Jump to content

Recommended Posts

Game Title: TacAtical
 
 
Abstract:
Demo of a "battle system". I have used various scripts to create tactical battles.
Each party member has different skills, synergy and manipulation of stats is essential to win and
survive.

There is no leveling,you have acces to all skills and all party members. Switch between them, use
skills, have fun.

Randomly generated position of battlers on the map and random composition of each battle provide lots of fun ;)

Labirynth is basically a mini game. Each time the position of obstacles is different and battles have different composition. I once have created paper version of this dungeon. I had a party members with skills, couple of D6 dice and imagination ;) One day I remembered about RPG Maker on PSX. Finally I was able to make something in ACE :)

 

video:

http://www.dailymotion.com/video/x375r6y_tacatical-demo-battle_videogames

 

 

I was pleasantly surprised by battles in Aesparia The Fallen

http://forums.rpgmakerweb.com/index.php?/topic/6635-aesparia/

 

Clever fights left me with hunger for more. I was dissapointed in a way because after couple of rounds it always boiled down to thesame solution, regen, wham! wham! :) Battles was very well done and I know it is a DEMO Aesperia was good thing, it motivated me for making something different. Aesperia and Eremidia are my favorite things RPG Maker wise,

 

So I aimed for fluent battle, with every round different, constantly demanding for adjusting strategy on a round/batle basis.

 

What if enemy is going to attack someone, manipulate stats, change order of attacks, use absorb dmg on a party member at risk, use streangth of your enemies to defeat them.

That was my starting motivation. I use many standard scripts with a little tweaks here and there. I have a tinker with RPG Maker for years now, with major pauses ;) I dont know programing but I was stubborn and dig out of the internet codes,solutions, methods and adapt them to aquire what was needed. It is not perfect, game has little original graphics, one self made music track. My heart was in finding different scripts that will help with battle ;)

 

I hope you like it or perhaps you will be inspired as I was after playing Eremidia and Aesperia. It is my simple creation, form things scattered on the internet :)

 

In the future I will upload not encrypted version so peole can dig into solutions that took me weeks to dig up from the internet. When I started I knew nothing of the RPG Maker, forums etc. Every idea I had was a chalange :) I am happy with end product. If you like it good, if not, also good ;) Cheers!

 

Genre:
For now it is only one dungeon created for demo. Aim of this demo is to get to the end of the
dungeon and defeat the boss.
There ara no random battles. Each battle is basically a little puzzle, and whole dungeon is sort of a
puzzle. Position and type of battle require different strategy and tactic to survive.
Basically there is no reviving and healing. You must hunt for a specific enemies who drops Items,
but apart from reviving (drop from rare enemy) and beeing included in a skill cost, items don't help much with regeneration of HP.

Average Demo Time:
Demo consist of tutorial and Labyrinth. I estimate it could take you 1-2h.
Game Progression: For now I focused on battles and creating puzzle-battles. Maybe someday I
create some kind of RPG.
 
 
Story / Setting / Purpose:
I have ideas concerning the story and explanation of magic but for now you need to reach the end of
labyrynth and win final encounter. Use battles to regen, hunt, survive. I had a lot of fun with it and I
hope you will have to. For now this DEMO is rather a battle symulator than a RPG but you need to
start somewhere ;)  
 
Character Bios:
For now you have 5 party members, 4 can go into battle. You can acces every one of them when
you want ( outside the battle). Each character have unique skills, each changes the way you fight.

 

edit:

Because this demo function as a battle symulator there is no characters as defined by the RPG standard I felt it was not required from me to give bios of what at this stage are essentialy sticks with skills without story arc or plot of any kind ;)

 

But maybe some more info would not hurt anybody. Basic info and some skills of a character:

 

Dahlgred - uses skill based mainly on DEF stat. It has instant immune skill and has 2 attacks if MP is at full. Archetype of a tank.

Traneen - is support, can use deflect damage and summons. It can maipulate with DEF stat. has some healing skills.

Taaffeite - support/healer, has regen skill and can deal massive dmg if you find right combination with other skills.

Moreclock - interrupt/control, has instant skills. Has absorb damage skill and can hide enemies for as long as he has HP.

Leakante - interrupt/charm/damage, steer enemies' action, deal substantial damage with help of rest of the party

 

In my mind they are personification of one's mind, Alar (Rothfuss wink, wink). When one warrior learn how to split his mind he develops different skills and can use combination of magic to fight in "astral" plane. Single bosses with milion of HP ( I am looking at you Yazamat) are long dead, most dangerous are the groups of enemies ( Guild Wars anybody? ;) )

 

Credits:

Untargetable State
Author: Hime

Troop Event Spans
Author: Hime

Command Manager
Author: Hime
 
Troop Event Spans

Y Yanfly Engine Ace - Ace Battle Engine v1.22

Troop Event Spans
Author: Hime

â–¼ Yanfly Engine Ace - Ace Core Engine v1.09

Script HP Barrier Bar, version 1.1
Author: bgillisp

â–¼ Yanfly Engine Ace - Instant Cast v1.03

â–¼ Yanfly Engine Ace - Swap Monsters v1.00

â–¼ Yanfly Engine Ace - Enemy Target Info v1.02

Enemy AI : Targeting Priority Manipulator
by Shad3Light

Basic Enemy HP Bars v 2.8.1 Script by: V.M of D.T

Victor Engine - Basic Module
Author : Victor Sant

Victor Engine -  Action Counter
Author : Victor Sant

Victor Engine - Enemy Actions Conditions
Author : Victor Sant

Victor Engine - Automatic Battlers
Author : Victor Sant

 Attack Skill Command
 Author: Hime

 Bit Switches
 Author: Hime

 Custom Page Conditions
 Author: Hime

 Feature Manager
 Author: Hime

Feature: Add Param
Author: Hime

Yanfly Engine Ace - Combat Log Display v1.02

 Effect Manager
 Author: Hime

MOG - Battler Motion (v2.1)
By Moghunter


 Effect: Toggle State
 Author: Hime

Yanfly Engine Ace - Follow-Up Skill v1.01

Enemy Param Formulas
Author: Hime


Effect: Share the pain
Author: Estriole

Automatic States
by Ninjamida

Conditional States
Author: Hime

Linked Variables
by Shaz

Yanfly Engine Ace - Buff & State Manager v1.07

Yanfly Engine Ace - Skill Cost Manager v1.03

Effect: Recoil Damage
Author: Hime


Stacking States v1.1a
Created by Neon Black

Tag Manager
Author: Hime

 Feature: Tag Requirement
 Author: Hime

Custom Equipment Slots Script
by Fomar0153


Random Event Positions
Author: Hime

Large Troops
 Author: Hime

Battle Use Limits
 Author: Hime

Param Max States
 Author: Hime

 Feature: Add Param
 Author: Hime

Synchronized Battlers
 Author: Hime

Synchronization Effects
 Author: Hime

State Icon Scroll
Author: modern algebra (rmrk.net)

Yanfly Engine Ace - Lunatic Targets v1.00

Craze Script Asylum - Lunatic Targets Package - Health

Yanfly Engine Ace - Target Manager v1.03

Pets and Summons (Compatibility) v1.5g
Script by: V.M of D.T

State Effect : End Turn/Action Skill v1.2
by Shad3Light

Script HP Barrier Bar, version 1.1
Author: bgillisp

Yanfly Engine Ace - Death Common Events v1.01

Yanfly Engine Ace - Lunatic States v1.02

Yanfly Engine Ace - Lunatic States Package - Punishment v1.01

Yanfly Engine Ace - Lunatic States Package - Protection v1.00

Yanfly Engine Ace - Random Skill Invoke v1.00

 Conditional Effects
 Author: Hime

Custom Use Conditions
 Author: Hime

Enemy Reinforcements
 Author: Hime

Advanced_Targeting
 by Steven Scott (geri_khan)

Progressive State
 Author: Hime

Yanfly Engine Ace - Battle Command List v1.09b

Yanfly Engine Ace - Combat Log Display v1.02

[ACE] Khas Awesome Light Effects
By Khas Arcthunder - arcthunder.site40.net

Hirion Engine - Main Menu
Author: Nicke

Yanfly Engine Ace - Ace Equip Engine v1.06

Action Speed Formula
 Author: Hime


SPECIAL THANK YOU TO :

Steven Scott (geri_khan) Advanced_Targeting

V.M of D.T Pets and Summons (Compatibility) v1.5g

HIME, VICTOR, GALV, Moghunter, FOR MANY USEFUL SCRIPTS

http://www.rpgmakervxace.net/
http://forums.rpgmakerweb.com


Graphics:

wildspiritwolf.deviantart.com/
cellusious.deviantart.com/
canyx.deviantart.com

The “Real†macks tileset!
Credits: Mack
https://vxresource.wordpress.com/category/resources/tilesets/

Gorgeous statues!
by aweryn
https://vxresource.wordpress.com/author/aweryn/

http://forums.rpgmakerweb.com/index.php?/forum/29-rpg-maker-vxace-resources/

Celianna’s Tileset
http://pixanna.nl/materials/celiannas-tileset/

Audio:

The Flashbulb [Compositions For Piano] [Released 2015]
Windup Glass  [prepared]    

[Label\Publishing, Not On Label ('self-released') 'digital download' + Alphabasic 'pressed cd']
[Production (creative/business), United States\Chicago (city)/Cook County\Illinois (state)]
[Location, United States\Chicago (city)/Cook County\Illinois (state)]
[Origin\Born, United States\Georgia]

 
Screenshots:
http://pl.tinypic.com/view.php?pic=313pvzr&s=8

http://pl.tinypic.com/view.php?pic=2emltt2&s=8
http://pl.tinypic.com/view.php?pic=25s7l11&s=8

 

 

Features:
Agility based system, tactical, no levels, no random battles, action order based on agility, synergy
of skills, puzzle-battles vibe, pick up and play, tutorial included.
 

edit 4: ok, finnaly I was able to resolve some unexpected problems. Who would have thought that several dozen scripts can produce some rather interesting side effects in very very specific conditions ;)

  :) 
Download:

http://www.mediafire.com/download/549e9gqytrc51jy/TacAtical_DEMO_v10.zip.001
http://www.mediafire.com/download/m500xed3bfa6aaa/TacAtical_DEMO_v10.zip.002

(80MB w/ rtp) (new version 17.09.2015)

File is split in two parts, download both and unzip exe file ;) Slow internet on my side force me to split files to small chunks.

 

Known Issues:
Game could crash without reason, so save after each battle. It happens rarely.

It is possible to kill 2 or more enemies at once but due to execution of certain script sometimes it
triggers in a funny way and what you think should happen, don't.

 

Please wait till all actions are over. If you click too fast after intense round or right at the end of last enemy action, game can't keep up ;)

 

English is not my first language so I'm sorry for any mistakes :)

post-45483-0-13819300-1442172840_thumb.jpg

post-45483-0-30257100-1442172864_thumb.jpg

post-45483-0-76085000-1442172880_thumb.jpg

Edited by dii

Share this post


Link to post
Share on other sites

Hi, I need you to add screenshots and your character bios should describe each character (briefly)~ Thanks!

  • Like 1

Share this post


Link to post
Share on other sites

It occured to me now, after reading about SaGa Frontier, that I inadvertently was making something of this kind of battle system ;) My is much simpler but the need to create something more complicated than wham, wham mechanic lead me to similar path that SaGa Frontier took ;)

Edited by dii

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted