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ePjyO9H.png - Boss attacks! Posters took 18 damage!
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qQB624d.png - Posters recovered 5 HP!
ZL8vnMl.png9o7GJ9Q.png 50 / 100 9W8GbtV.png  1 / 15
EBpuTYP.png9o7GJ9Q.png 19
kOhS7f3.png-iDOKHn3.png-hLVQTPc.png-qQB624d.png
[H1SLP5c.pngINVENTORY] 5opCOY4.pngPotion 2

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vRXmq3Z.png

iDOKHn3.png - Boss took 1 damage!

ZL8vnMl.png9o7GJ9Q.png 75 / 100 9W8GbtV.png  1 / 15
EBpuTYP.png9o7GJ9Q.png 11
kOhS7f3.png-iDOKHn3.png-hLVQTPc.png-qQB624d.png
[H1SLP5c.pngINVENTORY] 5opCOY4.pngPotion 1

Edited by Rikifive

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Firaga_KHBBS.gif

hLVQTPc.png - Boss took 5 damage!

ZL8vnMl.png9o7GJ9Q.png 75 / 100 9W8GbtV.png  0 / 15
EBpuTYP.png9o7GJ9Q.png 2-
kOhS7f3.png-iDOKHn3.png-hLVQTPc.png-qQB624d.png
[H1SLP5c.pngINVENTORY] 5opCOY4.pngPotion 1

well LAST THING I CAN SAY ABOUT skills (sry caps lock to lazy to fix) is maybe like the 50th kill the game will die before a wall of text then

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Boss 3 has been defeated!
 
Obtained MS87GfX.pngMana Potion !
 
Boss: 4
Battle!
 
ZL8vnMl.png9o7GJ9Q.png 75 / 100 9W8GbtV.png  0 / 15
EBpuTYP.png9o7GJ9Q.png 70
kOhS7f3.png-iDOKHn3.png-hLVQTPc.png-qQB624d.png
[H1SLP5c.pngINVENTORY] 5opCOY4.pngHealth Potion x 1 MS87GfX.pngMana Potion x 1
 
Well, this game is going to die anyway - because:
1) Everybody will simply get bored of this (making that game more complex will make it faster);
2) Each boss is harder than the previous one - we'll gonna die at some point.
Besides 'drain' I have no idea what other skills could be added. I don't think adding multiple skills, but with 1 damage difference is necessary. 
The idea is good, but sadly we need to calculate everything by ourselves.
What others think about this?

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iDOKHn3.png - Boss took 1 damage!

ZL8vnMl.png9o7GJ9Q.png 75 / 100 9W8GbtV.png  1 / 15
EBpuTYP.png9o7GJ9Q.png 69
kOhS7f3.png-iDOKHn3.png-hLVQTPc.png-qQB624d.png
[H1SLP5c.pngINVENTORY] 5opCOY4.pngHealth Potion x 1 MS87GfX.pngMana Potion x 1

 

I personally like the drain attack, since cure and potions are okay, but fairly limited/weak. Though, I would make it a rate of 1/2 damage absorbed. Maybe like, Drain 4, heal 2? But i wouldn't add many more than that to be honest. I stopped playing your previous boss battle because I gave up keeping track of all the characters/abilities/items. I like this one, plus, it's sort of inspiring me to make a short game with similar combat stats.

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ex5KQbk.png

iDOKHn3.png - Boss took 1 damage!

ZL8vnMl.png9o7GJ9Q.png 75 / 100 9W8GbtV.png  2 / 15
EBpuTYP.png9o7GJ9Q.png 68
kOhS7f3.png-iDOKHn3.png-hLVQTPc.png-qQB624d.png
[H1SLP5c.pngINVENTORY] 5opCOY4.pngHealth Potion x 1 MS87GfX.pngMana Potion x 1

 

I agree, that the previous Boss Battle was a total failure because of that wall of text. I was so tired keeping that alive.

Okay, so "Drain" command will be added in future. It'll deal 3 damage, heal 2HP and It will cost 3MP - to make it balanced comparing to the rest of the skills.

...and... I'm Glad this game inspires you. =P

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TFW5E8J.png
hLVQTPc.png - Boss took 5 damage!
ZL8vnMl.png9o7GJ9Q.png 75 / 100 9W8GbtV.png  2 / 15
EBpuTYP.png9o7GJ9Q.png 61
kOhS7f3.png-iDOKHn3.png-hLVQTPc.png-qQB624d.png
[H1SLP5c.pngINVENTORY] 5opCOY4.pngHealth Potion x 1 MS87GfX.pngMana Potion x 1
 
As Takeo said:

MP is regenerated at the start of the turn, so it's regenerated before using skills.
It's like:
Turn start > Regenerate MP > your command > ...

Edited by Rikifive
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