NowakSotto 25 Posted October 23, 2015 Hey guys posting it here to know what you guys think. I dont draw the tiles at all, but collected the ones i like and put together to make the village ^^. Tell me you opnion on it. And if this is not the right place please adm change it. And i go put my game creations on this topic for get feedback . The shop ends in the brow lines, the things after it is deleted Share this post Link to post Share on other sites
Balter 32 Posted October 23, 2015 Bird eye view looks organized, but somehow it's the most unusual map I ever witness! Share this post Link to post Share on other sites
lonequeso 1,921 Posted October 23, 2015 Screenshot One: It's simple but organized. You have little visual details without over-killing it. One suggestion would be to add some cracks in the road here and there. Or some mud. Nothing major. Just a couple imperfections here and there. It will make it look more appealing visually, and give a sense of realism. Speaking of the road, the tiling seems to be off. There's very obvious tiling going on. It should look seamless. The buildings that are rotated 90 degrees are super disorienting. It makes my head hurt looking at it too long. As far as the buildings themselves, I like the pitched roofs. I looks more dynamic than having all flat tops. Can the player enter the two bottom houses? If so, you should make some indication of an entrance. Simply adding a dirt tile on either side of the roof pitch will make it seem like there's a walkway. I sometimes like to add a little shadow too to make it stick out to the player. Those two houses should have windows on the back. Like with the road, adding an imperfection our two i.e. cracks could make it more appealing, too. Screenshot 2: Those border lines were throwing me off. Couple things. Is that wall in the top third supposed to be a counter? It like it's an actual wall with a very low door. Extend the top part down a bit, to make it look more like a flat surface. The top should take up 2/3 to 3/4 of the space. The space looks a bit claustrophobic. I think it's the lack of windows. Also, the color scheme. Three isn't a lot of contrast in the wooden parts. It almost makes the floor look like a giant wall. Recoloring it to a lighter brown (something closer to beige) will make the walls and counter pop out more. You're off to a good start so far. Especially with exteriors. Keep polishing those skills. Share this post Link to post Share on other sites
Rikifive 3,411 Posted October 23, 2015 (edited) The village is kinda weird and the houses to the left are really original, but they don't look that good. =P You could try putting some details here and there, since there's to much of free space. But it's a good start. The second screenshot confuses me... It looks kinda nice, but it also could have more details and be less chaotic. + yup, that's a bad place to ask for opinions + you don't even fulfill the quote for having own thread, so it should go to the huge thread, where everyone is asking for opinions. Screenshot Critique thread should be the place for such a questions. Edited October 23, 2015 by Rikifive Share this post Link to post Share on other sites
NowakSotto 25 Posted October 23, 2015 Bird eye view looks organized, but somehow it's the most unusual map I ever witness! Oh well make usual things is boring Screenshot One: It's simple but organized. You have little visual details without over-killing it. One suggestion would be to add some cracks in the road here and there. Or some mud. Nothing major. Just a couple imperfections here and there. It will make it look more appealing visually, and give a sense of realism. Speaking of the road, the tiling seems to be off. There's very obvious tiling going on. It should look seamless. The buildings that are rotated 90 degrees are super disorienting. It makes my head hurt looking at it too long. As far as the buildings themselves, I like the pitched roofs. I looks more dynamic than having all flat tops. Can the player enter the two bottom houses? If so, you should make some indication of an entrance. Simply adding a dirt tile on either side of the roof pitch will make it seem like there's a walkway. I sometimes like to add a little shadow too to make it stick out to the player. Those two houses should have windows on the back. Like with the road, adding an imperfection our two i.e. cracks could make it more appealing, too. Screenshot 2: Those border lines were throwing me off. Couple things. Is that wall in the top third supposed to be a counter? It like it's an actual wall with a very low door. Extend the top part down a bit, to make it look more like a flat surface. The top should take up 2/3 to 3/4 of the space. The space looks a bit claustrophobic. I think it's the lack of windows. Also, the color scheme. Three isn't a lot of contrast in the wooden parts. It almost makes the floor look like a giant wall. Recoloring it to a lighter brown (something closer to beige) will make the walls and counter pop out more. You're off to a good start so far. Especially with exteriors. Keep polishing those skills. Yah i thinking in put some rocks or something like this in the road later, dont do it yet becaus started in work in the inside of the constructions. (sorry the bad english :x) Yah sometimes i stay a little WOW too with that 2 constructions rotated 90 degrees, but like i said i dont know draw this things so i using what i found in net and adapt it to my scenary. Stay a little weird but is what i have now, buuuut the village is big and it show the things when you walk with the char, so inside the game maybe dont stay the strage look/fellings. The player cant enter in the 2 houses from bottom. I think in add the back window too. The brow bordes is to represent the walls of the build, yah the middle thing is to look like a counter :\... the hole on it is to represent something like that part of the counter where you can put up to pass through it. Oh ok i go make some adjust in the counter like you said. Well is my first adventure doing this things, so with the comments look like im not so bad at it You think a window in the top wall go look good so? Well its a small village so i thinked on dont have so much things inside there. The village is kinda weird and the houses to the left are really original, but they don't look that good. =P You could try putting some details here and there, since there's to much of free space. But it's a good start. The second screenshot confuses me... It looks kinda nice, but it also could have more details and be less chaotic. + yup, that's a bad place to ask for opinions + you don't even fulfill the quote for having own thread, so it should go to the huge thread, where everyone is asking for opinions. Screenshot Critique thread should be the place for such a questions. Yah i forget to add some windows in the back of the houses, i thinked on it before, but start to work in the rest of the village and forget to back to the house :x Well the second image is a potion shop, and like i said is a small village, i dont want this to have so much big things, go save it for the commercial village i wnat do oh ok i dont know have the opnion thread when adm read coul you pls send to the correct thread?? thanks Share this post Link to post Share on other sites
Tsarmina 2,612 Posted October 24, 2015 Yep, but I need you to add at least 1 more screenshot Share this post Link to post Share on other sites