Zerbu 40 Posted September 11, 2015 I've only just recently returned to RPG Maker games and don't have a lot to convert, so I'll definitely be starting over in RPG Maker MV. For those who've already been developing for a long time, it'll probably be harder... Share this post Link to post Share on other sites
Guyver 65 Posted September 11, 2015 I have like 20 hours of gameplay, so I don't think I'll be converting anytime soon lol 2 Share this post Link to post Share on other sites
magic2345 252 Posted September 11, 2015 I have like 20 hours of gameplay, so I don't think I'll be converting anytime soon lol WHOA that's a lot of gameplay. It'd take ages to convert that XD For me, I'm not so sure...perhaps I'll stick around Ace for this one project I'm doing. Share this post Link to post Share on other sites
+ Chaosian 617 Posted September 11, 2015 No. I think MV has been a wakeup call for me that I've been in the wrong engine from the start. If this is what will be a $60+ 'improvement' is for this engine, it's time I move onto something bigger and better. 2 Share this post Link to post Share on other sites
Tsarmina 2,612 Posted September 11, 2015 The resolution will be different, so I'm afraid maybe all my beautiful parallax maps will go to waste...TT_TT No, I don't think so...I didn't intend for Sugar Sweet to be super long, anyway, so at least it won't be a long time until I can give MV a chance/try :3 1 Share this post Link to post Share on other sites
Nocturnic 7 Posted September 11, 2015 I'd have to say no with this one; but the planned free updates which were gonna be in my project; they'll likely be made into a MV game (which means you'll still be playing as multiple groups of characters), allowing for a new engine to be one of the improved features. 1 Share this post Link to post Share on other sites
+ TBWCS 953 Posted September 11, 2015 Convert is a different word, I'd remake it in the new maker, yes 3 Share this post Link to post Share on other sites
Lord Vectra 414 Posted September 13, 2015 My current project, World of Chaos, will not be converted to MV. Now, let's say I'm making World of Chaos II and MV came out before I started, then yes, I would move on to MV... maybe. It depends if I feel it is necessary. A lot of people probably aren't going to convert their current project unless they barely started. Vx Ace been out but people still use VX, like myself. Share this post Link to post Share on other sites
ShadowfrostZen 38 Posted September 13, 2015 I see myself continuing my series into MV, but all my current projects will be in VX Ace Share this post Link to post Share on other sites
Knighterius 502 Posted September 13, 2015 I won't convert but I'd definitely remake any games that I had ideas about. I have this one game called Twin Souls that I'd really like to pursue in MV but aside from that I don't feel any of my games are worthy of conversion Share this post Link to post Share on other sites
ReidenLightman 5 Posted September 16, 2015 I do not plan to convert at this time. My team is far too into their current projects, except for one which we are holding off to possibly build entirely on MV. We plan to get MV as soon as we can since we together really only have 2 desktops and 2 laptops, both laptops are macs, and we'd rather develop on our laptops and be able to export to windows, mac, and other various platforms. Share this post Link to post Share on other sites
+ Chaosian 617 Posted September 17, 2015 Better not let Enterbrain see this thread, or else they'll realize their existing market isn't making the jump. Share this post Link to post Share on other sites
Lord Vectra 414 Posted September 17, 2015 Better not let Enterbrain see this thread, or else they'll realize their existing market isn't making the jump. I wouldn't say it isn't making the jump but it might be a late-bloomer. Grammar Question: Is it "it isn't" or "it's not"? Share this post Link to post Share on other sites
HeroineOfTime 16 Posted September 17, 2015 (edited) Not that I'd have much experience regarding conversions and remaking, but I doubt that too many people would do this. I mean, seriously - why? Granted, MV sounds really promising, but for me, there are just three reasons why someone would transfer their project to the new RPG Maker: 1. It has new functions you absolutely want to use (and which aren't already made by some great scripters). 2. You just barely began with your game and have almost nothing to lose. 3. Or someone is really good at Java, but has some problems with Ruby/whatevs. Thinking about being able to write your own, complex scripts sounds cool to me. (Well, or you just really want to show off - boasting about how up-tp-date you are and how much money you can immediately spent without having any problems... but I'm guessing no one here is as mean as that..! ) But other than that? Nah. Better stick with the engine you began your project with. The one you learned a lot about, the one you made so much progress with, the one you're already satisfied with. Starting a new project on MV is perfectly fine (I'd do that as well), but trying to remake all your hard work with functions that probably won't work anymore (like 2k3's \s[x]-command, for example) is kind of heart-breaking for me. Not to mention all the scripts, if you're using some! Edited September 17, 2015 by HeroineOfTime Share this post Link to post Share on other sites
Rikifive 3,411 Posted September 17, 2015 Absolutely not. There's no way I'm going to do this. I have ~110 scripts, plus I'm making my own pack to customize each scene and such - Giant nope. It's just impossible. Share this post Link to post Share on other sites
TheCaliMack 22 Posted September 20, 2015 With all the support given to VX Ace, like scripts and etc., probably not RIGHT AWAY.The perks are interesting, so it's good for introduction.But for those who've been at it for a while now, well... it's a little less appealing.But I look forward to playing the stuff people will make and how creative they get with the system.For me, I guess it's "Tinker Till Something Happens". Share this post Link to post Share on other sites
Dilvish 7 Posted September 23, 2015 I like a lot of the new MV features, so most likely yes. But it really depends on if the third-party scripts I use get updated too. Share this post Link to post Share on other sites
YamiKitsune 23 Posted September 24, 2015 Helllllllll no. I've come way too far to do all that over again. Plus there's some scripts I use that I don't even know if they'll get an MV version or not. Share this post Link to post Share on other sites
zebaroth 6 Posted September 27, 2015 if it has a built in converter then yes my projects will be if not then i will still buy it and use it as one can never to many rpg makers on there pc Share this post Link to post Share on other sites
Lord Vectra 414 Posted September 27, 2015 if it has a built in converter then yes my projects will be if not then i will still buy it and use it as one can never to many rpg makers on there pc Lol, I currently have 5 on mine. Share this post Link to post Share on other sites
xoferew 261 Posted September 28, 2015 Nope. I'm still playing Sims 2 and Civ IV. I don't need any newfangled programs! I doubt 10,000 people would want to play my game on their phones. Share this post Link to post Share on other sites
ECG Wolf 36 Posted September 29, 2015 Having already invested about 6 months into a working prototype, I wouldn't really consider converting to MV to be on the table, especially now that things are really starting to pick up with the project. I would definitely consider making new games in MV, though. Share this post Link to post Share on other sites
Zortik 15 Posted September 29, 2015 I have a 5-6 hour demo that was created in RPG Maker VX.Thankfully, I wrote nearly everything down... but I lost almost everything and can't really stomach fighting for a new license for my new laptop. My intent was to recreate it into VX Ace. That endeavor hasn't started yet because of my stubbornness to get all the previous scripts in working order. So, for me, it's a bit of a relief that I found out about the new program before I began the labor intensive effort of recreating the database / maps / etc. Now it'll just boil down to whether or not I can afford it upon release or if I'll need to budget for it. Share this post Link to post Share on other sites
Aria1573 21 Posted October 1, 2015 No, but I will be starting a new project on MV, I've invested to much time into my curret project and have already had to redo it once before. Share this post Link to post Share on other sites
Traverse 144 Posted October 1, 2015 I'm posting this bit of info in this topic because it's directly relevant, although chances are most people here have already heard of this from other threads: There is a RMVXAce to RMMV converter that will convert database files and map files (including any events and event commands, except for the Script Call command) from VXAce format to MV format. It takes the form of a script that you insert into a VXAce project and, I assume, does the conversion when the project is run. This script will be available to anyone who pre-orders. There's no word on how it will be made available after the pre-order period (possibly a purchase from the main site). For anyone who frequents NeoGAF, there's a thread that was just made that has this little sentence in its opening post: There will be a VX Ace to MV converter released at the same time, it will carry over most projects, except for custom scripts, as MV uses a completely different scripting language than VX Ace does. I assume this refers to the converter in question. This information is wrong. It will not carry over whole projects - it will not convert graphics and not only will it not convert "custom" scripts, it will not even convert regular default scripts. Not even anything in the Script box in the Conditional Branch/Set Variable event commands. No script will be converted by it. Share this post Link to post Share on other sites