lonequeso 1,921 Posted August 23, 2015 Okay. So what I'm looking for is a method to apply state that drains an enemies HP every turn AND gives it to the character that applied the state. Only one character can use the skill in question as well as apply the state. If possible, I'd want to make this work w/out a script, but if that's not possible, I guess I have no choice. Any ideas? Share this post Link to post Share on other sites
lonequeso 1,921 Posted August 29, 2015 Hmm... looks like this is a tough nut to crack. bump! Share this post Link to post Share on other sites
HeckHound 61 Posted August 29, 2015 It depends. Are you looking for a % of their health or would a flat amount do? Share this post Link to post Share on other sites
lonequeso 1,921 Posted August 29, 2015 Ideally, a percentage. If flat amount is the only feasible way to do it, I'll make it work. Share this post Link to post Share on other sites
HeckHound 61 Posted August 29, 2015 (edited) Well, my idea was to layer conditional branches and then alter the enemies and actor's HP. For example: Enemy 1 has state: enemy loses 50HP, actor gains 50HP Enemies 1 and 2 has state: enemy 1 loses 50HP, Enemy 2 loses 50HP, actor gains 100HP The only real problem with this one is that you'd have to create the event for every encounter. Edited August 29, 2015 by HeckHound Share this post Link to post Share on other sites
lonequeso 1,921 Posted August 29, 2015 Lol. I had that idea, too. Waaay too much work for one skill in the game. I'm thinking it's going to require a script if it can be done at all. That being said, can an Admin please move this to Script Requests? Share this post Link to post Share on other sites
HeckHound 61 Posted August 29, 2015 I don't know if this helps you, but Yanfly's Lunatic States can handle that apparently. http://www.rpgmakervxace.net/topic/9713-drain-hp-status/ Share this post Link to post Share on other sites
lonequeso 1,921 Posted August 29, 2015 I'll have to look into that. Reading code is like trying to read Sanskrit to me. If it involves any actual coding on my part... *lonqueso's head explodes* Share this post Link to post Share on other sites
lonequeso 1,921 Posted August 30, 2015 Okay. I actually got some outside help on this. It can be closed now. Before that is done, let it be known that Nataxinus is awesome! Also, give him 1,000 likes on my behalf. Share this post Link to post Share on other sites
Tsarmina 2,612 Posted August 30, 2015 Closing as solved and duly noted. 1 Share this post Link to post Share on other sites