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Novem

Breathwind Combat Reworking

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Sorry, dude. If I new scripting in the least I'd give it a shot. I'm actually waiting for a script myself hahahaha.

 

EDIT: I tell you what, I'm looking into learning RGSS3 anyway.... IF and I say IF because I'm not making any promises, but IF I feel I get to the point where I can attempt a project, and you don't have any takers yet, I'l take on your challenge. Deal?

Edited by LucidK

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Believe me, you have not been waiting as long for yours as I have been waiting for this one, XD

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Hahahaha oh I noticed lol. And at least I have someone working on mine. I won't complain about time when I know someone is doing it. Being somebody who used to do a lot of PHP / MySQL / Apache, I know how hard it can be sometimes to get a "script" just right. In my case, I got someone tackling it, so I'm not gonna complain one bit. In your case, you must be asking for something harder than either of us envision... lol

 

But I will do my best! I cannot promise anything though...

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Thanks for trying, :)

 

At least something is happening. I really didn't think that something like this sounded very hard... It's just some playing with menus and stats, but apparently the basics of it aren't so basic, <_<

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Well, I think the hard part would be more of drawing on your other characters.

 

I think it may come down to using script calls through a common event running in parallel.

 

I.E.: If I can make a script that sucks mana from other players, it would be called like this:

 

Common Event: Parallel Process

If Player ID 5 = in party

Script = Lucids script.call

else

 

end

 

 

you know what I mean? Keep in mind this is my first solid attempt at rgss3 so I'll try and make everything happen in-script, but no promises on anything hahahaha

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Most of your description in the original post can be done or evented without much of a hassle.

 

For the life force, use HP or one of the many AP scripts scripts around and rename the AP to Life Force, also use Yanfly's Skill Costs script, the enhancers are just items that buff parameters (constantly), no need for a script at all, for the switching cost from MP (Mana) to AP (Life Force) use a simple conditional check in the code a la "if MP < 1 , switch cost to AP" (Yanfly AP Manager or something like that), for the "relationship buffs" between dragons and riders you don't have to but can make use of the one Relationship script somewhere in the scripts list here, and the trading of MP can easily be evented or, if you absolutely need a script for that (which you don't), a modified Perfect Stats Distribution script.

 

So get to work, dude =) I doubt they'll handcraft you a new battle system with all and only the details you're longing for =)

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So I take it you rather bump and wait for someone to work for you instead of trying to achieve something on your own. No use trying to help you then, sorry.

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Hey man, I tried to do this script but learning RGSS3 is not exactly an overnight process. Especially when I'm taking online classes on C++. THAT gets confusing...

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No problem, my game is a bit on the back burner at the moment anyways. I haven't gotten work done on it in about a week, I'm working on a novel, several fanfiction stories, and trying to complete several games (Jedi Knight II, Midnight Club Los Angeles) at the same time. Pretty mind boggling trying to prioritize.

 

Also Caveras, just like I said above I don't have a lot of time.

Edited by Niko Jose DelValle

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You might want to try completing your game(s) without this script, or you'll be bumping this still when RPG Maker Hyper 2020 gets released. Other than that, your giant font makes you appear to demand people create your script, which isn't so nice.

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