mjshi 2 Posted September 17, 2015 (edited) Non-Combat Menu 1.0a by mjshi- OK for use in all projects with credit Get it here! (direct link) Introduction My first actual script that isn't an edit or an addon! Featuring a fully customizable menu for less combat-oriented games. Mystery, exploration, survival-horror, point and click (or walk and press Z, I suppose)... you can configure pretty much anything in this script to suit your non-combat game's needs! Features Configurable: - Configure what can be shown on the menu (currently configurable: Item, Status, Save, Load, Exit("shutdown")) - Configure whether or not to have a gold window, where the window should be, and how wide - Change what the item menu shows - Change where the item description box will go Planned for version 1.1: - Configure if you want a status menu or not Done! Updated to 1.0a - Configure if you want the status to be shown in the menu - Configure height and width based on percentages so it doesn't take up the entire screen - Change the order in which commands appear - Backgrounds? Maybe! Screens (Blank project with some mapping for eye candy) How to Use Installation: Paste this script above Main, and preferably above other custom scripts as well. Demo Not really necessary. Scripts Direct Link: http://pastebin.com/wvbrcAS9 FAQ Q: I don't know how to install the script >.< A: Open scripts, click on the empty slot above Main, press Insert. Then read the How to Use section again. Q: I have a question about how to use the script? A: Read the "Configuration" part in the script. If you still have questions, ask here. Q: I want to do something with this but am not sure how to do it? A: Ask away. Credit mjshi Edited September 17, 2015 by mjshi Share this post Link to post Share on other sites
Adventurer_inc. 9 Posted September 17, 2015 This looks very nice. Would of been useful to be yesterday, but I've already broke my entire game's menu into input keys. My original thought was to do something like this. You can, maybe, add an option to display a picture behind the menu, instead of just dim. Share this post Link to post Share on other sites
mjshi 2 Posted September 17, 2015 I'll keep that in mind for the future updates (didn't think of that, though, cause I personally kind of like the dimmed map effect. It looks really cool). Right now, I'm just trying to figure out the layouts in my plan to resize all the menus down while still retaining pertinent information and enough space to not feel crowded. This script was actually posted on rpgmakerweb four or five days before-- should've gotten it here earlier to save you the trouble, haha. Share this post Link to post Share on other sites