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Class name: Onion Knight (yes, after the Final Fantasy class)


Combat roles: 


  • DPS.  He is pretty much PURE DAMAGE, unless you use the Guard/Defend command.  

Strengths: 


  • High CRI

Weaknesses: 


  • Unable to use Magic

Stats:


  • Medium HP
  • Low MP (or no MP, depending on whether or not there is a planned class system)
  • High ATK (obviously, with so many weapon ranks)
  • Medium DEF
  • Low MAT
  • Medium MDF
  • High AGI
  • Medium LUK

Additional information:


  • Able to use ANY weapon type.  This may or may not seal the offhand slot, depending on the weapon.

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Wow 50 replies. This is is shaping up in be quite the collection. Here's one that I really like in my game.

 

Crusader

 

Combat Role: It was inspired by the classic Paladin Class. The Crusader is a Holy Warrior. Unlike the Paladin, he's much more offensive minded. He's a hybrid of physical and magical attacks. 

 

Strengths: He's a mage that can equip heavy armor and shortswords. This makes him a mage that can take and deal out physical damage. He has a slight elevated CRI.

 

Weaknesses: Being a hybrid, his greatest strength is also his greatest weakness. Equipping swords trades MAT for ATK.

He can deal a decent amount of damage with each, but doesn't excel at them either. Same goes for equipping armor instead of robes.

 

Stats:  High HP    avg. ATK, MAT, DEF, MDF, MMP, AGL, LUK

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Cultist Assassin

 

 

Mage/Rouge hybrid.

 

Backstory: An assasin who lusted for more power so he made a pact with a shadow demon!

 

Combat Role: Debuffs and negative states. Spells that increase in power when the enemy has certian negative states like Poison, Bleeding, etc. DPS.

 

Strengths: Fast with high damage output using a combination of debuffs, states, and good old attacking/spellcasting. Lots of synergy with his moveset.

 

Weaknesses: Very frail, a typical glass cannon.

 

Stats:

Medium HP

Meduim MP

Medium Strength

Medium Magic

Low Defense

Low Magic Defense

Very High Agility

Very High Luck

 

Equips: Cloth and Leather Armor, Sythes.

 

Limits Breaks envolve being overtaken by the shadow demon and doing some huge dark type spell.

 

 

That is a taste of one of the classes/characters in my game.

 

 

Seesh%20Battler1_zpsgmauzjpm.png

Seesh, the Cultist Assassin.

Edited by KaosChrist
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Class name:  Golden Knight AKA Golden King


 


Combat roles: Golden Knights are battlemages (a bit more on the magic side) who fight in the front lines. They can summon reinforcements, trap souls, etc. They can dish out the pain and can take it when it gets dished back to them. They wear Heavy Armor and use blades; they hate blunt weapons.


 


Strengths: They are strong in fire and lightning spells; they can summon reinforcements like demons or the undead. Golden Knights also have the ability to trap souls, thus, getting a temporary boost in all stats. They are powerful in healing magic as well; due to this, they also have many fortify skills that boost their stats temporarily. They are master swordsmen so they are very deadly with a blade. They use their shield as a weapon as well as a shield(similar to Sparta)which makes them a bit more flexible in certain conditions. They are 50% resistant to magic. They can also Absorb Health.


 


Weaknesses: This class has no "particular" weakness.


 


Stats: Average Attack, HP, speed and DEF. High MAT, MP, MDF (50% resistance to Magic)


 

Additional Information: Golden Knights have special skills that can be used on once per battle.

King's Orders: Paralyze for x turns

Castle Gates: +50% DEF for x turns

WarMage's Roar: +25% MP and +25% MMP; +20% resistance to Magic for x turns.

 

They are also most dominant in summoning:

Demon Lords

Nether Lichs

Note: They still can summon any demonic or undead being including skeletons, ghost, demons, etc.

 

They can summon up to two creatures at a time.

 

This idea came from a class I made in Elder Scrolls: Oblivion

Blade, Athletic, Mysticism, Destruction, Conjuration, Heavy Armor, Restoration

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Class: Chronomancer

 

Roles: Support / Debilitator

 

Strengths: Strong offensive support and debilitating skills; can refresh number of uses and cooldowns to skills.

 

Weaknesses: Fragile, not much in the way of offensive ability.

 

Stats:

 

HP - Low

ATK - Low

DEF - Low

MATK - Med

MDEF - Med

AGI - High

 

Additional Info - Skill Examples

 

Second Wind - Refreshes the cooldowns on one member's skills

Echo - Targeted ally can attack / cast spells twice

Temporal Crush - Damages and slows enemies while raising allies EVA, CRITEVA and MAGICEVA

Temporal Distortion - Increases allies HIT and CRIT Rates

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