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Set a variable to a Region ID

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I'm making an event where a character fires projectiles at the player. I want to make them disappear when they hit walls or impassable objects. I figure I can do that with Region ID's. I need a scriptlet that will let me set a Region ID to a variable as well as one for a Conditional Branch checking if the event enters the Region.


Also, is there a different way to to this? 



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