bluenakki 3 Posted August 28, 2015 Hi There, I'm working on game (duh0 and I would like to know what do you people think of my maps so far, any advice on how to improve then is welcome! This is the main hero house: This one the house of another of the heroes An NPC house: And two waterfall areas wich are important in the story As I said before, any advice is WElcome, I hope you all give me nice ideas to use on then 1 Share this post Link to post Share on other sites
Tuckie 59 Posted August 28, 2015 (edited) The third screenshot looks to use a completely different tile set from the rest. I obviously don't know what the rest of the game looks like, but it would be a good idea to have some clear boundaries set up that show a whole area with this different environment as opposed to having just one map with out of place textures. EDIT: also there is a chest in a tree in one of them. Other than that these look pretty good. You have a nice sense for including a variety of details or smaller objects. It might be good to get some more of a second grass in there like the tall brush. Edited August 28, 2015 by Tuckie Share this post Link to post Share on other sites
xoferew 261 Posted August 28, 2015 Looks good to me! I like the waterfalls coming out of the caves, that's cool. I think the clock is meant to hang up on the wall? Share this post Link to post Share on other sites
Rikifive 3,411 Posted August 28, 2015 These maps look good! ~And there are some details here and there ~ it looks good for me. (I don't have any experience at mapping, so I can't say more. =P ) Share this post Link to post Share on other sites
+ Chaosian 617 Posted August 28, 2015 Good use of space, there are no dead zones. Minor issues, mostly all pointed out though. Not sure what's up with the boardwalk going directly into the waterfall (and no water spilling over it). Really, my only gripe is the continuing trend of these non-euclidian houses. You know, the ones that are several times larger on the inside than the outside? When that happens in real life, it's a horror story. Share this post Link to post Share on other sites
Squires 35 Posted August 28, 2015 (edited) I wouldn't mind knowing what tileset was used for that third map there. It looks quite fancy.Aside from the minor flaws here and there, like the chest on the tree that Tuckie mentioned, and the flower basket hanging off the table, these maps loom pretty good. Far beyond my skills, at least. I like the use of little details though. Not too much to make everything seem out of place, but just enough to give the map a little bit of colour. Edited August 28, 2015 by Outlaw Share this post Link to post Share on other sites
bluenakki 3 Posted August 29, 2015 Oh about that chest in actual gameplay it is behind the tree, I think it may be the screenshot script that made it visible, aside from that, thanks for all your advice I'll see if can encounter where I've got the tileset for the third map ( which is on a island) Share this post Link to post Share on other sites
Sleepless 26 Posted August 29, 2015 Those maps are so beautiful ; ; I want to map like that one day. I love how detailed they are- there's so many little details and things and it's just so cool looking. Keep up the good work! 1 Share this post Link to post Share on other sites
HeroineOfTime 16 Posted September 17, 2015 (edited) Wow, this looks beautiful! I wish I had such a great sense of details like you have. I have some minor things though which weren't mentioned yet (I think...) - On the second map there seems to be some problems with the items on the table. The bowl of fruit, for example - or the book and the papers. They're not really standing on the table, if you know what I mean. And... I'm not sure about this one, but I'm thinking about the stone walls on the last map. I was taught that you should use the same amount of tiles for the height on a simple wall. It looks like left you used only two tiles of height, while on the right side there were mostly three tiles used. It looks a bit weird to me, because I can't logically understand how a height difference in such a small area would have been done, but the guy I learned this from could be wrong after all, so that's why I'm not sure on this one... Other than that your maps look pretty neat! Edited September 17, 2015 by HeroineOfTime Share this post Link to post Share on other sites
Dymdez 77 Posted September 18, 2015 Youre naturally a good mapper, you should learn how to do parallaxing which will let you take your natural talent and really expand. I have no natural talent and make maps that are quite nice, but you would be able to make something staggering. Share this post Link to post Share on other sites