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Brosephus180

Pokemon-Style Power Points

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So i'm making a game set in a modern world, no magic, guns, etc. I want to simulate ammo using a Pokemon-style Power Point system.

 

http://bulbapedia.bulbagarden.net/wiki/Power_points

 

It's a bit hard to clarify...

 

In Pokemon, power points are like individual magic bars for each of your skills. Instead of using a Magic pool attacks draw from, attacks draw from their own individual pool of PP.

 

Is this possible in RPG maker, to your knowledge? Is there a tutorial or script I could use? Any help would be apprieciated.

 

 

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Yanfly has a script that allows this, I believe, but it's based per battle as opposed to being persistent:

 

https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/skill-restrictions/

 

If you're looking for an ammo system though, Yanfly also has one of them where you can set items to be the skill cost:

 

https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/skill-cost-manager/

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