Lord Vectra 414 Posted September 30, 2015 I got this idea from watching a Street Fighter movie. Let's say there a two people name Don and John. I want a script where, when Don substitute for John, instead, he can use a skill to counter it. Let's say John is about to die from a fireball, Don can use another fireball to negate the effect and damage so no one is hurt. But I want it to be a bit more complex than that... Features Note-tag to show what skills can be used for substitute counter Substitute-counter skills are only usable when prompted to use it to defend an ally A note-tag that defines power level of each SKILL by a number so the player knows what to use to negate the skill or damage the skill's user. Due to the 3rd one, it must check to see if power levels are =, >, or <. About that last two Let's say someone uses fireball with a power level of 4. The actor will have to use a skill of 4 to negate the damage. If higher than fireball, the "remaining" damage goes to the enemy. If lower, the "remaining" damage still goes to the target. For example If Lower, Power lvl. 4 Fire ball: a.atk * 5 - b.def * 2.5 Power lvl. 3 Ice ball: a.atk * 4 - b.def * 2 The target will get: (a.atk * 5 - b.def * 2.5) / 3 The user of Fireball will get: 0 4 > 3 The Fireball's damage has been divided by the power level of the skill used to counter it(3). If Higher, Power lvl. 4 Fire ball: a.atk * 5 - b.def * 2.5 Power lvl . 5 Ice ball: a.atk * 7 - b.def * 3.5 4 < 5 The target will get: 0 The user of Fireball will get: (a.atk * 7 - b.def * 3.5) / 4 The Ice ball's damage has been divided by the power level of the skill that it countered(4) If Equal, Power lvl. 4 Fire ball: a.atk * 5 - b.def * 2.5 Power lvl . 4 Ice ball: a.atk * 6 - b.def * 3 4 = 4 The target will get: 0 The user of Fireball will get: 0 They are equal so the user nor the target will take damage. Important Note: The damage formula has no effect on the power level of the skill. A skill's power level can be lower even though it's stronger than the next. Can any scripter help me? Share this post Link to post Share on other sites
lonequeso 1,921 Posted October 5, 2015 Scripting so isn't my thing, but have you looked into HIme's Cover Conditions script? Idk if it can do everything you want it to, but maybe, hopefully it'll be a start. :/ Share this post Link to post Share on other sites
Lord Vectra 414 Posted October 5, 2015 It's not enough. It covers only a tiny part of hat I want. Share this post Link to post Share on other sites
lonequeso 1,921 Posted October 5, 2015 It's a starting point, at least. This seems like it'd be something that would require multiple scripts. Hopefully, not a entirely new battle engine. Share this post Link to post Share on other sites