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mjshi

Non-Combat Menu 1.0a

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Non-Combat Menu 1.0a

by mjshi- OK for use in all projects with credit

Get it here! (direct link)

 

Introduction

My first actual script that isn't an edit or an addon!

Featuring a fully customizable menu for less combat-oriented games. Mystery, exploration, survival-horror, point and click (or walk and press Z, I suppose)... you can configure pretty much anything in this script to suit your non-combat game's needs!

 

Features

Configurable:

- Configure what can be shown on the menu (currently configurable: Item, Status, Save, Load, Exit("shutdown"))

- Configure whether or not to have a gold window, where the window should be, and how wide

- Change what the item menu shows

- Change where the item description box will go

Planned for version 1.1:

- Configure if you want a status menu or not Done! Updated to 1.0a

- Configure if you want the status to be shown in the menu

- Configure height and width based on percentages so it doesn't take up the entire screen

- Change the order in which commands appear

- Backgrounds? Maybe!

 

Screens

(Blank project with some mapping for eye candy)

HkzN75R.png

 

bPOTjWw.png

 

How to Use

Installation: Paste this script above Main, and preferably above other custom scripts as well.

 

Demo

Not really necessary.

 

Scripts

Direct Link: http://pastebin.com/wvbrcAS9

 

FAQ

Q: I don't know how to install the script >.<

A: Open scripts, click on the empty slot above Main, press Insert. Then read the How to Use section again.

 

Q: I have a question about how to use the script?

A: Read the "Configuration" part in the script. If you still have questions, ask here.

 

Q: I want to do something with this but am not sure how to do it?

A: Ask away.

 

Credit

mjshi

Edited by mjshi

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This looks very nice. Would of been useful to be yesterday, but I've already broke my entire game's menu into input keys.  :lol:

My original thought was to do something like this.

 

You can, maybe, add an option to display a picture behind the menu, instead of just dim.

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I'll keep that in mind for the future updates (didn't think of that, though, cause I personally kind of like the dimmed map effect. It looks really cool). Right now, I'm just trying to figure out the layouts in my plan to resize all the menus down while still retaining pertinent information and enough space to not feel crowded.

This script was actually posted on rpgmakerweb four or five days before-- should've gotten it here earlier to save you the trouble, haha.

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