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iDOKHn3.png - Boss took 1 damage

ZL8vnMl.png9o7GJ9Q.png 60 / 100 9W8GbtV.png  2 / 15

EBpuTYP.png9o7GJ9Q.png 38
kOhS7f3.png-iDOKHn3.png-hLVQTPc.png-qQB624d.png

[H1SLP5c.pngINVENTORY] 5opCOY4.pngHealth Potion x 1 MS87GfX.pngMana Potion x 1

 

@ShovelDiLeo: Just copy and paste the above poster and modify your stats accordingly to the rules.

If you need help with stat amounts, the command icons are clickable for instructions.
 
Also, fixed HP amount also.
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iDOKHn3.png - Boss took 1 damage

ZL8vnMl.png9o7GJ9Q.png 60 / 100 9W8GbtV.png  2 / 15

EBpuTYP.png9o7GJ9Q.png 38

kOhS7f3.png-iDOKHn3.png-hLVQTPc.png-qQB624d.png

[H1SLP5c.pngINVENTORY] 5opCOY4.pngHealth Potion x 1 MS87GfX.pngMana Potion x 1

 

@ShovelDiLeo: Just copy and paste the above poster and modify your stats accordingly to the rules.

If you need help with stat amounts, the command icons are clickable for instructions.
 
Also, fixed HP amount also.

 

 

You didn't do it right so I got confused. So stats were unbalanced.

 

iDOKHn3.png - Boss took 1 damage

ZL8vnMl.png9o7GJ9Q.png 60 / 100 9W8GbtV.png  3 / 15

EBpuTYP.png9o7GJ9Q.png 37

kOhS7f3.png-iDOKHn3.png-hLVQTPc.png-qQB624d.png

[H1SLP5c.pngINVENTORY] 5opCOY4.pngHealth Potion x 1 MS87GfX.pngMana Potion x 1

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utqk0bS.png
qQB624d.png - Posters recovered 5 HP!

ZL8vnMl.png9o7GJ9Q.png 65 / 100 9W8GbtV.png  2 / 15

EBpuTYP.png9o7GJ9Q.png 36
kOhS7f3.png-iDOKHn3.png-hLVQTPc.png-qQB624d.png

[H1SLP5c.pngINVENTORY] 5opCOY4.pngHealth Potion x 1 MS87GfX.pngMana Potion x 1

 

Yup, Takeo corrected wrong stats, that were made in post #80. She fixed that correctly and stats are now balanced. Thanks Takeo for keeping an eye on it. (=

@ShovelDiLeo you did that correctly anyway, so everything is fine. (=

Also, please tell me how the descriptions look for you. I was making small images, but then I started making bigger ones like in Mana Potion. Tell me which one is better readable and I'll change them soon. Thank you. (=

Edited by Rikifive

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iDOKHn3.png - Boss took 1 damage

ZL8vnMl.png9o7GJ9Q.png 65 / 100 9W8GbtV.png  3 / 15

EBpuTYP.png9o7GJ9Q.png 35
kOhS7f3.png-iDOKHn3.png-hLVQTPc.png-qQB624d.png

[H1SLP5c.pngINVENTORY] 5opCOY4.pngHealth Potion x 1 MS87GfX.pngMana Potion x 1

 

I think the small ones looked nicer and such, but the bigger one is fairly easier to read, though I personally was startled the first time I opened the mana potion due to how big it was!

Maybe something in between? A little smaller, but not that small? I like that idea though, it's helpful~

Edited by Takeo212

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utqk0bS.png
qQB624d.png - Posters recovered 5 HP!

ZL8vnMl.png9o7GJ9Q.png 85 / 100 9W8GbtV.png  8 / 15 

EBpuTYP.png9o7GJ9Q.png 28
kOhS7f3.png-iDOKHn3.png-hLVQTPc.png-qQB624d.png

[H1SLP5c.pngINVENTORY] 5opCOY4.pngHealth Potion x 1

 

/!\ Corrected Boss' HP.

Edited by Rikifive

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iDOKHn3.png - Boss took 1 damage

ZL8vnMl.png9o7GJ9Q.png 85 / 100 9W8GbtV.png  9 / 15 

EBpuTYP.png9o7GJ9Q.png 27
kOhS7f3.png-iDOKHn3.png-hLVQTPc.png-qQB624d.png

[H1SLP5c.pngINVENTORY] 5opCOY4.pngHealth Potion x 1

 

Aww, we could've kept that for when the harder bosses started~

Riki's constant healing makes me fear the next bosses attack power.

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utqk0bS.png
qQB624d.png - Posters recovered 5 HP!
ZL8vnMl.png9o7GJ9Q.png 90 / 100 9W8GbtV.png  7 / 15 
EBpuTYP.png9o7GJ9Q.png 27
kOhS7f3.png-iDOKHn3.png-hLVQTPc.png-qQB624d.png
[H1SLP5c.pngINVENTORY] 5opCOY4.pngHealth Potion x 1
 
Don't worry, just filling up. (=
Yeah, items may be useful later, when bosses will get tougher. =P
It's so funny to play 'an Online co-op RPG'  xD

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iDOKHn3.png - Boss took 1 damage
ZL8vnMl.png9o7GJ9Q.png 90 / 100 9W8GbtV.png  8 / 15 
EBpuTYP.png9o7GJ9Q.png 26
kOhS7f3.png-iDOKHn3.png-hLVQTPc.png-qQB624d.png
[H1SLP5c.pngINVENTORY] 5opCOY4.pngHealth Potion x 1

 

This is like an RPG where items do matter ~

I like the slow, gradual pace too. No over spam or anything, just casualness. 

Potions are better for tougher bosses since they heal more than 5 also - and save MP.

Mana Potions are best for emergencies in case of bulk heal later if we get hit hard.

Edited by Takeo212
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iDOKHn3.png - Boss took 1 damage

ZL8vnMl.png9o7GJ9Q.png 100 / 100 9W8GbtV.png  6 / 15 

EBpuTYP.png9o7GJ9Q.png 24
kOhS7f3.png-iDOKHn3.png-hLVQTPc.png-qQB624d.png
[H1SLP5c.pngINVENTORY] 5opCOY4.pngHealth Potion x 1

 

Yay! Riki, the teams cleric :3

I just like saving magic. Was considering the idea of a TP system too, similar to MP but allows you to also use a skill or 2.

That way you can save up one and use another for higher bosses - but I think that would ruin the simplicity of the game :<

I like it like this~ (also, last post before bed!)

Edited by Takeo212
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ex5KQbk.png

iDOKHn3.png - Boss took 1 damage!

ZL8vnMl.png9o7GJ9Q.png 100 / 100 9W8GbtV.png  7 / 15 

EBpuTYP.png9o7GJ9Q.png 23
kOhS7f3.png-iDOKHn3.png-hLVQTPc.png-qQB624d.png
[H1SLP5c.pngINVENTORY] 5opCOY4.pngHealth Potion x 1

 

=3

TP sounds nice and I'd add it - but even without that, there are sometimes problems with stats already. Adding another stat would make it only worse if you know what I mean. ; )

It's not that I don't want to add stuff, for me it can be totally complex, but the others might have problems and it will be difficult later to watch out for that and correct stats. For now let's leave it as is. (=

Okay, good night =3 - I hope to get some sleep soon too. (=

Edited by Rikifive

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