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Galv

Galv's Layer Graphics

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Layer Graphics - Version 1.6
RPG Maker MV Plugin
Galv

Introduction
I couldn't live without graphic layers. Converted this one from my Ace script.
I have not tested this on slower computers to see what kind of lag large images create, but I would harazard a guess that especially playing on a server, larger files might cause issues when downloading. So make sure to test!


Screenshot
layer-graphics_zpsslcdxic9.png


Features
This plugin allows you to use graphics as layers on the map, designed to be used for layer mapping (parallax mapping), fogs and other effects.
Layers can move at different speed to player movement (useful for perspective effects), slide like fogs, display at different levels on the map (below map, below characters, above everything, etc.), opacity, blend, etc.
Uses 'Plugin' command to change layer settings during game.

Can also create layers for battles.

How to Use
- Copy the "GALV_LayerGraphics.js" file into your project's /js/plugins/ folder.
- Activate plugin using the 'Plugin Manager'
- Create a new folder in your project: /img/layers/
- Use Plugin commands to setup layers
- Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand.


Plugin
Get it here


Credit and Thanks
- Galv


Terms
Free to use in any RPG Maker MV project including commercial. Please credit "Galv". :)


Updates
2016-04-16 - Version 1.6 - battle layers, non-tiling map layers, other changes
2015-11-29 - Version 1.4 - Added efficiency code, added setting to specify tile size if you have changed it.
2015-11-06 - Version 1.1 - Can now add layers via map notes
2015-10-30 - Version 1.0 - Release
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Galv: Making All RPG Maker Programs Beautifuller Since Pretty Much The Day Of Release.

 

Seriously though ^u^ I haven't gotten MV yet, but when I do I'll be sure to use this ;) It's a godsend! (Galvsend??)

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Added the functionality to create layers via map notes as some people have requested.

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Added battle layers and non-tiling/non-repeating layers for the map.

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