+ FenixFyreX 17 Posted December 16, 2011 (edited) Bitmap Functions - v1.0 FenixFyreX - Author WhiteFlute - For his Bitmap Effect dll Introduction This script is a port from the RPG Maker VX script I wrote a while ago. It allows you to call certain effects on bitmaps for effects like Final Fantasy VI's Terra's memory mosaic effect, and other stuff like that. Script http://pastebin.com/SGUN7ytU - This is my script. http://pastebin.com/caTJfyw9 - This is WhiteFlute's bitmap functions script. You need this dll in your root folder for it to work: http://www.mediafire...gpyfn49d69s1p6n Please do alert me of any errors if you test it. I'll be glad to fix them. Credit WhiteFlute and myself. Edited January 12, 2012 by FenixFyreX 1 Lil' Yami reacted to this Share this post Link to post Share on other sites
Rosenblack 79 Posted December 16, 2011 Nice Script, *Added to the Master Script List* Share this post Link to post Share on other sites
leech 9 Posted January 12, 2012 line 140: NameError occurred. undefined method 'play_buzzer' for module 'Sound' Strangely, there is a self.play_buzzer in the Sound module o_o I tested this in a blank project with the Whiteflute .dll and your script. Share this post Link to post Share on other sites
+ FenixFyreX 17 Posted January 12, 2012 Try replacing my script with this, leech: http://pastebin.com/SGUN7ytU Share this post Link to post Share on other sites
Radscythe 72 Posted January 12, 2012 With the replacement script it works just fine Fenix, thanks for the awesome script. Share this post Link to post Share on other sites
leech 9 Posted January 12, 2012 The script loads fine now but when the play_buzzer effect occurs (e.g. pressing Z on a greyed out Continue choice), you get the following error: line 110: undefined method 'mosaic!' for #<Bitmap:0x3558978> Share this post Link to post Share on other sites
~NeXy~ 6 Posted January 12, 2012 Um... how do I remove a certain effect? I'm not a scripter, so... Share this post Link to post Share on other sites
+ FenixFyreX 17 Posted January 12, 2012 @leech - you have my script, WhiteFlute's script, AND the dll right? @nexy - You either remove all effects by calling SceneManager.scene.refresh_spriteset. You can't just remove one effect. This will be updated later. Share this post Link to post Share on other sites
leech 9 Posted January 12, 2012 I didn't have Whiteflute's Bitmap-EX script... my bad :X I vaguely remember a .rar that was missing it o_o But it's not in the first post anymore so I guess not. Share this post Link to post Share on other sites