cuongeke1 37 Posted October 6, 2015 Well, well... Although i hated Enterbrain so much before but now i think they do hear & learn what people say Since much of things i had complained in this topic: http://www.rpgmakervxace.net/topic/26323-rpg-vxaces-defects/ "Does not support multiple platform, why don't have 2 battle systems...." now has been resolved in this new RPG Maker: http://store.steampowered.com/app/363890/ That why we should point out what they hadn't done well instead of keep prising them & say users was lazy to get some fan made scripts Absolutely get one copy when it released! Share this post Link to post Share on other sites
+ Chaosian 617 Posted October 6, 2015 (edited) Yeah, it'll take a bit more to make me jump on the band-wagon. I know I must sound absolutely insane for saying this - my psychiatrist thinks so at least - but maybe, just maybe, we should actually have the program in front of us before we call it absolutely superior, and ditch everything we currently have for it. VX was, by all means, a pretty objective down-grade from XP after all, and VXA was a 80 dollar slight upgrade that got the engine iteration slightly closer to what it should have been. Here's a question then: What are you gaining with MV? I mean, actually new gains that we couldn't have before (being, now)? What I come up with is... Mobile support, so now you too can contribute to the cesspool that is the Apple and Android stores. 48x48 tile system that is incomparable with absolutely everything that's come before it, save for possibly some intensive parallaxing or content porting work. A handy update to the character generator. A new scripting language that, while better, has an absolutely empty backlog for. Any scripts that you currently enjoy are unlikely to be ported over to it. That's kinda it...? To me, that doesn't really seem to be worth much hype. Especially the $80 pre-order hype. Edited October 6, 2015 by Chaosian Share this post Link to post Share on other sites
+ Novem 344 Posted October 6, 2015 The "RTP" has larger resource variety, it has default side-view support, it runs at high resolution, and as far as backlog... it has like 40 plugins that are coming at launch from Yanfly, Neonblack, Yami, and Galenmerth. Sure a lot of these improvements are small but even if the thing is almost exactly like VX Ace, it's worth it to me. Share this post Link to post Share on other sites
+ Chaosian 617 Posted October 6, 2015 Ooh great RTP~, side-view is something we currently have all we have now is that it's right out of the box, the resolution thing you're probably correct on, but really 38 plugins is nothing in comparison to the hundreds that we currently have. Maybe we're just in different stages of life, and you have just oodles of cash to blow, but I'm managing one meal day and an under minimum wage job. Nothing mentioned here is worth $80 for something that'll be a side-grade for the next 3 or 4 months. Share this post Link to post Share on other sites
+ Novem 344 Posted October 6, 2015 (edited) I don't "have oodles of cash to blow", in fact I've already stated I'm not even buying it on release purely because I don't have the money (saving it for the holidays). I'm just saying the additions look like they're worth the money to me. I mean seriously, I feel like people don't understand how much of a deal they get when they buy RPG Maker. 80 dollars is chump change when you consider just how ridiculously expensive most engines are. Most of them go for hundreds of dollars and here we have a simple but powerful engine at a sub-100 dollar price point. The change to Javascript alone creates plenty of opportunities because it's a more mainstream programming language. Sure, we have like 40 plugins now but it really won't take long to have plenty more considering that a lot more people already know Javascript and RM might actually be an attractive option for indie developers because of it. Stop being so cheap man. We're lucky MV doesn't cost way more than it does. Edited October 6, 2015 by Novem 1 Share this post Link to post Share on other sites
lonequeso 1,921 Posted October 6, 2015 I agree. For what it does, RPG Maker is a steal. I doubt I'll convert my current project to MV simply because so far I've been able to achieve everything I want with Ace. If it has all the upgrades and new features it promises, it is well worth the price. I get the not having money issue; I'm in the same boat. That doesn't mean the product is worth any less. Share this post Link to post Share on other sites
+ Chaosian 617 Posted October 6, 2015 That may have been true even 5 years ago, but I'm rolling in free engines now that are far less limited than RPG Maker is - UE4, Unity, Cry Engine, and down the line here, Source 2. C'mon though, you're not placating anyone or doing any of us a service by saying "it could be worse", you're just defending something you haven't even tried because you're a faithful consumer. $80 is not anything to get excited over, and anything more would be a complete deal-breaker. So, no, I don't think it's "cheep" to not want to just roll over and pay a week of food for something that's barely an upgrade to something I already have, especially before any of us have ever seen it. Share this post Link to post Share on other sites
+ Novem 344 Posted October 6, 2015 (edited) You forget that with those engines you have to pay royalties on anything you release (at least I know you pay 5 percent on UE4, last time I checked). If you make something worth anything, that's a helluva lot more than 80 dollars. I'm defending the price because it's perfectly reasonable for what's being offered (and considering they don't ask for royalties, it's reasonable for them to charge much MUCH more) not because I'm a "loyal consumer". I definitely appreciate the small price point and think it's a smart move, but I would not be against them for charging more. Saying it's "something I have not tried yet" is also much less valid in this situation where they are basically just releasing an upgraded version of software I have already used. You can come at me with that line if I turn out to be wrong, but MV is really just Ace with extra bells and whistles. I have not seen any reason to not think that is the case, and it always has been since I started using this program. If Enterbrain were actually trying to rock the boat (which they clearly aren't) then I would have a reason to be cautious. They aren't, so I'm not. It's been that for the past three versions of RPG Maker so I have no reason to think any differently now. By the way, we have seen it. They've released several screenshots and some lets play guy just released a video showing him using the program. Edited October 6, 2015 by Novem 1 Share this post Link to post Share on other sites
Point08 219 Posted October 6, 2015 (edited) I don't want to sound rude, or making it seem like being low on funds doesn't suck (believe me, I've been there), however someone's individual financial situation does not change the value of a product. To put it simply, if you had 10x the income you have now, would you buy MV? If the answer is yes, then you think its value is at least what its price is. It's that right now you're saying it would cost you a week of food. The $80 isn't bad for me, but if EB said the only way you can get our product is to not buy food for a week, hell no I wouldn't purchase it. Again, that has nothing to do with the price or value of the product, it has to do with the fact it is now costing me not just money, but food, perhaps my health, definitely my comfort as being hungry sucks. Your situation adds cost to the product beyond its price. I would argue to everyone here that the only unreasonable thing so far, is that people think someone else is wrong for choosing to buy, or not to buy, the new version and that their reasons for doing so are wrong. The price might be the same for everyone (well, except for currency exchange I guess) but the cost is different. Given the market, I think it is fair to say MV is offered at a reasonable price. However, as I alluded, price does not equal cost. For some, paying that price in dollars (or other currency) has far too high of a cost (can't buy food, pay a bill, etc.). Arguing whether or not someone is cheap for not buying it, or giving in to the hype if they do, is silly and pointless. Or at least that's my opinion, which it's your right to think that is silly and pointless. On the value of MV compared to other engines, while there are other engines out there that are cheaper or even free, and some are more powerful, in my personal experience they are also more difficult/complicated to use. That is one of the areas where RPG Maker earns much of its value, its ease of use, particularly for beginners. Edited October 6, 2015 by Point08 5 Share this post Link to post Share on other sites
Radiant Arin 412 Posted October 6, 2015 <3 Witch Lady whose name I don't know <3 I mainly got it for the vastly improved character generator. VXAce's was sooooo silly and inconsistent that it just made my head hurt. But now everything is more consistent and the art direction is somewhat better. It sucks though that all of those days that I spent modifying Ruby scripts is now thrown out the window with the JS advancement. Ehh, could be worse. I'm actually happy with spending $72 on something that's actually better than VXAce, which was $90 for me. Also, on the whole debate about free engines, you're kind of forgetting that you also have to spend probably thousands of dollars on original assets before your game is even complete. That is, if you want to make an original, good game. Here, you can spend $72 and get away with it. 1 Share this post Link to post Share on other sites
Tarq 746 Posted October 6, 2015 (edited) To be fair, I dont think Chaosian's compaint is about $80 for a standalone product (which is a very reasonable price) but that the transitional benefits are not worth $80. And I'm inclined to agree. Lets just cool off and see what we're actually getting here: -A default SBS: Several comprehensive free SBS already exist for Ace. In fact from what I've seen this default SBS would actually be something of a downgrade (sure, it could be improved upon but that kind of defeats the point of it). Lets not also forget that EB have been holding out on a default SBS since they actively removed it after 2K3. -Three Layered mapping and an increase to 48x48: To parallaxers this is basically irrelevant. Again, three layered mapping is something that already existed in a previous version and makes this idea as an 'upgrade' feel hollow. -Increased RTP base: Because we don't already have an abundance of resources? In fact, due to the incompatibility of all previous resources,and in particular the paid for DLC packs, I would be a little outraged if this didn't come as standard because it'll probly take a while for spriters to get used to the new resolution. -A better char gen: A good addition, no dispute, but in context much less so. Performing minor edits and alterations is one of the primary means of learning spriting after all. -A language change: I don't use any others but I cant see a considerable benefit to a change in language; nothing that can be done in one that should be impossible in the other. Some scripts may end up more efficient, but now a lot of scripters will be inefficient with the new language for a while anyway. The best we can hope out of this language conversion is more support from a larger userbase. -Mobile support: A previously broken promise. And, if actually delivered on this time, an opportunity for RM's name to get dragged through the mud in a giant new market (but hey, I'm a cynic). I suppose most mobile games already suck at least. As I said in the first MV thread (that I'm not really sure how this thread differs from) MV may very well be the most inclusive engine EB has released to date but its benefits to advanced users are basically non-existant. Edited October 6, 2015 by Tarq 1 Share this post Link to post Share on other sites
+ Novem 344 Posted October 6, 2015 (edited) Having an RTP with a wider variety of resources means you have more basic stuff to use in a commercial product. This also applies to the new default features, plug-ins, etc. While it may not be important to a lot of people (me included), it will be much easier to bring a decent commercial game to life. You generally can't use other peoples resources in a commercial project without racking up quite a bill, so I'm sure anyone who wants to make a commercial game but doesn't have all of the skills necessary to do it will find it much easier to create a unique product. Edited October 6, 2015 by Novem Share this post Link to post Share on other sites
Rikifive 3,411 Posted October 6, 2015 (edited) Character generator - I absolutely don't care about this ~ at least hopefully no aliens will be coming from that one.RTP - I'm not using that besides IDK few icons, sounds? So no 'woah' from me, though it's always nice to have. At least new stuff finally can be seen in games. ( ͡° ͜ʖ ͡°)Multiple device support - okay that's nice to have, but I wonder if most of the portable devices will be able to handle these games, since I saw multiple times, that there were heavy issues with FPS in Ace on some computers and... Mobile is even weaker lol.Mapping improvement - I'm making parallax maps . . . Okay, that's enough of that... ~Sideview Battle System - that's nice it comes by default, but still without some improvements it's not perfect - there are better battle systems in ace already.What else do we have there...Oh Higher resolution - that's one of my favorite to be honest, but still it could be higher. The Ace resolution is kinda small, but it's not that bad when doing pixelated things. BUT still I can't really understand why the default resolution in Ace is 544x416. What is this? I'm really glad it easily can be raised to 640x480 lol. I hope MV will be 'powerful for a developer' since in Ace functions are limited - even if that's possible to improve that - it has to be illegal lol. Powerful enough... yeah, right. But 'simple enough for a child' completely fits here - easy to make games, easy to decrypt and steal stuff - any kid can be a game developer and a hacker. ( ͡° ͜ʖ ͡°) But don't get me wrong - I love RPG Maker, but there are things, that still bothers me. Edited October 6, 2015 by Rikifive 2 Share this post Link to post Share on other sites
kaz 1,338 Posted October 6, 2015 I am going to move this to the new MV area- 1 Share this post Link to post Share on other sites
+ Chaosian 617 Posted October 6, 2015 (edited) There's a fair number of contentious things that have been said - bigger engines only charge after the first ~$3000, and have a lot more developer support than RPG Maker - RTP does not sell and you are more likely to be shamed for using it commercially rather than praised - and who said anything about 3D or buying assets? Unity2D and Paper2D simply do not existing anymore? Neither have these arbitrary grid regulations that you could design yourself if you wanted them, especially important if you want to be taken seriously as a commercial project. It's all besides the point though, and not really what I'm getting at. Nothing is made in a vacuum, so nothing should be evaluated in such. Beyond anyone's financial situation, which does come into play when deciding the value of something, $80 before the product is out and supported, for a small bullet point list of redundant, unimpressive, and occasionally helpful upgrades is not worth it. Really, the ideal solution would have been to offer a deal to VX and VXA users during either its shameless pre-order process, or during the whole life of the product. It's nothing new; a price of something between $20 - $50 for returning VX or VXA users, but full price for new users, or ones who haven't supported Enterbrain in a long time and are still in XP. But of course, that didn't happen. Either the marketing department, who's job it is to come up with this kind of thing, didn't think of it - or they were simply too greedy to want to offer this kind of deal. That is incompetence or anti-consumer vulturing not worth an $80 reward from the starting gate. As I've said before, $80 for MV might be worth it maybe even in 3 or 4 months down the line, with all the new support and new community, but right now, it simply isn't. Edited October 6, 2015 by Chaosian Share this post Link to post Share on other sites
Point08 219 Posted October 6, 2015 (edited) Some people are excited and optimistic about the changes, others are pessimistic and dismissive of the changes as minor. Many of the changes are things the community asked for. Perhaps to you they are not useful, but apparently they are to a majority of people, since they were so repeatedly asked for (such as improvements to the character generator). Saying MV is an insignificant upgrade because those features don't interest you is no different than if I were to say it completely redefines the RPG Maker series because it allows mobile export (I'm not saying that, just using at as an example). Your statement is true, for you while my statement is true, for me. Whether the features are useful or not is largely an individual thing. I'm speaking for myself here, but I think the most important thing isn't whether MV is a good upgrade for me, or a good one for you, or whether it is an upgrade at all really. To me what matters most, is whether it will be good for the community. No one knows yet. Some argue it will just get crappy games more exposure, others (myself included) would argue it has brought some great talent back to the community (not too mention old friends). Since the software isn't even released yet, the final verdict cannot be decided (and regardless, it will still likely be very subjective, unless the community completely falls apart, or suddenly massively popular games are released and RPG Maker becomes the defacto engine, neither of which are likely imho). I typed the above before seeing the last response. After seeing it, I felt compelled to add this: claiming EB are greedy (or incompetent for not thinking about it) because you didn't get a discounted upgrade offer is rather presumptuous don't you think? Do you know how much they invested in MV? Do you know how much profit they are making? Do you know what their overall financial situation is? I rather doubt it. So claiming they have a shameless preorder process, are incompetent, and are anti-consumer vultures is nothing short of name calling. Since I don't recall EB ever saying that when you purchased a version of their engine, you would be given a discount on future versions, they're not breaking any promises, and so you're not entitled to any upgrade discount and EB did nothing inherently greedy or wrong by not offering one. We don't even know if they have plans to do so in the future or not. Edit: I wanted to point out, that last paragraph isn't meant to be an attack on you Chaosian. I'm playing devil's advocate here. It seems you're judging them rather harshly based solely off of assumptions. EB may very well be greedy, incompetent, and anti-consumer, some companies out there certainly are. Saying that EB are though based on their preorder, and lack of an upgrade discount, seems like a stretch. Edited October 6, 2015 by Point08 1 Share this post Link to post Share on other sites
+ Chaosian 617 Posted October 6, 2015 (edited) It's cool Point, nobody's playing hard-ball here, just talking about perspectives and facts. That said, I think you presume a bit too much. I am interested in things like the new character generator, the side view battle system, and three layers, but I recognize the value of the product they are offering for these kinds of things to people is not worth the price they are asking - especially in comparison to what's already available and what's also being lost in the process. In many ways you're paying $80 for is a coat of paint on things you already have, and less stuff to play with. If you feel that's what you want to liven up the place and start on a clean slate, then that's great, but that doesn't really change my mind that $80 paint is kinda stupid. You're right that I don't know what Enterbrain's financial situation is, but after some 20 years of doing this now, and a front page pre-order ad on Steam, I would be surprised to see if they're not already seeing profits from MV. Maybe I'm overly cynical, which is possible, but ask yourself, why did Enterbrain make the move to 48x48? I wouldn't be surprised to see 32x32 was for a smaller art-load for VX's development, but 48x48, to a greater art load, sounds like an interesting reverse of that. It seems counter-productive, when it means that the vast, vast, majority of what you've already sold and what the community has already made is in 32x32, with no good way to convert it. Keeping it 32x32 would seem like a selling point, actually. It only takes one trip to Steam to see why I would accuse Enterbrain of changing this, and pricing MV out of greed. 48x48 is for DLC. It's for the next endless onslaught for Steam asset packs for people who want art in their game but don't want to sprite in a larger grid, and don't have community assets to fall back on. There's a chance I'm wrong, and it was just a spontaneous and innocent decision, but it's extremely suspect to me given how hard DLC was pushed in VXA. But no, none of this is really set in stone, especially when anyone and everyone could be wrong about it, myself included. Maybe there is something in it, or that will rapidly develop from it, that really makes it worth the asking price, perhaps just to me - everyone else seems completely sold on it. Until we have it, and have used it, we won't know. The initial incubator of this though was singing endless praises for something we don't have, and damning something we current do have, which I find to be superficial changes for $80. Edited October 6, 2015 by Chaosian Share this post Link to post Share on other sites
Tarq 746 Posted October 6, 2015 Some people are excited and optimistic about the changes, others are pessimistic and dismissive of the changes as minor. Many of the changes are things the community asked for. Perhaps to you they are not useful, but apparently they are to a majority of people, since they were so repeatedly asked for (such as improvements to the character generator). Saying MV is an insignificant upgrade because those features don't interest you is no different than if I were to say it completely redefines the RPG Maker series because it allows mobile export (I'm not saying that, just using at as an example). Your statement is true, for you while my statement is true, for me. Whether the features are useful or not is largely an individual thing. There is such a thing as objectivity and not everything comes down to opinion. My analysis of the features, bar the language change which I am willing to admit I am not informed enough on since I only use Ruby, is, hopefully, objective. For example, although I cannot parallax as a user of VXA (and VX even) the option does exist for me, and that option does heavily negate two of the key selling points of MV. Acknowledging that is not being subjective, its not me being partial to VXA, in fact its pretty much objectivity in action. Again, I think its great that the new maker is so robust; It fits in very well with the RM ethos of end-user ease of use. But that ease is pretty much all you're getting for the pricetag since the alternate methods to cover VXA's shortcomings do exist. 1 Share this post Link to post Share on other sites
Point08 219 Posted October 6, 2015 You parallax map Tarq. Does that mean the entire community does? So the fact that you parallax map negates two major selling points, is only true, for you. Chaosian considers the changes nothing more than a simple coat of paint, however a lot of people in the preorder thread on the official forums (or whatever you want to call them) listed that as what they were most excited about. So again, saying it's a new coat of paint, is his opinion. I heartily agree there are people making ridiculous statements about how great MV will be. No one knows, it could be missing something we don't know about yet and turn out to completely suck. I haven't seen anything listed for MV yet that that is completely impossible to do with Ace (including getting a game to work on mobile, which someone managed to do iirc). Some of those things will be easier for some people to do in MV than in Ace. For those people, MV might be considered a great upgrade. I'm not here to sing the praises of MV (in fact I think it's unreasonable to do so at this point), but I do understand excitement. I also understand caution and uncertainty, which are quite reasonable too I think. For me, really I'm changing to MV because I can, it's honestly that simple. I don't actually expect it to be a huge upgrade for me. I will probably be able to do a bit more myself since I'm more familiar with JS than with Ruby. If people decide to pay for MV, they decide it is worth $80 (or whatever it might be in their country) to them. Whether we agree or not does not change that. As for EB, of course they're looking to make a profit off of DLC, that is the way the entire industry seems to be leaning, so I hardly think it should be surprising, or make them inherently greedy. If they start releasing DLC that the community thinks is crap for prices above the market norm, I'll stand right next to you and yell out how greedy they are. I don't feel like I'm being ripped off at this point, considering that MV really isn't any more expensive than Ace was when it came out years ago. It doesn't mean I'm not being ripped off, only time will tell. A front page sale on Steam, and all the exposure MV is getting will (possibly) attract more people to the community. Sure we'll get d-bags who come here with "will someone write me a completely custom battle script for free and also make me new tileset and characters for my game for free and then help me write the story and basically do everything for me," and other such nonsense. We'll likely also get some new people who are talented and cool, and since the first kind tend not to stick around, in the end the community would benefit. That's all assumption too though. TL;DR I agree there is no way to know whether MV will be useful or not, for anyone. Regardless, Ace (and earlier versions) will not suddenly become irrelevant. The only way to be objective would be to set criteria for determining what made MV "worth it" as an upgrade. Since almost all of those criteria are subjective, this would be difficult. The only objective means I can think of would be if it a financial success for EB, and perhaps asking all people who bought it if they were satisfied with their purchase. While their answer is based on subjectivity, a numeric result of what percentage were satisfied and what percentage weren't would give you an objective measure of "worth" to the customer base. Do any of us really care that much? The only thing I hope, is that whether or not any of us change versions (or even switch to a completely different engine like Unity), we all keep creating (and hopefully battling for the fate of the forums, and copious amounts of cookies). Share this post Link to post Share on other sites
Tarq 746 Posted October 6, 2015 (edited) You parallax map Tarq. Does that mean the entire community does? So the fact that you parallax map negates two major selling points, is only true, for you. Actually, I do not. Which was entirely my point. I, and the entire community, have the option to learn to do so if we ever deem it necessary or desirable. This option negates two major benefits of using MV, with the exception that MV will likely provide more detailed maps at a greater level of ease (although will still ultimately be limited compared to the absolute freedom of parallaxing and so I dont doubt we will still see parallaxing to some capacity in MV). This is objectivity- extracting my own circumstance from the issue and weighing the merits and failings of both. A clear cut answer doesn't have to be reached, possibly cannot be reached, so awareness and understanding of both sides is the aim. I dont disagree with much of what you have to say. For example, I dont want to see EB martyr themselves as business for the sake of better business practices; its also pretty condescending to the consumer to suggest that they dont know what they want and how much they are willing to pay for it. But I do get irked sometimes when I reach my quota of ~'well, that's like, your opinion man' when, like shown, unbiased analysis is more than possible. Edited October 6, 2015 by Tarq Share this post Link to post Share on other sites
+ Chaosian 617 Posted October 6, 2015 (edited) As for EB, of course they're looking to make a profit off of DLC, that is the way the entire industry seems to be leaning, so I hardly think it should be surprising, or make them inherently greedy. I think really, right there is the crux of the issue for me. Forget MV and it's pricing, it's just a symptom of the problem, and Ace was just as bad years before. If you see value in it sure, there's something to be said for that, but there's just as much to be said for people who don't see value in it. What I want to know though is since when was it that bad, anti-consumer, or just greedy practices stopped being such just because they became common. It you see things that you don't like, and bad practices that don't end, you complain about them and don't buy their bullshit; you don't just roll over, accept it, and reward them for it with your pre-order money. A company can be called out for and blamed to be greedy, but it is a bit much to expect them to change themselves. Instead, the onus is on the consumer to take a little responsibility, and critically think and about the product they're paying for before buying it or not. (Also just noticed the tags for this topic are: "awesome, yeah, wtf, whatever". I couldn't have said it better myself.) Edited October 6, 2015 by Chaosian 1 Share this post Link to post Share on other sites
Point08 219 Posted October 6, 2015 But I do get irked sometimes when I reach my quota of ~'well, that's like, your opinion man' when, like shown, unbiased analysis is more than possible. So because I can learn to parallax map, the possibility of non-parallax maps being easier to make is completely invalid as an upgrade? But that's not an opinion? Who decided upon the merits and failings? Did the entire community, or did you? If it was you who decided what is determined a merit, and what is determined a failing, and then decide that based off of those, it's not a significant upgrade for anyone beyond just yourself, that is absolutely biased and subjective whether you want to call it that or not. If you're doing that to determine whether it is an upgrade for you, and just you, then I agree with you completely. So if it's the latter, we're in agreement and any difference probably comes down to semantics. If it's the latter, then we have a fundamentally different understanding of objective/subjective and bias. I agree with absolutely everything you just said Chaosian. The difference here then, is I don't have a problem with the DLC model in and of itself and don't see it as inherently greedy. If I did, I wouldn't buy MV or any other game or software that offered content that way. I think Walmart as a company is a steaming pile, so I refuse to shop there and haven't even been inside one of their stores in years. But just because I don't feel EB is ripping me off, doesn't mean I rolled over and bought their bullshit. In both cases however, I guess the best option is to simply agree to disagree (or discuss it further in PM), as we've essentially taken this thread somewhat off the original topic. 1 Share this post Link to post Share on other sites
+ Chaosian 617 Posted October 7, 2015 (edited) A very good point, but that's not what we're talking about. There is objectively nothing wrong with DLC as a model, however, I am not talking about DLC as a model. I am talking about intentionally designing your software so that you can sell DLC for it, even though (and perhaps with the intention that) it will be unnecessarily deprecating previously made user content. There is a pretty significant difference there. The prime motivation is profit, not what's best for the software, or the fanbase. Is it excusable? Perhaps. Should it go unnoted? No, not at all. Know who you're dealing with before you buy something. Regardless, while the mods here really do not seem to give a damn if a topic strays far away from the original source, I'll agree that what needs to be said about the topic, for the most part, has already been said and iterated on. There isn't much point in going on about it. Edited October 7, 2015 by Chaosian Share this post Link to post Share on other sites
Point08 219 Posted October 7, 2015 This is not to continue the argument/discussion, but to clarify a feature. I was under the impression that while the new engine uses 48x48 as the default, that other sizes could be used as well. I mean, doesn't the converter import your maps (sans events), which will not be using 48x48? Share this post Link to post Share on other sites
+ Chaosian 617 Posted October 7, 2015 (edited) It's possible, but I suspect it'll really only work if you can get inside the nitty-gritty of the classes and change the grid sizes. One nice feature for the scripters is no hidden classes, which in all likelihood, could involve grid size, and that'd be a definite boon, but it'll probably get pretty messy otherwise. As I understand it though, there is no native grid adaptation, or asset carryover from VXA - the resources will need to be converted to MV's 48x48 standard, and from there, the map layout will be saved and processed. Edited October 7, 2015 by Chaosian Share this post Link to post Share on other sites