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bluenakki

Please review my maps

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Hi There, I'm working on game (duh0 and I would like to know what do you people think of my maps so far, any advice on how to improve then is welcome!

 

This is the main hero house:

XiiZuRj.png

iOvGoXT.png

 

 

This one the house of another of the heroes

FxevMux.png

 

An NPC house:

8Azi8Gu.png

 

And two waterfall areas wich are important in the story

11bwLHr.png

 

VYTG6rP.png

 

 

As I said before, any advice is WElcome, I hope you all give me nice ideas to use on then

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The third screenshot looks to use a completely different tile set from the rest. I obviously don't know what the rest of the game looks like, but it would be a good idea to have some clear boundaries set up that show a whole area with this different environment as opposed to having just one map with out of place textures.

 

EDIT: also there is a chest in a tree in one of them.

 

Other than that these look pretty good. You have a nice sense for including a variety of details or smaller objects. It might be good to get some more of a second grass in there like the tall brush.

Edited by Tuckie

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Looks good to me!  I like the waterfalls coming out of the caves, that's cool.  I think the clock is meant to hang up on the wall?

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These maps look good!

~And there are some details here and there ~ it looks good for me.

(I don't have any experience at mapping, so I can't say more. =P )

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Good use of space, there are no dead zones. Minor issues, mostly all pointed out though. Not sure what's up with the boardwalk going directly into the waterfall (and no water spilling over it).

Really, my only gripe is the continuing trend of these non-euclidian houses. You know, the ones that are several times larger on the inside than the outside? When that happens in real life, it's a horror story.

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I wouldn't mind knowing what tileset was used for that third map there. It looks quite fancy.

Aside from the minor flaws here and there, like the chest on the tree that Tuckie mentioned, and the flower basket hanging off the table, these maps loom pretty good. Far beyond my skills, at least. :P 

I like the use of little details though. Not too much to make everything seem out of place, but just enough to give the map a little bit of colour.

Edited by Outlaw

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Oh about that chest in actual gameplay it is behind the tree, I think it may be the screenshot script that made it visible, aside from that, thanks for all your advice

I'll see if can encounter where I've got the tileset for the third map ( which is on a island)

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Those maps are so beautiful ;  ; I want to map like that one day.

 

I love how detailed they are- there's so many little details and things and it's just so cool looking. Keep up the good work!

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Wow, this looks beautiful! I wish I had such a great sense of details like you have.

I have some minor things though which weren't mentioned yet (I think...) - On the second map there seems to be some problems with the items on the table. The bowl of fruit, for example - or the book and the papers. They're not really standing on the table, if you know what I mean.

And... I'm not sure about this one, but I'm thinking about the stone walls on the last map. I was taught that you should use the same amount of tiles for the height on a simple wall. It looks like left you used only two tiles of height, while on the right side there were mostly three tiles used. It looks a bit weird to me, because I can't logically understand how a height difference in such a small area would have been done, but the guy I learned this from could be wrong after all, so that's why I'm not sure on this one...

 

Other than that your maps look pretty neat!

Edited by HeroineOfTime

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Youre naturally a good mapper, you should learn how to do parallaxing which will let you take your natural talent and really expand. I have no natural talent and make maps that are quite nice, but you would be able to make something staggering.

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