+ Glasses 606 Posted October 27, 2015 (edited) What does it do? Adds more functionality to states.Stacking states - E.g. 10 Bleeding state stacks, 5 Poison state stacks Transforming states at stacks reached - E.g. At 5 Poison stacks, transform it into Toxic state. Author: Mr. Trivel Name: States EX Created: 2015-10-27 Version: 1.0 Screenshot: Plugin: <Link: Github> How to download the Plugin: Click the link above, there will be a button named Raw, press Right Click -> Save As. Special thanks to Harold, Therese, Marsha and Lucius for getting poisoned for hours without breaks while testing. P.S. They did survive. I'm also interested in ideas for more functionality for states. Legal: Free for non-commercial games. For commercial use contact me. Edited November 29, 2015 by Glasses 2 Maxinm and AlliedG reacted to this Share this post Link to post Share on other sites
Maxinm 1 Posted October 27, 2015 Wow... Great idea... Tnks! Share this post Link to post Share on other sites
Silent Darkness 3 Posted October 27, 2015 How about allowing states to buff or debuff EX and SP parameters? Share this post Link to post Share on other sites
Gleason 15 Posted October 27, 2015 How about allowing states to buff or debuff EX and SP parameters? You can already do that in ACE and MV without needing a plugin, though. Poison is HP Degen (-10% hp regeneration, which is an EX param), and even Death/Knockout is Exp rate * 0%, which is an SP Param. That being said, though, now I wonder about the possibility of a "Heavily Wounded"/"Dying" state where you're so badly hurt you need a life spell just to get the character back to a regular Wounded state 1 TBWCS reacted to this Share this post Link to post Share on other sites
Silent Darkness 3 Posted October 27, 2015 Oh nvmd. I must have been thinking purely about debuffs, not states. Share this post Link to post Share on other sites
Tsarmina 2,611 Posted November 1, 2015 Moving this to the Script tips Share this post Link to post Share on other sites
Reat 11 Posted November 13, 2015 I've been testing out this plugin to create stacking Bleed states, and I find that it works except I can't seem to make the stack number show up on the state. I'm inferring that it works based on the damage per turn from Bleed so I know the stacking is working. I'm using Yanfly plugins as well so I don't know if its a compatibility issue? Share this post Link to post Share on other sites
SirCumferance 28 Posted November 14, 2015 For those that care, you can tweak what the Buffs do in rpg_objects.js Game_BattlerBase.prototype.isMaxBuffAffected = function(paramId) { return this._buffs[paramId] === 4; }; Game_BattlerBase.prototype.isMaxDebuffAffected = function(paramId) { return this._buffs[paramId] === -4; }; as well as Game_BattlerBase.prototype.paramBuffRate = function(paramId) { return this._buffs[paramId] * 0.25 + 1.0; }; I changed the max buffs from 2 to 4, so that I can get a +100% buff rate (+25% times 4) There may be a script out there that does this but, well here you go. Share this post Link to post Share on other sites