Brosephus180 1 Posted August 14, 2015 So i'm making a game set in a modern world, no magic, guns, etc. I want to simulate ammo using a Pokemon-style Power Point system. http://bulbapedia.bulbagarden.net/wiki/Power_points It's a bit hard to clarify... In Pokemon, power points are like individual magic bars for each of your skills. Instead of using a Magic pool attacks draw from, attacks draw from their own individual pool of PP. Is this possible in RPG maker, to your knowledge? Is there a tutorial or script I could use? Any help would be apprieciated. Share this post Link to post Share on other sites
HeckHound 61 Posted August 14, 2015 Yanfly has a script that allows this, I believe, but it's based per battle as opposed to being persistent: https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/skill-restrictions/ If you're looking for an ammo system though, Yanfly also has one of them where you can set items to be the skill cost: https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/skill-cost-manager/ 1 Share this post Link to post Share on other sites