr. Edi's son. He likes to play everywhere, including the dangerous places. Player must explore the monster inhabited dungeon and finding some clues to solve the puzzles. To ease your puzzle solving adventure, I will introduce the sensing system. The sensing system will help you through the 4 types of sensing. Each has it's own function: 1. Normal It will help you find the clues in general. It also allows you to dash. You can see, hear, or smell something suspicious. But you won't know what it really is. 2. Sight Improve your focus on vision. It can help you to see small objects, hidden switch, and so on. But it will reduce your focus on hearing and nose. 3. Hearing You will listen more carefully. Hearing will help you to notice different sounds, and also help you to know the sound's direction. It will reduce your focus on sight and nose. 4. Nose Helpful to recognize smells. Choosing this type will reduce your focus on sight and hearing. Enterbrain _ RPG Maker VX Ace and it's resource M. Feraldy N (me) _ Story, Gameplay, Music, and some Graphics (windows, art, some actors,animations and tilesets) Yanfly _ Button Common Event Script And... That's it! Currently I'm still working on the gameplay balancing and adding some details to make this game more polished. I cannot give the specific release date, though. So be sure to follow this post and wait for the launch! You can leave your comments below. Have a nice day! EpicFILE Edited October 5, 2015 by EpicFILE 8 Rodoren, nellbellz, Knighterius and 5 others reacted to this Share this post Link to post Share on other sites
Roo 24 Posted August 15, 2015 Interesting story. I can tell you put a lot of work in writing each of the brothers personality, and I can't wait to see how they'll interact within each situation. The sensing system seems like a lot of fun as well. Can't wait to try it out! 1 EpicFILE reacted to this Share this post Link to post Share on other sites
EpicFILE 200 Posted August 16, 2015 Thank you, Roo! Well, the sensing system is the core of the gameplay, so I try to make it as fun as possible! Share this post Link to post Share on other sites
Rikifive 3,319 Posted August 16, 2015 - I love your custom art.- The story is simple, yet interesting - liked it.- Sensing system sounds like a really interesting feature.- I'm curious about the battle scene - the screenshot looks good. > Your game looks and sounds great so far, looking forward for progress and good luck! 1 EpicFILE reacted to this Share this post Link to post Share on other sites
EpicFILE 200 Posted August 16, 2015 Thank you, Riki! So you noticed that the battle looks a little bit different! I'm trying to keep it simple anyway, so it won't clash with the core gameplay. Yeah, gameplay balancing is really important! 1 Rikifive reacted to this Share this post Link to post Share on other sites
Capt_Elfimis 53 Posted August 16, 2015 The art for this looks greatand is that brother Home-running rats with a baseball bat? Count me in! 2 Rikifive and EpicFILE reacted to this Share this post Link to post Share on other sites
EpicFILE 200 Posted August 16, 2015 Actually I don't even realize that his pose looks like he's "home running the rats", lol Thank you for dropping by! Share this post Link to post Share on other sites
Rikifive 3,319 Posted August 16, 2015 (edited) Rat baseball! Clever. ( ͡° ͜ʖ ͡°) That'd be fun if the character could home-running these rats upon killing. xD Edited August 16, 2015 by Rikifive 1 EpicFILE reacted to this Share this post Link to post Share on other sites
sriden 7 Posted August 16, 2015 Looking forward to rat basketball. The drawings are very nice. 1 EpicFILE reacted to this Share this post Link to post Share on other sites
EpicFILE 200 Posted August 17, 2015 Thank you, Sriden! Share this post Link to post Share on other sites
Knighterius 502 Posted October 8, 2015 Lol, Idk what to say about this game, Epic. I just want to play it just to see how it goes. Looking spiffy. Now to stalk you more by clicking into your hall of rhythm and drawing stuff. 1 EpicFILE reacted to this Share this post Link to post Share on other sites
EpicFILE 200 Posted October 8, 2015 Thank you, Knighty! It's initially made for IGMC entry. But I started 10 days before the deadline, so I was kinda rushing. xD Because of that, there are still things to fix and to polish more. Share this post Link to post Share on other sites
Balter 32 Posted October 22, 2015 you got some original ideas here. everybody is curious with the sensing system, including me. how much is the time to beat the game? 1 EpicFILE reacted to this Share this post Link to post Share on other sites
EpicFILE 200 Posted October 22, 2015 Thanks! It supposed to be a short game, maybe 1-2 hours. But it can be more than that, because we might explore what's hidden in the maps with the sensing system. 1 Balter reacted to this Share this post Link to post Share on other sites
Balter 32 Posted October 23, 2015 I see. I think any explorer gamer will find this interesting. Good luck on the project! 1 EpicFILE reacted to this Share this post Link to post Share on other sites