+ Glasses 606 Posted November 4, 2015 (edited) Name: Monster Book Version: 1.1 Author: Mr. Trivel Created: 2015-11-04 What does it do? Adds a Monster Book to the game which can be accessed through Plugin Command or Menu. Monster Book records and holds info of all enemies you killed what loot you gained from them. *Note: Suited for 1280x720 and higher resolutions,. Pick and choose which panel shows what. More panels in the future. Open for suggestions. Screenshots: How to use? Set up the parameters in Plugin Manager and you're pretty much set to go. All plugin commands listed in Help in Plugin Manager. Use <b_hidden> in enemy note field when you don't want it to show up in the Monster Book. You can use any amount of <attack: X> (X being Skill ID) to show Attacks of the Enemy in Monster Book. You can use <desc:TXT> to show description of the enemy in Monster Book. Make sure there's no space between colon and text. Else the first word will start off aligned. You can also have it multiline. E.g. <desc:Line1 Line2> Plugin: <Link: Github> How to download Script. Click the link above, there will be a button named Raw, press Right Click -> Save As. Credit and Thanks: Marnick de Grave for the layout. Plans for future: Compatibility with Steal script to make a panel that shows items to be stolen. More panels - description in Top panel instead of bottom. Attacks in bottom panel. Open for more ideas. Legal: Free for non-commercial games. For commercial use contact me. Edited November 29, 2015 by Glasses 4 Chaosian, Nekotori, Takeo212 and 1 other reacted to this Share this post Link to post Share on other sites
+ Takeo212 1,078 Posted November 4, 2015 I intend to try this out tomoro after work. This s exactly what I was needing for my game later~ Thanks again Glasses! Quick Question: Can you hide certain elemental weaknesses? I'm using some elements for each weapon type (such as slash, pierce, shot) so I can add weapon advantages to the game too and I assume they'll show up on this under defenses (which I don't want the weapon elements to appear like this). Overall though, I love this layout. Everythings clear and looks great. Thanks for making this :3 Share this post Link to post Share on other sites
Nekotori 739 Posted November 4, 2015 Is it possible to call monster book via item or add the opetion to open the book via battle? :3 Share this post Link to post Share on other sites
+ Glasses 606 Posted November 4, 2015 @Takeo212, Nope. Shows all of resistances as of now. But a nice idea, I'll add that. @Kotori, It can be called via item/common event. * Plugin Commands: * MonsterBook open # Opens MonsterBook scene 1 Nekotori reacted to this Share this post Link to post Share on other sites
Animebryan 138 Posted November 4, 2015 Is this the one that comes with MV or is this a different one? Share this post Link to post Share on other sites
Nekotori 739 Posted November 4, 2015 @Takeo212, Nope. Shows all of resistances as of now. But a nice idea, I'll add that. @Kotori, It can be called via item/common event. * Plugin Commands: * MonsterBook open # Opens MonsterBook scene Thank you Share this post Link to post Share on other sites
+ Glasses 606 Posted November 4, 2015 @Animebryan, Why would you assume it's a default one? If it was default one, why would I upload it? Share this post Link to post Share on other sites
Animebryan 138 Posted November 4, 2015 (edited) @Animebryan, Why would you assume it's a default one? If it was default one, why would I upload it? Maybe you took the original & made improvements or compatability fixes? Edited November 4, 2015 by Animebryan Share this post Link to post Share on other sites
+ Takeo212 1,078 Posted November 5, 2015 (edited) @Takeo212, Nope. Shows all of resistances as of now. But a nice idea, I'll add that. Oh please do It'd help alot, thank you ^^ Now to figure out how to remove gold from the drops section. Enemies in my game don't drop money, only materials/items @Animebryan: Nope, different plugin The DLC one has a different layout and such. Edited November 5, 2015 by Takeo212 Share this post Link to post Share on other sites
+ Glasses 606 Posted November 5, 2015 @Takeo212, comment out lines 337-341 - this part: /* h += this.lineHeight(); this.changeTextColor(this.systemColor()); this.drawText(currencyText, x, h, w, 'left'); this.resetTextColor(); this.drawText(enemy.gold, x, h, w, 'right'); */ 2 Takeo212 and AlliedG reacted to this Share this post Link to post Share on other sites
+ Takeo212 1,078 Posted November 5, 2015 Thank you, That saved me having to go through the whole code and removing the wrong thing >.<; Share this post Link to post Share on other sites
Animebryan 138 Posted November 5, 2015 After seeing how this is better, I do have one request. Could you have the dropped items also show their drop rates? Please Share this post Link to post Share on other sites
+ Glasses 606 Posted November 7, 2015 v1.1 Update - Cleaned up Plugin Manager. - Added more options for existing panels. (Removing/Showing elements, parameters, description font size) - Choice of how to display enemies. Show up to highest discovered enemy ID or all of them (like it was before). @Animebryan, Will see about it in the future. 2 Takeo212 and AlliedG reacted to this Share this post Link to post Share on other sites
+ Takeo212 1,078 Posted November 7, 2015 Thank you very much Glasses, I'll be downloading the newest version when I get home from work later I really like the layout so far, and everything is so neatly put together~ Thanks for the amazing plugins Share this post Link to post Share on other sites
Liliane 0 Posted November 11, 2015 (edited) Nice ^^ just what i was looking for ^^. You do quit the amazing work . WHat do you think is it possibel to make a Back image so to say a background since i dont like windows that are see trough ^^. Edited November 11, 2015 by Liliane Share this post Link to post Share on other sites