Jump to content
mjshi

Consume After Battle 1.0a

Recommended Posts

Consume After Battle 1.0b
by mjshi- OK for use in all projects with credit
Get it here! (direct link)

Introduction
Inspired by Doom & Destiny's ration system. For those of you who have not played the game, it works like this: the player can buy cheap "rations" that can only be consumed after battle if the player's HP drops below 75%, which each restore 25% of a single party member's HP. I thought that this was an interesting system that helped the player stay alive through some of the tougher dungeons (it definitely helped me xD), without wasting time or MP on healing manually.
So, this script incorporates and expands upon that system a bit. It automatically consumes designated items after battle when necessary.

Features
Set up items that restore HP, MP, or both after each battle until the player is as close to fully restored as possible. Victory not required.
Currently only has a multiconsumption option, working on adding turning that off~
 
You can turn autoconsumption on/off with a switch, or set it to always be on.

Planned Features
- Make the code look prettier, it looks a bit messy at the moment. Done! Updated to 1.0a
- Configure amount of times an item can be used (for example, HP potion can be used on 3 people before fully consuming one)
- Require certain conditions for the HP/MP restore (mainly, did the player win the battle?)
- Turn off multiconsumption
 
Screens
n/a
 
How to Use
Designate your item IDs, what they restore, and by what percentage/point, and you're all set!

Installation: Paste this script above Main, preferably below any custom battle scripts that you have.
 
Demo
n/a
 
Scripts
Direct Link: http://pastebin.com/RemH96M2
 
FAQ
Q: I don't know how to install the script >.<
A: Open scripts, click on the empty slot above Main, press Insert. Then read the How to Use section again.

Q: I have a question about how to use the script?
A: Read the "Configuration" part in the script. If you still have questions, ask here.

Q: I want to do something with this but am not sure how to do it?
A: Ask away.

Credit
mjshi

Edited by mjshi

Share this post


Link to post
Share on other sites

Great idea... I think some Tales of-Games use such a mechanic as well.

Share this post


Link to post
Share on other sites

I've never played the Tales of- games, but congratulations, you have now introduced me to what will consist of the entirety of my winter break xD

 

On a script-related note, I have updated this to look prettier and have also added an option to turn Consume After Battle on or off with a switch.

Share this post


Link to post
Share on other sites

How would I go about making it so that one item restores both hp and mp? I would like to avoid using multiple items just to do something simple after battle, though I'll understand if it can't be done.

Share this post


Link to post
Share on other sites

Ah, sorry for the late reply, haven't checked this forum in awhile. It's entirely possible, I just haven't coded it in yet.
I'll go add that feature right now xD

 

EDIT: Feature added. Sorry for not seeing your post earlier! I swear I had email notifications on for this topic...

Edited by mjshi

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted