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FenixFyreX

Bitmap Effects

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Bitmap Functions - v1.0

FenixFyreX - Author

WhiteFlute - For his Bitmap Effect dll

 

Introduction

This script is a port from the RPG Maker VX script I wrote a while ago. It allows you to call certain effects on bitmaps for effects like Final Fantasy VI's Terra's memory mosaic effect, and other stuff like that.

 

Script

http://pastebin.com/SGUN7ytU - This is my script.

http://pastebin.com/caTJfyw9 - This is WhiteFlute's bitmap functions script.

You need this dll in your root folder for it to work: http://www.mediafire...gpyfn49d69s1p6n

 

Please do alert me of any errors if you test it. I'll be glad to fix them.

 

Credit WhiteFlute and myself.

Edited by FenixFyreX

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line 140: NameError occurred. undefined method 'play_buzzer' for module 'Sound'

 

Strangely, there is a self.play_buzzer in the Sound module o_o

I tested this in a blank project with the Whiteflute .dll and your script.

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The script loads fine now but when the play_buzzer effect occurs (e.g. pressing Z on a greyed out Continue choice), you get the following error:

line 110: undefined method 'mosaic!' for #<Bitmap:0x3558978>

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@leech - you have my script, WhiteFlute's script, AND the dll right?

 

@nexy - You either remove all effects by calling SceneManager.scene.refresh_spriteset. You can't just remove one effect. This will be updated later.

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I didn't have Whiteflute's Bitmap-EX script... my bad :X

 

I vaguely remember a .rar that was missing it o_o

But it's not in the first post anymore so I guess not.

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