Akura 25 Posted October 18, 2015 (edited) will there be any chance to see this happen convert wise i mean Edited October 18, 2015 by Akura Share this post Link to post Share on other sites
fullmetal21 0 Posted October 24, 2015 there is a script that comes with the editor that lets you use 32x32 tile sets Share this post Link to post Share on other sites
Akura 25 Posted October 24, 2015 (edited) there is a script that comes with the editor that lets you use 32x32 tile sets = O so in other words i can actually use XP Tile Sets with MV is that what your saying : O so how does that work do i get some XP Tilesets put them in my tile folder then i can use them ? Edited October 24, 2015 by Akura Share this post Link to post Share on other sites
fullmetal21 0 Posted October 24, 2015 (edited) shaz has a script that lets do this, you copy shaz's script into the js/plugin folder of your project. then inside the plugin manager load the script, edit the parameters for what ever size tiles you want, im assuming you want 32x32 then under that is a where you set the folder you want the script to look for your original 32x32 tiles. i made a new folder img/tilesets32/ <----dont forget the / inside plugin manager. then what your going to have to do is use a something like gimp, or photo shop scale the image 300% then scale it again by 50% to get it to 48x48 to use in the actual rpg mv editor, and place the original 32x32 set in the img/tilesets32/ folder make sure the scaled 48x48 tilesets in img/tilesets have the same exact name as the one in the img/tilesets32 folder in the data base, use the 48x48 tilesets to make your maps, when you load the game, it should run the 32x32 ones from the img/tilesets32 folder. i did notice a slight lag when doing this, but i think it was just me Edited October 24, 2015 by fullmetal21 Share this post Link to post Share on other sites
Akura 25 Posted October 24, 2015 shaz has a script that lets do this, you copy shaz's script into the js/plugin folder of your project. then inside the plugin manager load the script, edit the parameters for what ever size tiles you want, im assuming you want 32x32 then under that is a where you set the folder you want the script to look for your original 32x32 tiles. i made a new folder img/tilesets32/ <----dont forget the / inside plugin manager. then what your going to have to do is use a something like gimp, or photo shop scale the image 300% then scale it again by 50% to get it to 48x48 to use in the actual rpg mv editor, and place the original 32x32 set in the img/tilesets32/ folder make sure the scaled 48x48 tilesets in img/tilesets have the same exact name as the one in the img/tilesets32 folder in the data base, use the 48x48 tilesets to make your maps, when you load the game, it should run the 32x32 ones from the img/tilesets32 folder. i did notice a slight lag when doing this, but i think it was just me that is awesome! thank you for this! : D hopefully a mod will pin this so others can do this too ^^ now all i got to do is find the tilesets Share this post Link to post Share on other sites
fullmetal21 0 Posted October 24, 2015 (edited) also note, that it seems if you want to go 32x32 route, all your tiles have to be 32x32 you cant mix and match and your welcome Edited October 24, 2015 by fullmetal21 Share this post Link to post Share on other sites
+ TBWCS 953 Posted November 16, 2015 There's a plugin that does just that, I think. I saw it somewhere else. But if you want the RTP of RPG Maker XP used, you can edit and scale it on your own. If you ask me I'd parallax everything, so it would be better and you have big grasp and control over the tiles. Share this post Link to post Share on other sites
Akura 25 Posted November 17, 2015 There's a plugin that does just that, I think. I saw it somewhere else. But if you want the RTP of RPG Maker XP used, you can edit and scale it on your own. If you ask me I'd parallax everything, so it would be better and you have big grasp and control over the tiles. that sounds better but i got a question regarding this that giant Tree on the XP tileset. Would that fit with the rest of the Forest tile-sets for MV I want to use it as a house in the woods for tree sprites and was wondering if it would fit Share this post Link to post Share on other sites
amerk 1,122 Posted November 20, 2015 Otherwise, if you're asking for them to be remade into the larger size, I doubt anybody will be doing that officially for some time. From what I've seen, though, resizing tools are becoming more popular; not sure how well they scale images up, but it seems to be gaining favorable feedback. Share this post Link to post Share on other sites
Seriel 830 Posted November 20, 2015 Hey, this tool is really good. http://forums.rpgmakerweb.com/index.php?/topic/46326-xp-to-mv-conversion-script-version-100-released/ It can fully convert an XP game into MV including all of the characters and tilessets. You can even keep them 32x32 by checking a box and using Shaz's plugin. The only thiing it doesn't do is BGM. Share this post Link to post Share on other sites
Akura 25 Posted November 20, 2015 Hey, this tool is really good. http://forums.rpgmakerweb.com/index.php?/topic/46326-xp-to-mv-conversion-script-version-100-released/ It can fully convert an XP game into MV including all of the characters and tilessets. You can even keep them 32x32 by checking a box and using Shaz's plugin. The only thiing it doesn't do is BGM. that's perfect!!! thank you so much!!! 1 Share this post Link to post Share on other sites